ORIGINAL: Panzeh
AV is the way for a materially inferior(in the long run) Axis to win. It could be changed out a bit, but the reasoning is sound.
I dont disagree, in principle, but the way I see it, there should be only be two ways of winning:
1. Actually winning the war, meaning that the opponent surrenders or is conquered The English may have been close to quitting in may 1940, but after that, only a successfull invasion of the Bristish Isles would have any chance of triggering British surrender, imo. In game terms, _maybe_ the fall of London should trigger an AV.
2. Doing better, overall, than that side did in real life, could also be considered a victory. Note that the definition of _better_ should be compared to the actual goals of that side.
Conquest of Sweden, Spain and Turkey was never a goal for the axis.
An alternative to base an AV on production, would be to define victory areas (much like Axis and Allies Revised).
By, for example to define the following cites as victory areas:
Western France, England, Scotland, Kiev, Leningrad, Moscow, Caucasus, Vladivostok, Chunking, Manila, SE Australia, Western India, SW USA, NE USA
One could define an AV for the Axis at any time when they hold at least x of these cities. (somewhere between 5 and 8).