As an example of the first selection, the gray color is for a dirt road.
You see my selection of the color gray and next to it the word Dirt Road and the color that will be displayed in the mini-tactical map in the game.
We go down the colors list assigning terrain features to each one. There can only be one terrain feature assigned to each color. Each terrain feature can be used on the same map to represent any number of the colors.
For instance. I have many of the colors on this map in the fields to represent mud, light mud or soft sand. All 7 different colors of fields will either be mud, light mud or soft sand to represent the soft ground conditions of April along the Baltic Sea. The game will look at the terrain type I assigned each color and apply the terrain effects to each one according to the terrain type I've chosen for it.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.