Burns vs. Yubari, CHS scenario 158 version 2.08c

Post descriptions of your brilliant successes and unfortunate demises.

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Jim D Burns
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2 Apr. 42

Post by Jim D Burns »

2 Apr. 42

Lots of sub activity today, and the sync bug is gone.

Along the east coast of Australia, Japanese sub I-173 torpedoes one of my two sailboats from Townsville that was heading south to safer waters.


--------------------------------------------------------------------------------
Sub attack at 48,109

Japanese Ships
SS I-173

Allied Ships
AK Gnair, Shell hits 1, Torpedo hits 1, on fire, heavy damage
--------------------------------------------------------------------------------

At Palmyra Japanese sub I8 has a busy day as it puts two torpedoes into an AO and another two later in the day into an AK. Both ships sustained very heavy damage, I doubt they’ll make it to Pearl. Pearl is the closest port that they can disband into, all other ports in the area are level 2 or less.

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Sub attack near Palmyra at 110,90

Japanese Ships
SS I-8

Allied Ships
AO Ramapo, Torpedo hits 2, on fire
AK Morazan
AVD Swan
AVD Avocet
AVD Thornton
MSW Penguin
--------------------------------------------------------------------------------
Sub attack near Palmyra at 110,90

Japanese Ships
SS I-8, hits 1

Allied Ships
AK Si Kiang, Torpedo hits 2, on fire, heavy damage
AP President Harrison
AVD Swan
AVD Avocet
AVD Thornton
MSW Penguin
--------------------------------------------------------------------------------

Japan isn’t the only one to enjoy some sub success today, at Saigon, Dutch sub SS KXIV puts a torpedo into an AK.

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Sub attack near Saigon at 31,45

Japanese Ships
AK Yahiko Maru, Torpedo hits 1, on fire, heavy damage
PC Ch 14

Allied Ships
SS KXIV
--------------------------------------------------------------------------------

Singapore, Madioen and Manila all get hit from the air today. Later Japan’s troops must have finished their R&R at Clark Field, because they launch a shock attack at Manila and get bloodily repulsed, taking 4 times as many casualties as my troops.

I was surprised my opponent didn’t try a few deliberate attacks to use up the last of my supplies before he went with a shock attack. Either he misread my declining AV as no supplies or he’s getting impatient.

There is about 1500 supplies left at Manila, but most of the troops now have little or no supply on hand. The end is very near.


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Ground combat at Manila

Japanese Shock attack

Attacking force 133540 troops, 648 guns, 193 vehicles, Assault Value = 2483

Defending force 45575 troops, 46 guns, 215 vehicles, Assault Value = 1074

Japanese max assault: 4736 - adjusted assault: 2110

Allied max defense: 897 - adjusted defense: 1745

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
8296 casualties reported
Guns lost 50
Vehicles lost 7

Allied ground losses:
1947 casualties reported
Guns lost 5
Vehicles lost 14
--------------------------------------------------------------------------------

At Cooktown my Hudson’s and their escorting Kittyhawks launch a coordinated strike with the Kittyhawks from Charter Towers. One zero is shot down in air to air and another destroyed on the ground.

My Hudson’s just can’t seem to do enough damage to close the airfield. Damage is about 30-40 now and seems to drop each turn by about 10 points, so the field will be fully repaired in less than a week at this rate. I have some B-26 Marauder’s from the Southwest Pacific command on the way to Australia, but they’re still a month or more away.

This is the second turn in a row my heavies at Charter Towers haven’t flown. Morale is fine and fatigue is minimal, so I have no idea why they aren’t flying.


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Day Air attack on Cooktown , at 48,100

Japanese aircraft
A6M2 Zero x 12

Allied aircraft
Kittyhawk I x 10
Hudson I x 34

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 6 damaged

Allied aircraft losses
Kittyhawk I: 3 damaged
Hudson I: 1 destroyed, 3 damaged

Runway hits 14

Aircraft Attacking:
5 x Hudson I bombing at 6000 feet
<snip>
--------------------------------------------------------------------------------

SigInt reports 103,401 men at Truck. I can’t imagine they are all base force and rear area units, so it looks like he’s got quite a force gathered for his offensive into the Pacific. That or they are destined to reinforce Cooktown.

Here’s a screenshot of the strategic map showing the extent of Japan’s area of control.


Image

Japan’s South Seas det. arrived at Noumea this turn. Talk about a horse race, I just finished unloading a US armor battalion at the base last turn, and the Americal Division’s task force arrived at the base this turn, but nothing is yet unloaded. Some of the Division may unload before Japan attacks, if so I may hold onto the base. If not I might lose the base and the three small units currently defending it.

Combined the three small units have about 120 AV. If memory serves, the South Seas Det. Had about 400AV when it attacked Port Moresby, so the three units may be able to hold the base for a turn or two. There is only 1 fort at the base, but it is wooded terrain, so I’m hopeful.

I’ve gone ahead and diverted the bulk of the Southwest Pacific commands convoy that was heading to Australia with troops and aircraft to Noumea. I think it is far more important to defend Noumea now and keep my shipping lanes to Australia open than it is to get a large US airforce contingent operational in Australia right now.

Of the 200 aircraft all will eventually go to Noumea except 4 squadrons of B-26 Marauders. They lack the range to hit Luganville, so they’ll be better served flying in Australia. The 72 P-39’s will go to Noumea right away to operate out of the level 2 airfield there.

