Not nearly as badly as I would losing 3500 AV and the twenty or so support units along with them.ORIGINAL: adarbrauner
But why relinquishing Paoshan, won't you regret it?
The Gamiest Game in Town - EL (J) vs Rio Bravo (A)
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
FORMOSA Dec 9, 1943 Turn 733
--------------------------------------------------------------------------------
Ground combat at Taichu (86,64)
Japanese Deliberate attack
Attacking force 68860 troops, 675 guns, 956 vehicles, Assault Value = 2219
Defending force 12743 troops, 233 guns, 345 vehicles, Assault Value = 233
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 1372
Allied adjusted defense: 104
Japanese assault odds: 13 to 1 (fort level 0)
Japanese forces CAPTURE Taichu !!!
Combat modifiers
Defender: forts(+), experience(-)
Attacker:
Japanese ground losses:
2298 casualties reported
Squads: 21 destroyed, 172 disabled
Non Combat: 2 destroyed, 9 disabled
Engineers: 1 destroyed, 5 disabled
Vehicles lost 10 (1 destroyed, 9 disabled)
Allied ground losses:
4320 casualties reported
Squads: 251 destroyed, 8 disabled
Non Combat: 634 destroyed, 31 disabled
Engineers: 35 destroyed, 0 disabled
Guns lost 122 (119 destroyed, 3 disabled)
Vehicles lost 376 (371 destroyed, 5 disabled)
Units retreated 5
Units destroyed 1
Defeated Allied Units Retreating!
Good job Betty.

--------------------------------------------------------------------------------
Ground combat at Taichu (86,64)
Japanese Deliberate attack
Attacking force 68860 troops, 675 guns, 956 vehicles, Assault Value = 2219
Defending force 12743 troops, 233 guns, 345 vehicles, Assault Value = 233
Japanese engineers reduce fortifications to 0
Japanese adjusted assault: 1372
Allied adjusted defense: 104
Japanese assault odds: 13 to 1 (fort level 0)
Japanese forces CAPTURE Taichu !!!
Combat modifiers
Defender: forts(+), experience(-)
Attacker:
Japanese ground losses:
2298 casualties reported
Squads: 21 destroyed, 172 disabled
Non Combat: 2 destroyed, 9 disabled
Engineers: 1 destroyed, 5 disabled
Vehicles lost 10 (1 destroyed, 9 disabled)
Allied ground losses:
4320 casualties reported
Squads: 251 destroyed, 8 disabled
Non Combat: 634 destroyed, 31 disabled
Engineers: 35 destroyed, 0 disabled
Guns lost 122 (119 destroyed, 3 disabled)
Vehicles lost 376 (371 destroyed, 5 disabled)
Units retreated 5
Units destroyed 1
Defeated Allied Units Retreating!
Good job Betty.

- Attachments
-
- formosa12943.jpg (194.72 KiB) Viewed 219 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Very nice![&o]
A good counter to this early deep push is getting the Frank R up and running,add to that a healthy amount of Georges and you should be able really do some damage.
A good counter to this early deep push is getting the Frank R up and running,add to that a healthy amount of Georges and you should be able really do some damage.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Delivering the hell down there in Formosa
- el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
ORIGINAL: Lowpe
Very nice![&o]
A good counter to this early deep push is getting the Frank R up and running,add to that a healthy amount of Georges and you should be able really do some damage.
ORIGINAL: adarbrauner
Delivering the hell down there in Formosa
Thanks.
The first Frank R unit will deploy in about four days.
About once a week Rio makes a massive air attack on Formosa. I have lots of Georges there. Here is this turn's results.

- Attachments
-
- air losses 12-10-43.jpg (125.82 KiB) Viewed 219 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Advice needed.
What is the best way for me to attack Kagi form Taichu? There is a river crossing and I want as few of my forces possible devastated in the Shock Attack. I have 2K AV at Taichu and will have another 1K in about a week. I anticipate Rio having about 1K at Kagi.

