Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

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jcjordan
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Joined: Wed Jun 27, 2001 8:00 am

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by jcjordan »

A request, not sure if it's been asked for or not, but how about on either the HQ unit screen or from the base listing screen a way to sort/show the command that the base is attached to that way you could see all the bases under that command allowing you a quick way to find a base you might want to consider changing it's hq of???
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by michaelm75au »

Doesn't this already allow you to see all bases under the command?

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Michael
jcjordan
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by jcjordan »

Oops missed that [:-]
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bigred
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by bigred »

I suspect this is already talked about. I have just received my fragmented Pac ocean HQ as a reinforement at San fran. On arrival it is hard coded to west coast. the Pac ocean frag at Tab is changed to restricted but has re assumed the parent position. Ignore the screenie of the 3rd marine div for this post. All units of the pac ocean are now restricted in place on the map.

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---bigred---

IJ Production mistakes--
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FatR
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by FatR »

I have a couple of problems in my game, and wonder whether they are bugs or I'm doing something wrong:

1)Fighters and fighter-bombers set to naval strike/kamikaze missions are sortying without bombs for two turns in a row. I've tried setting them at 1000 and 2000 feet, but the result remains the same, no bombs.

2)Most of my transport planes set to carry troops to Sinabang repeatedly switch to hauling supplies for no clear reason.

Take a look at the attached turn, please.
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The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by michaelm75au »

1) The Drop Tank XT is cancelling the Bomb XT.
If you turn off 'using drop tanks', the external bombs will appear.
Or the aircraft data for the scenario should have the 'DT ordnance' check box ticked to allow both to be used at same time.
Michael
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michaelm75au
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by michaelm75au »

2) The devices being air-transported may be too big. Troop transport reverts to Supply if it can't move anything.
Non-squad, non-engineer devices with load cost >9 can't be transported to a base (and cost >7 can't be dropped).
Michael
FatR
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by FatR »

ORIGINAL: michaelm

1) The Drop Tank XT is cancelling the Bomb XT.
If you turn off 'using drop tanks', the external bombs will appear.
Or the aircraft data for the scenario should have the 'DT ordnance' check box ticked to allow both to be used at same time.
Thanks, can I ask to clarify if I understand this rule correctly, using examples?

SBD-5 Dauntless (a bomb in the "External" slot) will not carry any bombload if drop tanks are selected.

SBD-6 Dauntless (a bomb in the "Centre-line" slot) will carry its bombload if drop tanks are selected.

SB2C Helldiver will carry its 1000-lb bomb in the "Internal" slot, but not 2x250-lb bombs in the "External" slots, if drop tanks are selected.

Is that right?
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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