A squadron of A-24’s, one of A-20’s and 2 squadron’s of B-25’s will go to Auckland to await a level 4 airfield at Noumea. The B-25’s can hit Luganville, and the A-24’s and A-20’s will act as naval attack and search aircraft.

The land units diverted include a 90 air support baseforce unit, a 270 air support aviation unit and an engineer unit. Combined with the engineer units unloading now with the Americal Division, Noumea should be a level 4 airfield within a few weeks of the arrival of the diverted convoy. I’m guessing it is two to three weeks out.

Jim



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Yakface
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RE: 2 Apr. 42

Post by Yakface »

Hi Jim.&nbsp; Unformtunately you can't rely on figures like that for Truk.&nbsp; The problem is that when the sigint is counting men it has a problem with static units (becase men, in sigint terms, is equal to load value) and it ends up adding huge numbers for each static gun.&nbsp; I'm not saying your opponent is not up to anything, just that the intelligence is no evidence for or against........BTW what are you doing up at 2AM on a school night.
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Jim D Burns
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3 Apr. 42

Post by Jim D Burns »

Yakface,

Welcome to the thread, thanks for the tip, I had no idea about the load cost and SigInt reports. LOL, school night? I haven't been to school in decades, being retired I no longer pay much attention to the day of the week or what time it might be.

My opponent is in Japan, so I usually get turns from him at about 8-9 AM my time and then again at 11-12 PM as well. So If I want to keep up a good pace of 1-2 turns a day, I need to stay up late and rise early. I take a lot of naps in between, LOL. [>:][>:]


3 Apr. 42

Singapore, Madioen and Manila all get pounded from the air again today.

At Cooktown my heavies from Charter Towers finally get off the ground again and a large combined strike is flown with the Hudson’s from Townsville. 5 Kittyhawks are shot down by the defending zeroes and 2 zeroes are destroyed on the ground.

Damage to the base is heavy and may keep the field closed tomorrow. With all the damage done to the heavies, I doubt they’ll be in any condition to fly soon. I need those US B-26’s ASAP so I can deal out some heavy damage every turn and keep the field closed.


--------------------------------------------------------------------------------
Day Air attack on Cooktown , at 48,100

Japanese aircraft
A6M2 Zero x 39

Allied aircraft
Kittyhawk I x 10
Hudson I x 36
B-17E Fortress x 32
LB-30 Liberator x 11
F-4 Lightning x 3

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 19 damaged

Allied aircraft losses
Kittyhawk I: 5 destroyed
Hudson I: 5 damaged
B-17E Fortress: 20 damaged
LB-30 Liberator: 4 damaged

Japanese ground losses:
56 casualties reported
Guns lost 2

Airbase hits 1
Airbase supply hits 1
Runway hits 48

Aircraft Attacking:
4 x B-17E Fortress bombing at 15000 feet
2 x Hudson I bombing at 6000 feet
<snip>
--------------------------------------------------------------------------------

Japanese CV’s show up near Cairns and launch an air strike against the airfield there. With only a squadron of fighters and some recon and float planes there, I got lucky and no air frames were destroyed on the ground.

The base took moderate damage, but there are so few engineer squads present it’ll take weeks to repair. I’ve gone ahead and ordered the base evacuated and given the two LCU from Cooktown orders to continue marching south to Townsville.


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Day Air attack on Cairns , at 48,102

Japanese aircraft
A6M2 Zero x 8
B5N2 Kate x 58

Allied aircraft
no flights

Japanese aircraft losses
B5N2 Kate: 1 damaged

Allied aircraft losses

Airbase hits 6
Airbase supply hits 5
Runway hits 21

Aircraft Attacking:
24 x B5N2 Kate bombing at 23000 feet
<snip>
--------------------------------------------------------------------------------

My sweep over Cooktown failed to intercept any air transports bringing in supplies. Instead they fought an air battle with the defending zeroes and one plane on each side was shot down.

--------------------------------------------------------------------------------
Day Air attack on Cooktown , at 48,100

Japanese aircraft
A6M2 Zero x 17

Allied aircraft
Kittyhawk I x 11

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Allied aircraft losses
Kittyhawk I: 1 destroyed, 1 damaged
--------------------------------------------------------------------------------

Along the map edge west of Java, Japanese sub I-175 torpedoes an empty tanker returning to Australia after unloading fuel at Perth. Damage is heavy and with such a long way to go to reach Colombo, I doubt the ship will reach port.

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Sub attack at 2,60

Japanese Ships
SS I-175

Allied Ships
TK Herborg, Shell hits 7, Torpedo hits 2, on fire, heavy damage
--------------------------------------------------------------------------------

About 2/3rds of the Americal Division unloaded at Noumea this turn and Japan did not attack as I thought he would. So for now the base is secure. I’ll start a campaign to destroy the South Seas Det. As soon as my troops are in decent shape and some more supplies come ashore.

With Japanese CV’s near Cairns, I’m worried that the KB may show up again and pound my ships at Noumea. My air units are still weeks away and only the Saratoga remains in Australian waters to oppose any carrier raids. Though I do have two more US CV’s on route, they should reach the area in about 3 weeks.

Here’s a screenshot of the base. As you can see, supplies are low and the base has a long way to go from an engineering standpoint. With 2 Engineer battalions unloading now and another on the way, construction should cruise along at a good pace and see a level 4 airfield within a month I hope.


