ORIGINAL: Jim D Burns
Wow, Jul/Aug 40 and China is all but gone, the new open map really cripples China. The fact Japan is that far inland, has no rear area garrison troops to speak of, yet not a single Chinese partisan is on map tells me they need to tweak the rules in China to help them deal with all the new ground that needs to be defended. At a minimum Japan should have to keep at least 1 division in every controlled city to prevent a partisan from automatically appearing at that city. Historically Japan could never have kept an army fed that far inland with almost no rear area garrison troops protecting their rail net.
Haven’t played WiF since about 1998, but played every version of it till the counters wore out before that as it was one of my all time favorite games. This will be my next game when I’m done playing AACW2, I just hope they do something to fix China by the time I purchase.
Thanks for doing the AAR, it’s a great read.
Jim
no, not necessarily. there are also other tactical and even strategic options for China than were selected here. such as stacking their units and selecting the blitz table in combat to lower casualties. and trading some of their plentiful space for time (i.e. retreating) instead of sitting at the front and letting the Japanese kill all of their units on the assault table one at a time. and calling for aid from the West via the Burma Road. and keeping a small reserve against the possibility of a Japanese double move with good weather.
the war in China in World in Flames is less of a simulation of WWII than other parts of the game, but the new map will not create a result like this in every game. I wouldn't expect any changes to how China works any time soon however.