AllenK vs Mayhemizer AAR
Moderator: Shannon V. OKeets
RE: AllenK vs Mayhemizer AAR
Only 2 points to take out Axis AA looks okay. Yes, 4 points to increase Axis combat value.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer AAR
Yes, only 2 points was used to decrease AA, see my previous post. Is that OK?
We need a chat window
We need a chat window

If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
Both D's on the Trans. Abort on Gneisenau.
RE: AllenK vs Mayhemizer AAR
Updates are crossing in the ether. It's working out so far. The lowest 1 of 5 AA result threw me.ORIGINAL: Mayhemizer
Yes, only 2 points was used to decrease AA, see my previous post. Is that OK?
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- Mayhemizer_slith
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RE: AllenK vs Mayhemizer AAR
Gneisenau also aborted with roll 1. Both going to Kiel?
Trans with MIL damaged with roll 3. My choice 2nd D to light cruiser, damaged with roll 4.
Do you want to continue naval combat? I do.
If you continue, do you bring any planes and does sub come to combat?
Trans with MIL damaged with roll 3. My choice 2nd D to light cruiser, damaged with roll 4.
Do you want to continue naval combat? I do.
If you continue, do you bring any planes and does sub come to combat?
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
I wondered when a few 1's were going to start appearing [:(]
Yes, stay and fight.
No extra planes or sub
Yes, stay and fight.
No extra planes or sub
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
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RE: AllenK vs Mayhemizer AAR
Now I skipped the page and forgot rolls.
I think Allied rolled 2 and Axis 7.
Allied search number is 13 and Axis 6. Allies has 7 surprise points.
Allied use 4 points to increase air to air combat value.
German flying boat is aborted. Where to?

I think Allied rolled 2 and Axis 7.
Allied search number is 13 and Axis 6. Allies has 7 surprise points.
Allied use 4 points to increase air to air combat value.
German flying boat is aborted. Where to?

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
The coast hex Helgoland Bight, thanks.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer AAR
Final result D and with even roll ship is damaged.
Do you still want to fight? I do.
You have submarine and damaged Admiral Hipper left.

Do you still want to fight? I do.
You have submarine and damaged Admiral Hipper left.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
Okay, try another round and include sub.
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer AAR
I need to quit from today. It's been a long naval combat...
Do you want to bring planes and does your sub want to fight?
Edit: To be continued Friday evening...
Scenes from the next episode: France will bomb Vienna and USSR is going to enter Manchuria. Turn will end and allies will get double turn! Only in MWiF /AAR!
Do you want to bring planes and does your sub want to fight?
Edit: To be continued Friday evening...
Scenes from the next episode: France will bomb Vienna and USSR is going to enter Manchuria. Turn will end and allies will get double turn! Only in MWiF /AAR!
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
No planes but include sub.
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
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RE: AllenK vs Mayhemizer AAR
Search rolls:
Allied 4, Axis 8. Naval combat in North Sea is over.
France bombs Vienna with no result (roll 5).
Zhukov railed close to Vladivostok. USSR troops enters Manchuria. Nationalist Chinese moves to east in Central China.
CW rebases Wellesley to south west England. USSR rebases 2 fighters close to Leningrad.
France reorganizes bomber (like there would be another impulse).
Turn ends with roll 1.
No partisans. USE chit to Germany/Italian pool.
Units destroyed during N/D 1939.

Allied 4, Axis 8. Naval combat in North Sea is over.
France bombs Vienna with no result (roll 5).
Zhukov railed close to Vladivostok. USSR troops enters Manchuria. Nationalist Chinese moves to east in Central China.
CW rebases Wellesley to south west England. USSR rebases 2 fighters close to Leningrad.
France reorganizes bomber (like there would be another impulse).
Turn ends with roll 1.
No partisans. USE chit to Germany/Italian pool.
Units destroyed during N/D 1939.

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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
The Germans leave a sub on station in the North Sea (2-box) and cruisers in the Baltic (2 & 3 boxes).
- Mayhemizer_slith
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RE: AllenK vs Mayhemizer AAR
CW leaves 1 cruiser in the North Sea (box 3), 2 cruisers in West Med (box 3), 1 cruiser in East Med (box 3) and some cruisers everywhere where CP's are in danger.
France stays in the Baltic Sea with last two remaining cruisers and are asking CW to take Copenhagen. Sub stays in Italian coast and some cruisers covering CP's elsewhere.
USSR subs stays in China Sea.
France stays in the Baltic Sea with last two remaining cruisers and are asking CW to take Copenhagen. Sub stays in Italian coast and some cruisers covering CP's elsewhere.
USSR subs stays in China Sea.
If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
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RE: AllenK vs Mayhemizer AAR
Manchuria at the end of N/D 1939


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
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RE: AllenK vs Mayhemizer AAR
Northern China at the end of N/D 1939


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
- Mayhemizer_slith
- Posts: 9361
- Joined: Wed Sep 07, 2011 2:44 am
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RE: AllenK vs Mayhemizer AAR
Egypt at the end of N/D 1939 (before return to base). CW needs to bring some troops very soon. Two damaged transporters during two first turns is not helping...


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law
RE: AllenK vs Mayhemizer AAR
Allies scrap the 4 destroyed French CA's. The Axis a Do-17.
The Germans scrap a couple more Lnd-3's at production. Which is 18BP:
Arm-HQ, Inf, Sub Construction, Lnd-3, Pilot, Nav repair.
The Italians (2BP) build a Nav-2.
The Japanese (11 BP). Inf, CV 2nd, CVP-1 x2, Pilot, Sub 2nd, CP.
China 5 BP
MIL
INF
CW 8 BP
CA London repair
TRANS repair
Pilot
NAV 3
France 10 BP
MECH
LND3
Pilot
US 11 BP
Carrier air 0
AMPH (1st)
BB (1st)
CV Langley (2nd)
Pilot
2 CP
USSR 9 BP
Pilot
INF
2 MIL
The Germans scrap a couple more Lnd-3's at production. Which is 18BP:
Arm-HQ, Inf, Sub Construction, Lnd-3, Pilot, Nav repair.
The Italians (2BP) build a Nav-2.
The Japanese (11 BP). Inf, CV 2nd, CVP-1 x2, Pilot, Sub 2nd, CP.
China 5 BP
MIL
INF
CW 8 BP
CA London repair
TRANS repair
Pilot
NAV 3
France 10 BP
MECH
LND3
Pilot
US 11 BP
Carrier air 0
AMPH (1st)
BB (1st)
CV Langley (2nd)
Pilot
2 CP
USSR 9 BP
Pilot
INF
2 MIL
- Mayhemizer_slith
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- Joined: Wed Sep 07, 2011 2:44 am
- Location: Finland
RE: AllenK vs Mayhemizer AAR
Allied scrap in picture


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If your attack is going really well, it's an ambush.
-Murphy's war law
-Murphy's war law