Image

Jim


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Gen.Hoepner
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RE: 3 Apr. 42

Post by Gen.Hoepner »

That's a great timing at Noumea Jim!! You saved the base and at the same time you threaten the very existance of the S.S.D. which will force him to divert some of his forces in order to save that important unit!...very well done!
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4 Apr. 42

Post by Jim D Burns »

4 Apr. 42

Singapore Madioen and Manila all get hit from the air today. Japan also hits Kuala again today and destroys another one of my float planes.

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Day Air attack on Kuala , at 20,43

Japanese aircraft
G3M Nell x 20
Ki-21-II Sally x 12

Allied aircraft
no flights

No Japanese losses

Allied aircraft losses
Catalina I: 1 destroyed


Allied ground losses:
6 casualties reported

Airbase hits 2
Runway hits 1

Aircraft Attacking:
6 x Ki-21-II Sally bombing at 13000 feet
<snip>
--------------------------------------------------------------------------------

In recent days the damage at Singapore has been so heavy, my Kuala float planes haven’t been able to get any more troops out. With this turns deliberate attack knocking down a fort level at Singapore, and with less than 2,000 supplies left there, I doubt I’ll be able to get any more troops out before the base falls.

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Ground combat at Singapore

Japanese Deliberate attack

Attacking force 93547 troops, 374 guns, 80 vehicles, Assault Value = 1738

Defending force 56306 troops, 247 guns, 0 vehicles, Assault Value = 857

Japanese max assault: 1736 - adjusted assault: 1693

Allied max defense: 838 - adjusted defense: 606

Japanese assault odds: 2 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1


Japanese ground losses:
1023 casualties reported
Guns lost 32
Vehicles lost 1

Allied ground losses:
2633 casualties reported
Guns lost 82
--------------------------------------------------------------------------------

So I’ve switched my float planes to moving troops to Port Blair from Kuala. I want to evacuate them before Japan damages Kuala’s runway to the point no more troops can escape from there either.

In the end I saved about 50 squads and about double that in support squads from both the FMSV and the SSVF brigades. The 8th Indian Brigade already at Port Blair has 77 squads and 96 support squads plus other elements that have been arriving as replacements at Port Blair.

I saved 42 air support, 164 support, 12 light inf squads and 1 engineer squad from the 1st ISF Base Force unit. The 2nd ISF Base Force unit got out with 7 2pdr AA guns, 96 aviation support, 84 support squads, 6 engineers and 5 light squads. So in total I saved roughly 12,000 troops from Singapore.

I would have liked to get at least two more brigades out (the two Malaya brigades), but the Japanese air bombardments simply keep the base closed and no air lift has been conducted for over a week.

West of Java Japanese sub I-162 trails the stricken tanker from last turn and finishes her off with two in the side.


--------------------------------------------------------------------------------
Sub attack at 2,58

Japanese Ships
SS I-162

Allied Ships
TK Herborg, Torpedo hits 2, on fire, heavy damage
--------------------------------------------------------------------------------

At Madioen Japan launches a shock attack and gives me my first glimpse of the new units he’s brought to the fight. The 31st Division has joined the fight along with a construction battalion and a base force unit.

I went back in the thread and grabbed an old screenshot to compare the forces side by side. It looks like Japan has had to pull 3 combat units out of the fight. While not equal in power to the new division, I think their removal from the fighting is what saved the base this turn. I too have had to pull units out of the fighting, so it’s reassuring to see I’m not the only one suffering from massive disablements.

Japan’s attack was repulsed, but the allies are again taking higher casualties than Japan. He also came pretty close to getting his 2-1. Had that missing brigade been present, I think I’d have been forced out of the base.


--------------------------------------------------------------------------------
Ground combat at Madioen

Japanese Shock attack

Attacking force 58010 troops, 225 guns, 158 vehicles, Assault Value = 1088

Defending force 28161 troops, 58 guns, 31 vehicles, Assault Value = 360

Japanese max assault: 2014 - adjusted assault: 885

Allied max defense: 303 - adjusted defense: 461

Japanese assault odds: 1 to 1 (fort level 0)

Japanese Assault reduces fortifications to 0


Japanese ground losses:
856 casualties reported
Guns lost 25
Vehicles lost 1

Allied ground losses:
1449 casualties reported
Guns lost 23
Vehicles lost 15
--------------------------------------------------------------------------------

Image

Japan launched a deliberate attack at Cagayan and gets hammered. By waiting as long as he did to attack Mindanao, Japan allowed both my combat units to reach 100% preparation for the base. They also trained up to 45 experience (the max training level for Philippine units), so they aren’t pushovers like they are at game start. With 5,000+ supplies on hand, Japan may be here for a while.

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Ground combat at Cagayan

Japanese Deliberate attack

Attacking force 8863 troops, 46 guns, 0 vehicles, Assault Value = 209

Defending force 7477 troops, 81 guns, 0 vehicles, Assault Value = 205

Japanese max assault: 171 - adjusted assault: 57

Allied max defense: 141 - adjusted defense: 169

Japanese assault odds: 0 to 1 (fort level 2)


Japanese ground losses:
271 casualties reported
Guns lost 16

Allied ground losses:
102 casualties reported
Guns lost 3
--------------------------------------------------------------------------------

Almost 90% of the Americal Division is ashore at Noumea now. I noticed with disappointment that about 1/3rd of the unit is disabled, so it looks like it will be a while before I can launch an attack.

