What would you want in War in the Pacific 3?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

RichardAckermann
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RE: What would you want in War in the Pacific 3?

Post by RichardAckermann »

ORIGINAL: DFN
Why isnt this thread stickied already???????
ORIGINAL: RichardAckermann
...since I want all those AE mods to be compatible with my game.

Why would you want that?
I mean, isnt your game build up from scratch?
Do you use any of the combat algorithms from WITPAE?
.
.
.
...must refrain from asking a bazillion questions...

It was not my goal to create a new type of game, but to mirror AE and extend the scale to a full war global game and add a few things I considered worthwhile.

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Edward75
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RE: What would you want in War in the Pacific 3?

Post by Edward75 »

Add Show combat:

Shot down Patrol plane by CAP or AA guns.
Hit by mine
Sweeping mine.
Collision of ships.
Crashing of planes.
DFN
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RE: What would you want in War in the Pacific 3?

Post by DFN »

ORIGINAL: RichardAckermann



... extend the scale to a full war global game...
[&o]
Take my money already!

And while you are at it, a few wishes if you dont mind!
- AI that follows and doesnt break the rules
- Major equipment like aircraft, tanks and PT boats should be transported and not appear magically anywhere by using supply.
- Vehicles and aircraft consuming fuel instead of supply.

Ha! These are really good news! I m still smiling!
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CaptBeefheart
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RE: What would you want in War in the Pacific 3?

Post by CaptBeefheart »

I'd be in favor of simplifying the game in terms of time required to input a turn. The focus ought to be on streamlining things like pilot training, creating task forces, setting more precise long-term orders for air units (i.e. "bomb X target as long as pilot fatigue and morale are above 80, otherwise put on 100% rest"). If a new feature adds a lot more realism for little or no extra clicking, then fine.

Cheers,
CC
Beer, because barley makes lousy bread.
RichardAckermann
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RE: What would you want in War in the Pacific 3?

Post by RichardAckermann »

ORIGINAL: Yaab
A device that would let you load a pre-saved first turn setup to a new game.

Thanks for this idea. It has become more helpful than I expected, although it is not possible to import every type of order, especially those that have potential to trigger creation of new commanders and pilots.
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Yaab
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RE: What would you want in War in the Pacific 3?

Post by Yaab »

Wait, can you implement it? Can you cure restartitus?
bazjak
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RE: What would you want in War in the Pacific 3?

Post by bazjak »

The game sells today at a high price and it wont even work well in modern comps
Imagine how much it would cost if it was a completely new game
Although i would like it to work in full screen mode i would be happy to get the dam thing working properly on my laptop i have now that has everything up to date
I cant seem to get thoses dam switches working for me or maybe im doing something wrong
So to summerise-Redo so it would work on win10 machines
No need for a new game
Maybe more modern maps
But apart from that the game as it is is still relivent You only have to look at the forum to see how popular it is
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Anachro
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RE: What would you want in War in the Pacific 3?

Post by Anachro »

ORIGINAL: bazjak
Although i would like it to work in full screen mode i would be happy to get the dam thing working properly on my laptop i have now that has everything up to date
I cant seem to get thoses dam switches working for me or maybe im doing something wrong
So to summerise-Redo so it would work on win10 machines


These are the switches I used to make it work on my windows 10:

-altFont -archive -deepColor -f -px1920 -py1080 -skipVideo -SingleCpuOrders -dd_sw


You can obviously change the resolution to w/e you are using for your PC. As for how you make it work, you need to make a shortcut for the exe, right click and click properties, then you add the switches in the target line. As shown below:

Image

As for how you type it in. It should be in this format "Exe location" -switch1 -switch 2

For instance, mine is: "C:\Desktop\Allies Game\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -altFont -archive -deepColor -f -px1920 -py1080 -skipVideo -SingleCpuOrders -dd_sw

"Now excuse me while I go polish my balls ..." - BBfanboy
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RyanCrierie
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RE: What would you want in War in the Pacific 3?

Post by RyanCrierie »

I'd like more things to be "open" and not hidden behind the hood.

For example, all the little code effects like Japanese AA / Allied AA attack values/bonuses; the Allied/Japanese penalties for large air strikes etc to be placed in the scenario file, so that they're not hard coded into the EXE any more and people can change them if they want to.
RichardAckermann
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RE: What would you want in War in the Pacific 3?

Post by RichardAckermann »

ORIGINAL: Yaab
Wait, can you implement it? Can you cure restartitus?

Only for my own project. Though it would certainly be possible to create such a feature for WITP AE in relatively short time (took me ~3 days), I am afraid the persons maintaining the game won't go for that. Now that I have it myself, I am really sad I neglected the idea for so long.
ORIGINAL: RyanCrierie
I'd like more things to be "open" and not hidden behind the hood.

For example, all the little code effects like Japanese AA / Allied AA attack values/bonuses; the Allied/Japanese penalties for large air strikes etc to be placed in the scenario file, so that they're not hard coded into the EXE any more and people can change them if they want to.

+1. That would give modding more room for alternate conditions.
ITAKLinus
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RE: What would you want in War in the Pacific 3?

Post by ITAKLinus »

-R&D that makes sense
-Allied option to pay PPs to get extra troops (such as more planes or divisions diverted to Pacific from other theatres)
-Something to fix ahistorical strato-sweepers.
-More control over aeronaval battles instead of TF doing random stuff
-Normal ART acting as Coastal Guns, maybe with specific settings or whatever but it makes sense that if I have 50 150mm guns they shoot to landing troops.
-Name/Stats of pilots killed last turn somewhere available easily (in the squadron screen maybe?)
-Fixed night bombing
-Interception by Fighters against Bombers between starting bomber AF e target. Possibility to hit multiple times (just like it happened)

MOST IMPORTANTLY:
-Possibility to decide which fucking TF attack in naval attack or to set arcs or whatever. Actually you cannot decide and that's frustrating, especially because:
A) planes go into enemy CAP easily and get slaughtered
B) some targets are less valuable only in theory. For example between a SCTF of CLs and a Cargo convoy full of supplies directed to isolated troops, I prefer to sink the latter while bombers go for CLs 99% of the time.
Francesco
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