What is the best way for me to attack Kagi form Taichu? There is a river crossing and I want as few of my forces possible devastated in the Shock Attack. I have 2K AV at Taichu and will have another 1K in about a week. I anticipate Rio having about 1K at Kagi.

- Attachments
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- formosa12..oopkagi.jpg (195.83 KiB) Viewed 219 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
What is your DL on it? That report looks suspiciously light on guns and AFVs for that many Allied units.
Your best bet is coordinated heavy shore bombardment and aerial bombardment if in fact the guns are so few there with a river crossing and at least 25+ prep. Make sure to have three levels of HQ prepping and within range too.
Your best bet is coordinated heavy shore bombardment and aerial bombardment if in fact the guns are so few there with a river crossing and at least 25+ prep. Make sure to have three levels of HQ prepping and within range too.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
HQ prep, particularly a command HQ, is critical aspect.
Pax
- el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Thanks.
ORIGINAL: Lowpe
What is your DL on it? Where do I find this?
Make sure to have three levels of HQ ... (???)
ORIGINAL: PaxMondo
HQ prep, particularly a command HQ, is critical aspect.
Can you give me your definition of command HQ? This has always confused me. In my Ground Unit drop down, all of the Command HQ are static restricted.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Southern Army, 5th Fleet amoung others are unrestricted Command HQ's. China army is restricted, but doesn't matter if you get it to HK, it will be within range of Formosa.
When you open up the unit detail, the HQ is described as COMMAND HQ ....
When you open up the unit detail, the HQ is described as COMMAND HQ ....
Pax
- el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Then what I did not understand is the restricted part. There is a slight disconnect in my mind between the Ground Unit drop down and the actual unit, such as the Southern Army showing in the [S]tatic attached but not in the Unrestricted, but I think I have it figured-out now.ORIGINAL: PaxMondo
Southern Army, 5th Fleet amoung others are unrestricted Command HQ's. China army is restricted, but doesn't matter if you get it to HK, it will be within range of Formosa.
When you open up the unit detail, the HQ is described as COMMAND HQ ....
Thanks. A Cmd HQ will be on the way next turn.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
ORIGINAL: el lobo
Can you give me your definition of command HQ? This has always confused me. In my Ground Unit drop down, all of the Command HQ are static restricted.
Southern Army is another Command Hq; China Expeditionary is another; definition may be the highest command in the hierarchy which does not report to anyone above but to himself.
You are slow Sir in reducing enemy in Formosa, and what about Southern china? Time may not be at our advantage in current situation. Thinking of flanking the river but marching on Formosa plains from the southern tip or southern coast?
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
ORIGINAL: el lobo
Then what I did not understand is the restricted part. There is a slight disconnect in my mind between the Ground Unit drop down and the actual unit, such as the Southern Army showing in the [S]tatic attached but not in the Unrestricted, but I think I have it figured-out now.ORIGINAL: PaxMondo
Southern Army, 5th Fleet amoung others are unrestricted Command HQ's. China army is restricted, but doesn't matter if you get it to HK, it will be within range of Formosa.
When you open up the unit detail, the HQ is described as COMMAND HQ ....
Thanks. A Cmd HQ will be on the way next turn.
In "stock" scen 1 Souther Army is unrestricted....someone has also pointed out the possibility to move Chinese Expeditionary Army in souther china but in range of Formosa...a possibility. Anyhow also the other Hqs, army corps or army level, do help, and a lot
- el lobo
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Flanking the river would be a three to four week march leaving my flank exposed and possibly being stuck there for the duration. The south is already blocked as you can see from a few posts back.ORIGINAL: adarbrauner
Thinking of flanking the river but marching on Formosa plains from the southern tip or southern coast?
That is why I need the most efficient way to cross the river.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
- el lobo
- Posts: 825
- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
The Command structure is moving into place. I already had an Army HQ in place at Taichu and a Corps HQ is being flown in. I have an Army Air (radius 5) and Naval HQ (radius 1) at Taihoku. A Command HQ will be within range in a week or so. Bombing is underway.
Back to crossing the river.
I have read elsewhere that once one-third of the AV crosses a river, the remainder will not Shock on their crossing. My question is then, one-third of what, who's, AV?
Can I divide an ID, run one-third across and follow with the rest? Will that satisfy the game's requirement or will I have to rinse and repeat until I get one-third of the total AV that is at Taichu at the time?
Experience shows that a Shock attack across a river in this type of situation will cost one-half to two-thirds of the total AV crossing. I think I could afford to lose that much of a couple of IDs but to loose that much of the total AV would be disastrous.
TIA.