Of course Japan didn’t get to unload many supplies, so I’ll try at least one or two attacks to see if I can beat the South Seas det. with such a disabled force.

Jim



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5 Apr. 42

Post by Jim D Burns »

5 Apr. 42

Not a good day for the allies today.

First two of my subs receive ASW attacks and take minor damage.

Then west of Java two US CV’s moving south from India towards Australia spot 3 Japanese subs. Two are within 2 hexes of the CV’s and one is in the hex with them. Luckily the escorts pounded the sub with two different ASW attacks and scored a total of 4 hits on it.

I’ve diverted the CV’s away towards the east a bit to avoid the wolf pack of Japanese subs just to the south. Hopefully my opponent will think this is the damaged Saratoga on its way to Colombo for repairs, but I doubt he’ll be fooled.

The allies hit back and conduct an ASW attack on a sub at Noumea and score a single hit on it. Another allied ASW attack near Diamond Harbor scored 8 hits on a sub my opponent forgot to move after it was spotted last turn.

Moulmein, Singapore, Madioen, Kuala and Manila all get hit from the air today.

Japan then launches another shock attack at Madioen and the strain of the relentless attacks finally wears down the allies and they are forced to retreat southwest to Malang.

Casualties are high and almost 90% of all my forces are now disabled. I’ve ordered everything left on Java to Soerabaja for the final stand. Two small units are ordered to march to Madioen to try and pin Japan and keep him from moving for a few critical turns by forcing him to attack these rear guards.

Of course Japan probably gets to move first in a tie, so it’ll only work if he pauses for a turn.


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Ground combat at Madioen

Japanese Shock attack

Attacking force 55790 troops, 194 guns, 157 vehicles, Assault Value = 964

Defending force 25878 troops, 29 guns, 12 vehicles, Assault Value = 302

Japanese max assault: 1590 - adjusted assault: 1113

Allied max defense: 247 - adjusted defense: 357

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Madioen base !!!



Allied aircraft
no flights


Allied aircraft losses
F.K.51: 2 destroyed

Japanese ground losses:
942 casualties reported
Guns lost 5
Vehicles lost 2

Allied ground losses:
1767 casualties reported
Guns lost 19
Vehicles lost 3
--------------------------------------------------------------------------------

Japan then launches a deliberate attack at Singapore and the base falls. Almost 80,000 allied troops are marched off to POW camps after their heroic fight for the tiny island.

--------------------------------------------------------------------------------
Ground combat at Singapore

Japanese Deliberate attack

Attacking force 90520 troops, 343 guns, 77 vehicles, Assault Value = 1590

Defending force 51909 troops, 151 guns, 0 vehicles, Assault Value = 769

Japanese engineers reduce fortifications to 0

Japanese max assault: 1405 - adjusted assault: 1257

Allied max defense: 730 - adjusted defense: 452

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Singapore base !!!


Japanese ground losses:
1204 casualties reported
Guns lost 7
Vehicles lost 1

Allied ground losses:
79982 casualties reported
Guns lost 108
--------------------------------------------------------------------------------

This makes it about a month and a half after the historical surrender date that my guys managed to hold out. Not bad, but I guess it is to be expected given that only a couple of troops were forced to retreat prior to falling back into Singapore. So the allies started the siege in the strongest possible position that could be expected with 60,000 supplies on hand to feed the troops.

In the end it was the lack of supplies that did in the defenders at Singapore, last turn they had less than 1600 supplies left, not enough to keep the army strong enough to resist anymore.

As this screenshot shows, the allied engineers really worked over the base facilities good. This is the first base my opponent has captured that wasn’t almost 100% intact. I’m very glad to see the shipyard facility took a hit along with the other facilities at the base.


Image

Japan will have to spend hundreds of thousands of supplies to repair this damage.

Now the pressure is really on to try and evacuate my evacuee’s from Kuala before Japan lands and captures them. I really had hoped I’d get about half of them moved before Singapore fell, this really took me by surprise this turn. I’ve rebased all my float planes to Port Blair and ordered the lift to begin.

Jim



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RE: 5 Apr. 42

Post by ctangus »

ORIGINAL: Jim D Burns

This makes it about a month and a half after the historical surrender date that my guys managed to hold out. Not bad, but I guess it is to be expected given that only a couple of troops were forced to retreat prior to falling back into Singapore.

I'd say it's pretty damn good. None of those Japanese troops will benefit from the invasion bonus during their Second Operational Phase invasions.

Great AAR BTW, I've been following quietly for a while.

How soon do you think you'll try an attack at Noumea?
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RE: 5 Apr. 42

Post by Jim D Burns »

ORIGINAL: ctangus
I'd say it's pretty damn good. None of those Japanese troops will benefit from the invasion bonus during their Second Operational Phase invasions.

Great AAR BTW, I've been following quietly for a while.

How soon do you think you'll try an attack at Noumea?


Ctangus,

Thanks and welcome. The Americal Division is almost totally unloaded now (only level 2 port), so I figure within a few days. I'm really worried though, since over 1/3rd of the division is disabled. I may do a bombardment attack first to get a look at his AV. If he's 100% prepped for the base, an attack would be foolhardy and cause me even more disablements. I'd need to wait for my airbase to build up and cause him some disruption from the air first before launching an attack if our AV's are similar.

The Americal Division is 100% prepped for Koumac, as I anticipated fighting off landings there, so I don't want to change the objective now. The other units at the base are 100% or close to 100% prepped for Noumea though.

