Makes this place infinetly better for it too....Hopefully trying to get our point of view across is not a waste of time, and likely better received by those disagreeing than bannishment as other places do...
Reiryc
Moderators: Joel Billings, Tankerace, siRkid
Well since you agree to the point that posters don't have to agree on things...then why not accept that the producers disagree with your view on things?However, as long as this is an open forum, anyone has the right to respond to posts that contain poorly thought-out, illogical and indefensible arguments. Statements saying that setting the size and altitude of my CAP over Townsville are "operational" (for example) while in the same breath telling me that I can not tell my most important base's commander to focus his air strikes on one task force type or another...because that is too "tactical" fit that bill very well.
Originally posted by Paul Vebber
I take the time to argue this becasue I think there are likely a fair amount of others (the 17 some odd percent who are "part of the 50%) Some of whom hopefully will better understand from all this where we are comming from.
An attempt to produce examples to aid in your understanding of the issues is not a 'strawman' arguement. You seem to use this as a way to avoid taking the analogy on board at times.Originally posted by Grumbling Grogn
This is another huge strawman argument (you seem to build a lot of those!). Why do you feel the need to build these strawman arguments to knockdown? Please confine yourself to the issue at hand and stop making false arguments for other people so you can knock them down. It adds zero to the discussion at hand.
Indeed. What exactly do you think the local commander should do with your intention? I put it to you that he should operate to the orders you give him, and use his forces to fulfill those orders (CAP, naval search, naval attack, etc)? I think you will find that is what happened. You have issues with exactly how he did that.First off, the commanders in the game last night had WEEKS to communicate to subordinates that they should be focusing on the enemy CVs and surface fleet. They also had almost a month to communicate to PM that we would be holding Gili Gili in force with an entire division and PMs air assets should concentrate their attacks on Japanese CVs and surface combat ships should they attempt a landing at Gili Gili. [/B]
This is where you keep misunderstanding my posts. YOU had the TF identified for 2 days. That is YOU the player, saw the TF sighting reports. You know they relate to the same TF, you guess/deduce what they are and where they are going, and know their exact location (to 30 miles). The local commander in the real world:Secondly, the US command had the Japanese TFs identified for TWO days before the day of the actual strike. Thus there was more than ample time to once again communicate to the local PM commander which of the two TFs to concentrate on and to not waste crews flying to Shortland, Rabaul, etc. None of this even takes into account that Mac Arthur and the entire SWPAC HQ was in Port Moresby and the sightings were from PBYs stationed in Port Moresby...
Please cite your sources about relative SNAFU levels in the South Pacific in 1942/3. By Service branch and nationality please.(edit: bold added because of the last two posts saying it was a legit SNAFU again)
This is bull. I am sick and tired of every AI screw up being blow off by fan boys that say it was a "planned" SNAFU executed by the AI without a shred of evidence to back it up. Anything that the AI does in this game that is questionable immediately returns the pat answer that the AI did it in that manner intentionally to simulate a foul up by "people on the ground".
These SNAFUs happens way, way, way too often for this and there is ZERO indication that ANY of the missions flown in the example given were a SNAFU at all. This is the old "black box" theory where nobody knows exactly how it works but "The computer says it is so....so it must be right!" I have seen enough AI to know this is a seriously flawed tact to take.
Several other people (moderators included) have also made their points very clear.Look, either you can not read or you have simply skimmed the dozen or so posts I have made on this subject.
I have made my points very, very clear. I have posted them many times. I also have said (several times) that if a change is made or not that is fine. UV is was finished product when I purchased it.
This (to me) sums up the points you miss, that have been pointed out by 2x3 above.The issue in this forum has turned into the fact that some people simply think that when multiple targets are tracked for multiple days it is "too tactical" for me as the player to tell my naval air strikes to focus on one or the other TF (by type, size, location, whatever). These same people have no problem with me plotting the individual training routine for each and every ship and air unit in the theater each and every day, plotting single ship supply runs to the middle of nowhere and setting CAP levels and altitudes for each and every base each and every day or the multitude of other much more minute and trivial things that are required in UV to get the most out of the engine. [/B]
Have I ever asked for this? No. I have simply made the mistake of using the term "target a TF" as a reference to the use of the mouse interface to allow the program to 'type' the TF for future priority. It would be assine to even desire the ability to target individual TFs when the entire battlefield changes between the time you issue orders and the time they are executed.Originally posted by Inigo Montoya
So GG, I am truly trying to understand your motivation and goals.
Are you trying to change Matrix's mind about our ability to target specific TF's?
If that decision is to review it for WiTP and retro fit it into UV (if it is changed and if it is possible). Yep that is basically what I have heard. But frankly, I don't need any response from Matrix. It is just the illogical, poor arguments that raise me to post.Do you now accept that Matrix has made a design decision and they are going to stick with it?
No, actually you are seeing so much of me because it is slow at work.Are you arguing for argument's sake?
No. Because I refuse to implement the 'gamey' solutions I have seen to "work around" an AI with holes in it.Are you asking us to help you become a better player and avoid falling prey to "The Rabaul Effect?"
