Turn 11 03-September-1941 Economic War
This turn the advance of Axis forces meant the factories at Rostov have been lost by the Soviet Union. In addition the factories at Stalino, Makeevka, Gorlovka, and in and around Leningrad cannot currently be evacuated - if we assume these are too are lost total Soviet indutrial losses are
96 Arms (4 Minsk, 3 Kirovgrad, 3 Krivoi Rog, 3 Odessa, 2 Kremenchug, 3 Nikolaev, 6 Dnepropetrovsk, 8 Poltava, 15 Kharkhov, 3 Kramatorskaya, 1 Mariupol, 29 Stalino, 3 Makeevka, 3 Gorlovka, 2 Taganrog, 8 Leningrad and environs)
55 Hvy (4 Rostov, 4 Minsk, 3 Kirovgrad, 3 Krivoi Rog, 3 Odessa, 2 Kremenchug, 3 Nikolaev, 2 Dnepropetrovsk, 4 Kharkhov, 2 Kramatorskaya, 5 Stalino, 3 Makeevka, 3 Gorlovka, 2 Kaluga, 2 Tagnrog, 10 Leningrad and environs)
25 Vehicle (20 Kharkhov, 5 Stalino)
Su-2 (Kharkhov)
LaGG-3 "11 series" (Taganrog)
BA-10 Armd Car (Leningrad and environs)
Strategic Bombing
As the polish bombers being used by the Rumanian air force are the only Axis bombers to have the range to hit our longest range targets, the Rumanian air force is doing the things the Luftwaffe is simply incapable of doing.
Our strategic bombing continues but deeper and narrower this turn. Strategic bombing for long has been the aunt sally of the game. So for a game I feel I know well the city bombing screen feels relatively alien. But now I am getting to know how to use it well and I see the difference - so I thought it worth describing for anyone else who goes down this route.
Firstly there is no automatic selection for city bombing missions - every time it will present a screen to manually select which airgroups to use for the mission just as when you specifically want to do so in other such missions. And it will give you as options at most 14 bombing airgroups.
So far I have done our strategic bombing in the sequence of most important first as they get the freshest highest compliment air groups. But with many more than 14 airgroups availiable for this you will not usually get the best 14 offered. So this turn I started to switch to nights all but the 14 I wanted to start with - this meant switching stab airgroups/ low complement airgroups and high fatigue/low experience/low morale units to night missions only. You can also select for airgroups with the heaviest payload models or use a version of "Ketza"s method of selecting those with enough airmiles for only one more mission always for the longest distance ones.
In Northern Russia we wanted to maximise the bombing of the LaGG-3 factory in Gorky. As we want to also hold down the expansion of the tank factory there this usually means we can only bomb the aicraft factory once every turn. Using this method a far larger number of bombers than previously went for our target, and there was a markedly higher damage. For the first time I could imagine getting the fighter bomber factories to 50% damage by the blizzard. As we went down our bombing list, whenever less than 14 bombing groups were presented we simply switched to days the next best ones. So we got better results for our priorities and worse for the more peripheral targets. If I had known this several turns ago we would be that much further forward.
ORIGINAL: HardLuckYetAgain
The fighter aircraft >>> IL-2's imho if you are trying to keep the Soviets from gaining air superiority.
Spot on! The Il-2s were evacuated on turn 8 and are no longer in range. The fighter and fighter-bomber factories as they have come into range have been under constant bombardment, or in the case of Taganrog just overun.