Jim
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String
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RE: 5 Apr. 42

Post by String »

BTW, you need to LRCAP an enemy base to intercept transports, not sweep. Which is quite logical if you think about it.
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Jim D Burns
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RE: 5 Apr. 42

Post by Jim D Burns »

ORIGINAL: String
BTW, you need to LRCAP an enemy base to intercept transports, not sweep. Which is quite logical if you think about it.


Of course, I knew this but totally forgot. Thanks for the reminder string. D'oh! [8|]

Jim
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RE: 26 Mar. 42

Post by Sardaukar »

ORIGINAL: VSWG

ORIGINAL: Jim D Burns

ORIGINAL: VSWG
This setting applies only to TFs in port. You cannot influence refueling at sea.

So why only 9 hexes then? The move ability listed was 6/6 at full speed yet they only went 9 hexes. All ships have less than 5 sys damage and over 30 knots top speed, so unless they slowed to refuel (they didn't need to, fuel is fine) I have no idea why they only went 9 hexes.

This means my guys probably won’t make it to attack the invasion this turn either then, what a complete dam blasted waste! Argh!

Jim
Die rolls. Simply put, you cannot count on your TFs moving the indicated number of hexes - never.

In an old PBEM I had a surface combat TF near Rabaul set to max speed (6/6) that moved only 2 (!) hexes - for 2 days!!! I reloaded the turns and checked their orders - everything was OK, no refueling happened, no ops points spent etc. As a consequence, the entire TF was sunk by KB.

I think only hitting "return to port" will guarantee that your TF will move reasonable number of hexes. If in doubt, set a new homeport in direction you want to retreat and hit "return to port". Or whatever the button was named...not having WitP open right now.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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RE: 26 Mar. 42

Post by Sardaukar »

Also remember that 25-ship TF *will* be stronger in AAA than 15-ship (depends of composition of course, but when adding ships to original 15). "Diminishing returns" is just that, you will get increase when over 15 ships, just that it's less and less for every ship added. When adding ships to original 15-ship TF, you will never get *lower* AAA than original, it always increases. You just do not get full benefit from ships over 15 count, but you do get benefit.

Thus, if I want to be less detectable and faster (more ships, more chance for refuelling..especially when adding DDs), I go with 15-ship TF. If I have CV TF and I'm expecting major combat, it's always maxed in 25 ships. More AAA, more targets (may draw bomb or 2 away from CVs), more ASW. Lot more detectable and slower. It's trade off, like many things in war.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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6 Apr. 42

Post by Jim D Burns »

Sardaukar, Yeah, I've learned my lesson about not trusting what the task force screen says. I doubt I have enough adventurous spirit left in me to even try your suggestion in any kind of critical combat situation like a CV battle though. After losing one CV to a misinterpretation, I'd probably smash my monitor if I lost another to a similar type of mistake. Next time I'm just going to go for the battle.

The fact that 43 ship task force didn’t even scratch a bomber really has me worried. From now on it’ll be 15 ships per task force, unless there is air cover available to cover large fleets. The most recent Nik mod changed something in naval AAA and I think something got tweaked too much or possibly got broken outright.



6 Apr. 42

Wow was allied Intel off last turn. My opponent wrote this:

“Yeah, there was absolutely nothing left in Singapore.”

This prompted me to take another look at Singapore this turn. Almost the entire base was wiped off the map. Sweet! This is the first time I’ve been happy allied recon was wrong.

Another month has gone by and it’s time to again look at air to air fighter losses. To date, 339 (+88 on the month) allied fighters have been lost in air to air combat. Japan has lost just 75 (+50 on the month) fighters in air to air combat. That’s a kill ratio 4.5 – 1 for the entire game. It looks like the allies are getting a lot better, Japan didn’t even achieve a 2-1 kill ratio in fighters for the month.

Though this month’s low ratio may be due to the long ranges our air battles have been taking place over. Japan’s fatigue builds up fast at these ranges and it has cost him.

This coming month, fighting in Burma should begin in earnest, and should show how well the better allied fighters will do in the large attrition battles with Japan’s elite fighters now that Japan’s Singapore and Manila air forces are ready to redeploy.


Image

Manila and 2 of the land units there are hit from the air today.

After weeks of hassles trying to get Japanese troops stuck on the 59 mile bug out of Taung Gyi, I finally retake the (now empty of Japanese land units) base today and combat operations can begin again in the area.


--------------------------------------------------------------------------------
Ground combat at Taung Gyi

Allied Deliberate attack

Attacking force 1216 troops, 4 guns, 0 vehicles, Assault Value = 33

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Allied max assault: 31 - adjusted assault: 58

Japanese max defense: 0 - adjusted defense: 1

Allied assault odds: 58 to 1 (fort level 0)

Allied forces CAPTURE Taung Gyi base !!!
--------------------------------------------------------------------------------

I’ve ordered my bombers in India and Burma into the air again and will start pounding Japanese units along the jungle trails leading into Burma.

At Noumea the Americal Division still isn’t completely unloaded. It looks like 2 of the AK’s got a much larger percentage of troops loaded aboard than the other AK’s in the fleet. I’m guessing one or two more turns before it’s completely unloaded.

The South Seas Det. has left the base however, so I’ll have to mount a pursuit ASAP.

