WitPTracker AE Release 1.11 Available!
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: WitPTracker AE Release 1.0.1 Available
Mike -
Thanks. We look forward to your bug reports.
The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.
Floyd
Thanks. We look forward to your bug reports.
The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
Thanks for fast reply Floyd. Im running it from the jar but when i first intialized db i ran the batch file. How do i go about increasing the memory?
RE: WitPTracker AE Release 1.0.1 Available
Plan A: run it from the batch file (this is the easier of the methods and I don't see any reason not to)
Plan B: set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...)
Floyd
Plan B: set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...)
Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.
Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.
Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.
RE: WitPTracker AE Release 1.0.1 Available
From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: Al Boone
From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............
There were a few device errors in the small scenarios that caused WitPTracker to fail. I think I blocked the failures, so it should work. Let us know if you see any issues and we'll fix them. Don't want to leave anyone out!! [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
- USSAmerica
- Posts: 19211
- Joined: Mon Oct 28, 2002 4:32 am
- Location: Graham, NC, USA
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RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: floydg
Mike -
Thanks. We look forward to your bug reports.
The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.
Floyd
Ok, Floyd, here's the first one. Just a nit, really, with the multi-turn load. It gets confused about the turn order if there are single digit turn numbers present. It loaded turn 1 when I initialized tracker with the scenario. Then, I tried to multi load turns 2 - 15. It loaded 10-15 first, then went back and loaded 2-9. I'm sure if I had turns in the 20's, it would have loaded all of them before moving onto 3-9. To work around it, I dumped my db, reinitialized with turn 1, then multi loaded just turns 2-9. After them, I multi loaded turns 10-15 and all is well. [8D]
Mike
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
"Good times will set you free" - Jimmy Buffett
"They need more rum punch" - Me

Artwork by The Amazing Dixie
RE: WitPTracker AE Release 1.0.1 Available
When I so a multi turn load I number the first ones with 01,02,03, etc. Then they load right. It is doing an ASCII sort and that is the way you have to do that.
RE: WitPTracker AE Release 1.0.1 Available
Drat. Looks like I need to check on that one...
Edit: looks like I process the turns in the order they appear in the list, not by turn number... [:(]
Edit: looks like I process the turns in the order they appear in the list, not by turn number... [:(]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: Stugots
Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.
Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.
Glad to hear you got it to work.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
Great product boys.
One request on the minefields list page can we have a column of how many ACM's are in each port.
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
One request on the minefields list page can we have a column of how many ACM's are in each port.
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
RE: WitPTracker AE Release 1.0.1 Available
Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...ORIGINAL: StoneAge
Great product boys.
One request on the minefields list page can we have a column of how many ACM's are in each port.
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: n01487477
Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...ORIGINAL: StoneAge
Great product boys.
One request on the minefields list page can we have a column of how many ACM's are in each port.
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc
The ASCII sort issue should be simple to solve. If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
[8|] Never thought to tell you it was a bug, just WAD [;)]ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?
I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...
RE: WitPTracker AE Release 1.0.1 Available
My customer should be more like you. They do not have any problem opening a trouble ticket if they sneeze...[X(]ORIGINAL: n01487477
[8|] Never thought to tell you it was a bug, just WAD [;)]ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?
I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...
Yeah, that book learnin' thing is over-rated.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?
I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...
[/quote]
"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."
right from that book learning place[:D]
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: StoneAge
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?
I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...
"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."
right from that book learning place[:D]
[/quote]
I meant if the damage level of the ACM affects whether it can tend mines or not.
I'm working on this now, though...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
RE: WitPTracker AE Release 1.0.1 Available
found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list
log is attached.
log is attached.
- Attachments
-
- error.txt
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- Oliver Heindorf
- Posts: 1911
- Joined: Wed May 01, 2002 2:49 am
- Location: Hamburg/Deutschland
RE: WitPTracker AE Release 1.0
"problem with the save game file..."
neither this tool or witp stuff run now...grumpf.
back to pen & paper
neither this tool or witp stuff run now...grumpf.
back to pen & paper
RE: WitPTracker AE Release 1.0.1 Available
ORIGINAL: beppi
found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list
log is attached.
Were you loading a turn at the same time?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.