Back to crossing the river.
I have read elsewhere that once one-third of the AV crosses a river, the remainder will not Shock on their crossing. My question is then, one-third of what, who's, AV?
Can I divide an ID, run one-third across and follow with the rest? Will that satisfy the game's requirement or will I have to rinse and repeat until I get one-third of the total AV that is at Taichu at the time?
Experience shows that a Shock attack across a river in this type of situation will cost one-half to two-thirds of the total AV crossing. I think I could afford to lose that much of a couple of IDs but to loose that much of the total AV would be disastrous.
TIA.

- Attachments
-
- formosab..121143.jpg (171.47 KiB) Viewed 217 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
-
- Posts: 2836
- Joined: Sat Sep 19, 2009 6:13 am
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
That rule is about crossing when you already have some AV on the other side, and describes situation where you follow up with some additional AV through already conquered hex side. Too much (more than 1/3 AV of what's already there IIRC), and the beachhead guys will not be able to provide cover, necessitating shock attack.ORIGINAL: el lobo
Back to crossing the river.
I have read elsewhere that once one-third of the AV crosses a river, the remainder will not Shock on their crossing. My question is then, one-third of what, who's, AV?
Can I divide an ID, run one-third across and follow with the rest? Will that satisfy the game's requirement or will I have to rinse and repeat until I get one-third of the total AV that is at Taichu at the time?
Experience shows that a Shock attack across a river in this type of situation will cost one-half to two-thirds of the total AV crossing. I think I could afford to lose that much of a couple of IDs but to loose that much of the total AV would be disastrous.[/size]
In your case you are pondering initial assault, and here you should use all combat units you have in the crossing, arriving the same turn in Combat mode. Mostly full divisions which are prepped and well-rested, tanks are great too, brigades and regiments more vulnerable to losses (but use them anyway). Leave engineers to arrive in later turns. Do bombardment and bombing the same turn to rack up disruption.
- el lobo
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- Joined: Fri Jul 19, 2013 9:06 pm
- Location: Khon Kaen, Thailand (orig: Sacramento, CA)
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Thanks GA. Working on a plan.
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
I think that you need to be able to naval bombard those forces. I don't know that you are able too or not, but if you can bombard for several consecutive days prior to the assault, plus the day of the assault, plus aerial bombing you can pull off the attack with 25 prep.
Naval bombardments will neuter the Allied air force, if any.
But if you can't severely bomb and bombard those bases, then your troops will be shredded even at 100 prep.
Naval bombardments will neuter the Allied air force, if any.
But if you can't severely bomb and bombard those bases, then your troops will be shredded even at 100 prep.
RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Agreed, If you cannot disrupt him prior to the crossing, be prepared for a lot of losses.
Pax
- el lobo
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- Joined: Fri Jul 19, 2013 9:06 pm
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RE: The Gamiest Game in Town. El Lobo (J), vs. Rio Bravo (A)
Thanks guys.
As noted above, bombings have commenced daily and will increase next turn. The Cmd HQ will be in place next turn. A bombardment is being set-up. Preparation in some of the key IDs is in the high thirties.
Frank R's first outing.

As noted above, bombings have commenced daily and will increase next turn. The Cmd HQ will be in place next turn. A bombardment is being set-up. Preparation in some of the key IDs is in the high thirties.
Frank R's first outing.

- Attachments
-
- formosa121743.jpg (184.5 KiB) Viewed 217 times
El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.
Rio Bravo's AAR - "The War College"
tm.asp?m=3851786
Gamey is not a game style. It is someone's definition.