Jim



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Gen.Hoepner
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RE: 6 Apr. 42

Post by Gen.Hoepner »

Fatigue is a much important variable in A2A combat. Japan has some great advantages in A2A combat at this stage of the war, but due to the long range of oscars and zeros we tend to use them too much, day after day, and this cause the units to get fatigued and when they find a stiff resistance they get the bad side...same goes for allies obviously, so keep you air forces fresh!!
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VSWG
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RE: 6 Apr. 42

Post by VSWG »

ORIGINAL: Jim D Burns

Wow was allied Intel off last turn. My opponent wrote this:

“Yeah, there was absolutely nothing left in Singapore.”

This prompted me to take another look at Singapore this turn. Almost the entire base was wiped off the map. Sweet! This is the first time I’ve been happy allied recon was wrong.
The exact amount of damage is displayed when you set a LB squadron to city attack, with Singapore as target.
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Jim D Burns
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7 Apr. 42

Post by Jim D Burns »

7 Apr. 42

At Noumea Japanese sub I-16 manages to turn the tables on his pursuers and slams a torpedo into MSW Vireo, sending her to the bottom. Vireo’s task force mates pound the sub and score a few hits/near misses, but I doubt it was damaged much.

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Sub attack near Noumea at 66,117

Japanese Ships
SS I-16, hits 2

Allied Ships
MSW Vireo, Torpedo hits 1, on fire, heavy damage
MSW Robin
MSW Pelican
MSW Kingfisher
--------------------------------------------------------------------------------

Allied bombers launch multiple attacks on Japanese ground units along the trails leading into Burma. Of note is a new unit in the area, a lone AAA unit along the trail one hex SE of Moulmein. If it didn’t take a month or more to get back, I’d run a brigade SE to shatter the unit.

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Day Air attack on 51st Heavy AA Battalion, at 30,35


Allied aircraft
Lysander I x 1
Hurricane IIb x 4
Blenheim IV x 9


Allied aircraft losses
Blenheim IV: 2 damaged

Japanese ground losses:
11 casualties reported

Aircraft Attacking:
9 x Blenheim IV bombing at 6000 feet
--------------------------------------------------------------------------------

Manila and 3 land units there get hit from the air today. Kuala also gets hit from the air today, damage to the airbase is light. All float planes are now gone from Kuala and busy pulling the evacuated units into Port Blair.

Another Japanese transport task force is spotted heading towards Cooktown. I’ve switch local air groups to naval attack in hopes of catching it before it makes port.

On a more irritating note, something is amiss with the Southwest Pacific HQ. Although Cairns has been completely empty of units for 3 or 4 days now, the supplies and fuel at the base refuse to get pulled to the south. Now Japan has a land unit in the base and is about to capture over 22,000 supplies that should have moved a long time ago.

The SW Pac HQ was in Charter Towers with about 10k supplies, but after nothing moved for several turns I tried moving it to Townsville where there is also only 10k or so of supplies. Still no luck, Command HQ’s are supposed to try and pull 25k of supplies to their base, but this HQ isn’t pulling any for some reason. Now Japan will have more supplies than I do in northern Australia due to this bug.
GRRR! [:@]

Here’s a screenshot:

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Jim


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Jim D Burns
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8 Apr. 42

Post by Jim D Burns »

8 Apr. 42

Allied subs go to work today and have mixed results. First the SS Thresher attempts two attacks a couple hexes south of Rabaul and gets hammered by the escorts without launching any torpedoes.

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ASW attack at 62,92

Japanese Ships
PC Takunan Maru #10
PC Takunan Maru #2
PC Shonon Maru #15

Allied Ships
SS Thresher, hits 2
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ASW attack at 62,92

Japanese Ships
PC Takunan Maru #10
PC Takunan Maru #2
PC Shonon Maru #15

Allied Ships
SS Thresher, hits 4
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Next the SS Sealion attacks a lone AK at Kompong Song (near Bangkok) and rakes the ship with its deck guns and then puts a fish in its side for good measure.

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Sub attack near Kompong Som at 29,43

Japanese Ships
AK Kurohime Maru, Shell hits 5, Torpedo hits 1, on fire

Allied Ships
SS Sealion

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The SS Tautog just south of the SS Thresher also attempts two attacks on the returning Cooktown invasion fleets and misses on the first attack, but slams a torpedo into a large AP on the second and sinks it. This is the second large (and fast, 21 knots I think) AP sunk during Japan’s recent attacks on Cooktown and Noumea.

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ASW attack at 61,93

Japanese Ships
AP Brazil Maru
PG Takunan Maru #3
PG Shotoku Maru

Allied Ships
SS Tautog

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Sub attack at 61,93

Japanese Ships
AP Kamakura Maru, Torpedo hits 1, on fire, heavy damage
AK Tateyama Maru
AK Amakasu Maru #1
PG Takunan Maru #3
PG Shotoku Maru

Allied Ships
SS Tautog
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Japan launches a huge air raid on Rangoon today and the allies get decimated. The fresh and rested Japanese fighters tear through the allied fighters and down 30 in air to air while the allies only down 12 in air to air (numbers below are FOW). My opponent did lament to me in his email that historical Japanese fighter ace Sakai Saburo was shot down and killed today, so that’s at least something, though he only had 1 kill in our game he thinks.

If my opponent gives his boys rest between attacks like these, I’m doomed in the air and will be forced to pull out of Burma eventually, because again a big Japanese attack almost wipes out 1 full months production. Eventually I’ll simply run out of planes.