What do you hope to accomplish?
While trying to point my air assets at the most priority enemy TF I have been tracking for two days is too "tactical" for UV. Thus it is not in the game.
There already are several mission types that allow the player to manage the % and exact location of the mission and yet with (easily) the most critical mission type in a wargame depicting WWII in the South Pacific we are not allowed this level of detail/control. No, this level of detail/control is reserved for Air Resupply Missions
Secondly, the US command had the Japanese TFs identified for TWO days before the day of the actual strike. Thus there was more than ample time to once again communicate to the local PM commander which of the two TFs to concentrate on
It is just odd that people are telling me when a surface combat TF and a transport TF round Gili Gili that I have been tracking for two days, I can not tell my land based air at PM which TF to target/prioritize. But I can tell that same base commander how many planes to put on CAP and at what altitude?
"Control" has never been requested (that I have seen).
I hate to say this, but I don't believe you. I have seen way too much AI to buy into it that each and every time this happens it is a "planned SNAFU" by the game engine.
Originally posted by Paul Vebber
I noted you seem to have gone from
to
Is it dawning on you that targeting specific task forces in the manner you can target bases is not a reasonable request?
DO you realize that granting the player more influence over what TYPE of TF is given what priority is something that was admitted early on as a possibility?
If when you play, a single turn, or set of air strikes can turn the game, you are doing it wrong. Are your strategies really that risky? What about a sub attacking you at the wrong moment? That unexpected mine field? That single critical hit?Originally posted by Grumbling Grogn
BUT, I can tell you one thing it will be cold day in hell before I invest weeks or months of time playing a PBeM game only to be screwed by this flakey AI on targeting at a critical moment. So, in a manner (IMO of course) the game is not fully functional for PBeM. That is the first time this has really occured to me...
Different ways of saying the same thing really.
The first post was in general, the second was more detailed because by that time it occurred to me that to some people it was not obvious how stupid it would be to give ironclad orders to attack a specific TF in a game where the entire battlefield changes between the time orders are issued and they are executed. Sorry, I figured that was pretty obvious, I overestimated my audience (it won't happen again).
BTW Did you read the other posts? The ones how I DETAIL EXACTLY how a single click interface to "target a TF" can be used to translate the data into a 'TF-type' stored by the game to be used during the turn execution? If not, shame on you and that would explain some of your confusion. IF you did, shame on you even more for ANOTHER strawman.
Several flights of mediums, my dauntless unit and about half of my escorts fly to pester a SINGLE transport that moves into Lae harbor.
Different ways of saying the same thing really.
Originally posted by Paul Vebber
OK, I'm at a loss as much of your protestation has revolved around your inability to target specifc Task forces, or that specifc Task forces have "gotten through".
You have complained....
What is one to take away from these comments but that you were arguing for control of the targeting (prioritization in your parlance) of SPECIFIC TF's????
Should bombers attack Rabaul unescorted so often? I don't know, a lot of bomber raids went unescorted to Rabaul. How many is too many? Everybody has an opinion. Are there some more "inappropriate than others" sure and we have said we would look at it. Looking at it doesn; menat that we won't end saying no, after doing some research and thinking things through, they happen about as often as they should.
If you have info on such things that substatniate your take on "too many SNAFUs" we would be glad to consider it, but "Things don't go as I like often enough so its the games fault" is not an historically convincing argument for changing anything.
Oh and the reason I never play board games pbem anymore is those pesky dice rolls, eck if I'm going to waste my time playig a game for months to have it all come down to getting some bad die roll. No fun in that...:rolleyes:
Originally posted by Paul Vebber
So if you click on a transport TF approaching Gilli Gilli but because that particular TF was not targetable, PM launched an attack at a transport off to heck an gone, you would not complain (seems when that happened you complained though...)
Originally posted by HMSWarspite
If when you play, a single turn, or set of air strikes can turn the game, you are doing it wrong. Are your strategies really that risky? What about a sub attacking you at the wrong moment? That unexpected mine field? That single critical hit?
Play the odds, ensure you are not vulnerable or if you are, you have fall backs. Or play something deterministic, like chess. The AI on chess is quite good now you know.
But if memory serves me correctly, within the first six months of the war US carrier planes sunk about five IJN CV's and damaged at least one other.
Originally posted by mjk428
The poll was created in response to a statement that 50% are happy the way it is and 50% want to be able to establish priorities in some way. I voted for the third option because I agree that TF targetting is not necessary and would change the feel of the game.
The 17% you refer to is only part of the "50%". The other part of the "50%" are those that chose option 3, which means the "50%" is actually the "66%".
Originally posted by denisonh
I do not believe that is the case.
A major part of the discussion on this thread has been control vs prioritization.
Many have pointed out they are not the same thing. I created the poll and voted option 3, as I DO NOT WANT more control, just adjustments in setting priorities to avoid the "Gone to Rabaul" effect.
And I do not believe I am the only one in that category.
No it has not. You have been arguing this, sure. I have spent several hours posting trying to correct this misconception.The argument has revolved around land based air not attacking the "priority" target that is desired to be sunk.