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Day Air attack on Rangoon , at 29,33

Japanese aircraft
A6M2 Zero x 85
Ki-43-Ic Oscar x 28
Ki-21-II Sally x 22
Ki-49 Helen x 50
Ki-46-II Dinah x 4

Allied aircraft
Hurricane IIb x 58

Japanese aircraft losses
A6M2 Zero: 7 destroyed, 7 damaged
Ki-43-Ic Oscar: 2 destroyed, 3 damaged
Ki-21-II Sally: 9 damaged
Ki-49 Helen: 9 damaged

Allied aircraft losses
Hurricane IIb: 32 destroyed
Blenheim IV: 1 destroyed


Allied ground losses:
12 casualties reported

Airbase hits 5
Airbase supply hits 1
Runway hits 12

Aircraft Attacking:
16 x Ki-21-II Sally bombing at 15000 feet
<snip>
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Manila and 3 units there are hit from the air again today. I guess Japan’s last shock attack really disrupted his guys, as I expected another attack there by now. Kuala and Soerabaja are also hit from the air.

At Madioen my little rear guard ploy worked. Japan hesitated in following my guys towards Soerabaja, so I got a small unit into the base. Japan forced it out of the base today, but now my other unit is almost to Madioen, so he’ll have to attack it as well. I’ve re-ordered my small unit that was forced to retreat back to Madioen again.


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Ground combat at Madioen

Japanese Deliberate attack

Attacking force 55214 troops, 202 guns, 159 vehicles, Assault Value = 897

Defending force 575 troops, 0 guns, 0 vehicles, Assault Value = 6

Japanese max assault: 808 - adjusted assault: 686

Allied max defense: 5 - adjusted defense: 1

Japanese assault odds: 686 to 1


Japanese ground losses:
11 casualties reported

Allied ground losses:
340 casualties reported


Defeated Allied Units Retreating!
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Japan has armor units, so he can pursue these guys and easily prevent me from delaying him, so I don’t think this is a gamey tactic.

Soerabaja produces 500 supplies a day, and every day I delay his advance allows me to get some more supply built. Right now I have 7500 at the base, I’ll need a lot more if I hope to survive more than just a few days.

So what’s the consensus does this tactic of delay using a small rearguard to interrupt his moves feel gamey to you guys?

Jim



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Jim D Burns
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9 Apr. 42

Post by Jim D Burns »

9 Apr. 42

Near Diamond Harbor allied ASW assets again locate and pound a Japanese sub a few hexes from the port. Only one hit is scored however, so I’ll continue patrolling these waters.

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ASW attack at 27,24

Japanese Ships
SS I-7, hits 1

Allied Ships
PC Pathan
MSW Deloraine
MSW Bittern
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China tries its first strategic bombing raid at Hanoi. Only 3 of 12 planes fly and no hits are scored. I’ll keep them at high altitude until they get at least 60 experience, a lot of the pilots are 20-30 experience right now.

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Day Air attack on Hanoi , at 36,37


Allied aircraft
IL-4c x 3


No Allied losses

Aircraft Attacking:
3 x IL-4c bombing at 31000 feet
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When Dacca reaches level 7 airfield, I’ll have my LB-30 squadron also start hitting Hanoi. But I don’t want to fly them at max range until the base reaches level 7, or op losses would kill me. And the LB-30’s don’t have a lot of replacement aircraft.

Soerabaja, Kuala and Manila both get hit from the air today.

My boys launched a large coordinated airstrike at Cooktown today. 9 Kittyhawks were lost in air to air while only shooting down 3 zeroes in return. But 16 zeroes were reported destroyed on the ground today, so I consider the mission a success. Damage to the base is heavy as well, including 6 airbase supply hits.


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Day Air attack on Cooktown , at 48,100

Japanese aircraft
A6M2 Zero x 27

Allied aircraft
Kittyhawk I x 32
Hudson I x 62
B-25C Mitchell x 15
B-17E Fortress x 37
LB-30 Liberator x 12
F-4 Lightning x 5

Japanese aircraft losses
A6M2 Zero: 11 destroyed, 5 damaged

Allied aircraft losses
Kittyhawk I: 9 destroyed, 5 damaged
Hudson I: 2 damaged
B-25C Mitchell: 2 damaged
B-17E Fortress: 1 damaged

Japanese ground losses:
121 casualties reported
Guns lost 2

Airbase hits 4
Airbase supply hits 6
Runway hits 76

Aircraft Attacking:
4 x B-17E Fortress bombing at 15000 feet
<snip>
--------------------------------------------------------------------------------

I’ve got real trouble up north however. Since the Southwest Pacific HQ fails to pull supplies to itself, neither Charter Towers nor Townsville have enough supply to replace destroyed aircraft.

So I’m either going to have to fly damaged groups out to Brisbane (51,000+ supply) and Sydney (141,000+ supply) or I’m going to have to risk a convoy trying to haul supplies north. This time however I’ll be risking real ships, not those flimsy sailboats, so I’m loath to send a task force with Nell’s and Betty’s about and not a lot of allied fighter power (only 3 squadrons of Kittyhawks at the two bases).

If I can manage to close both Cooktown and Cairns and keep them closed, I’ll probably send a convoy. Otherwise the tedious and fatiguing task of rotating groups is going to be my only recourse.

I’ve also noticed this same problem with the Southeast Asia HQ in India, it also does not pull any supplies. What did CHS do to these HQ’s that prevent them from pulling supplies as they should?

At Marcus Island, SS Tambor takes a shot at a Japanese AP, but misses.

Jim
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Jim D Burns
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10 Apr. 42

Post by Jim D Burns »

10 Apr. 42

US sub SS S-38 catches a lone AK in the DEI’s and surfaces to shell her with its deck guns. A torpedo is sent into her sides for good measure.

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Sub attack at 30,66

Japanese Ships
AK Sansei Maru, Shell hits 3, Torpedo hits 1, on fire, heavy damage

Allied Ships
SS S-38
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The pitiful Chinese airforce launches another high altitude city attack on Hanoi. This time all 12 planes of the squadron fly, but no hits are scored. I note that no Japanese fighters are rising to try and intercept, once they have the experience, I’ll drop them down to about 6,000 feet, which will cause Japan to have to protect the base. Assuming of course they can even hit anything from 6,000 feet.

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Day Air attack on Hanoi , at 36,37


Allied aircraft
IL-4c x 12


No Allied losses

Aircraft Attacking:
9 x IL-4c bombing at 31000 feet
3 x IL-4c bombing at 31000 feet
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Another horrific day at Rangoon for allied air power. First a fighter sweep of Oscars flies over the base and losses are about even, though the allied Hurricanes are hit repeatedly by the high maneuver Oscars.

Then a large air raid escorted by 138 Zeroes and Oscars arrives and shreds my remaining fighters.

In total the allies lost 23 Hurricanes in air to air while only shooting down 5 Oscars and one zero. The Japanese also destroyed another 8 Hurricanes on the ground.


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Day Air attack on Rangoon , at 29,33

Japanese aircraft
Ki-43-Ic Oscar x 29

Allied aircraft
Hurricane IIb x 29

Japanese aircraft losses
Ki-43-Ic Oscar: 3 destroyed, 3 damaged

Allied aircraft losses
Hurricane IIb: 3 destroyed, 14 damaged
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Day Air attack on Rangoon , at 29,33

Japanese aircraft
A6M2 Zero x 78
Ki-43-Ic Oscar x 60
Ki-21-II Sally x 21
Ki-49 Helen x 41
Ki-46-II Dinah x 4

Allied aircraft
Hurricane IIb x 21

Japanese aircraft losses
Ki-43-Ic Oscar: 2 destroyed, 1 damaged
Ki-21-II Sally: 9 damaged
Ki-49 Helen: 4 damaged

Allied aircraft losses
Hurricane IIb: 24 destroyed
Lysander I: 1 destroyed
Blenheim IV: 1 destroyed


Allied ground losses:
7 casualties reported

Airbase hits 2
Airbase supply hits 2
Runway hits 32

Aircraft Attacking:
15 x Ki-21-II Sally bombing at 15000 feet
<snip>
--------------------------------------------------------------------------------

The allies fly a raid over Cooktown with their heavies from Charter Towers, escorted by 15 Kittyhawks and fair much better in air to air as only 15 zeroes rose to oppose them. Damage to the base is light with 2 zeroes destroyed on the ground, 2 Kittyhawks are lost in air to air.

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Day Air attack on Cooktown , at 48,100

Japanese aircraft
A6M2 Zero x 15

Allied aircraft
Kittyhawk I x 15
B-17E Fortress x 29
LB-30 Liberator x 10
F-4 Lightning x 4

Japanese aircraft losses
A6M2 Zero: 2 destroyed, 3 damaged
Ki-46-II Dinah: 1 destroyed

Allied aircraft losses
Kittyhawk I: 1 destroyed, 2 damaged
B-17E Fortress: 1 damaged

Japanese ground losses:
21 casualties reported

Airbase supply hits 2
Runway hits 16

Aircraft Attacking:
4 x B-17E Fortress bombing at 15000 feet
<snip>
--------------------------------------------------------------------------------

After today’s carnage, I’ve been forced to pull out of Rangoon as my Hurricane replacement pool is now empty. Even with the changes in Nik mod, the pitiful allied replacement rate of 40 Hurricanes a month just can’t keep up with these kinds of losses.

As I mentioned to my opponent we’ve only fought 5-6 large air battles over Rangoon, but he’s managed to deplete a buildup of month’s worth of replacement aircraft in those few battles. Losses in air battles are simply too high still.

Manila and Soerabaja get hit from the air today. My bombers from Rangoon and Imphal hit a couple of Japanese units along the Burma trails.

Another of my rear guard units is attacked at Madioen again today and forced to retreat.


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Ground combat at Madioen

Japanese Deliberate attack

Attacking force 13175 troops, 71 guns, 0 vehicles, Assault Value = 926

Defending force 94 troops, 3 guns, 0 vehicles, Assault Value = 3

Japanese max assault: 104 - adjusted assault: 163

Allied max defense: 2 - adjusted defense: 1

Japanese assault odds: 163 to 1



Allied ground losses:
45 casualties reported
Guns lost 2


Defeated Allied Units Retreating!
--------------------------------------------------------------------------------

I began feeling guilty how well this rear guard was working and asked my opponent why he wasn’t shock pursuing me. He mentioned he would try it, but that he thought it was messed up somehow. Is shock pursue messed up? If so I’ll stop my little rear guard operation.

Jim

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Gen.Hoepner
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RE: 10 Apr. 42

Post by Gen.Hoepner »

edited.
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