WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

floydg
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RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

Mike -

Thanks. We look forward to your bug reports.

The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Stugots
Posts: 25
Joined: Wed Sep 16, 2009 3:55 pm

RE: WitPTracker AE Release 1.0.1 Available

Post by Stugots »

Thanks for fast reply Floyd. Im running it from the jar but when i first intialized db i ran the batch file. How do i go about increasing the memory?
floydg
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RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

Plan A: run it from the batch file (this is the easier of the methods and I don't see any reason not to)

Plan B: set the JVM properties to match what the values in the batch file are (not sure exactly how to do that, but that's what Google is for...)

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
Stugots
Posts: 25
Joined: Wed Sep 16, 2009 3:55 pm

RE: WitPTracker AE Release 1.0.1 Available

Post by Stugots »

Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.

Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.
Al Boone
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Location: Cobleskill, New York, USA

RE: WitPTracker AE Release 1.0.1 Available

Post by Al Boone »

From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: Al Boone

From USS America's comments, can we assume that AE Tracker now works with the small scenarios such as Guadalcanal and The Thousand Mile War? I thought that we were originally told that it only works with the campaign scenarios............

There were a few device errors in the small scenarios that caused WitPTracker to fail. I think I blocked the failures, so it should work. Let us know if you see any issues and we'll fix them. Don't want to leave anyone out!! [;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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USSAmerica
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RE: WitPTracker AE Release 1.0.1 Available

Post by USSAmerica »

ORIGINAL: floydg

Mike -

Thanks. We look forward to your bug reports.

The file reading is a lot faster because of the new way we get the AE data (via the DLL). The start-up from the database files is as slow as it always was because I still need to look into optimizing that.

Floyd

Ok, Floyd, here's the first one. Just a nit, really, with the multi-turn load. It gets confused about the turn order if there are single digit turn numbers present. It loaded turn 1 when I initialized tracker with the scenario. Then, I tried to multi load turns 2 - 15. It loaded 10-15 first, then went back and loaded 2-9. I'm sure if I had turns in the 20's, it would have loaded all of them before moving onto 3-9. To work around it, I dumped my db, reinitialized with turn 1, then multi loaded just turns 2-9. After them, I multi loaded turns 10-15 and all is well. [8D]
Mike

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Nomad
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RE: WitPTracker AE Release 1.0.1 Available

Post by Nomad »

When I so a multi turn load I number the first ones with 01,02,03, etc. Then they load right. It is doing an ASCII sort and that is the way you have to do that.
floydg
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RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

Drat. Looks like I need to check on that one...

Edit: looks like I process the turns in the order they appear in the list, not by turn number... [:(]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
floydg
Posts: 2060
Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: Stugots

Well i loaded it from the batch and it read the new turn. Guess i was in the habit of running it from the jar in the old witp. I didnt increase the memory. Although i will have to search how to do this as it may be an issue some day.

Thanks again Floyd. Great work on this. Game wouldnt be the same without these tools.

Glad to hear you got it to work.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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StoneAge
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Location: Melbourne, Australia

RE: WitPTracker AE Release 1.0.1 Available

Post by StoneAge »

Great product boys.
 
One request on the minefields list page can we have a column of how many ACM's are in each port.
 
and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
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n01487477
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RE: WitPTracker AE Release 1.0.1 Available

Post by n01487477 »

ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...

edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc
floydg
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Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: n01487477
ORIGINAL: StoneAge

Great product boys.

One request on the minefields list page can we have a column of how many ACM's are in each port.

and a note at the top of the page "Each ACM can protect (i.e. service and repair) 150 mines from decay."
Thanks for chiming in StoneAge, seems like a good request to me, and that would probably extend for ship repair, support craft too ...

edit: The ascii search for savefiles has always been that way, and I had assumed ppl were numbering .01,.02 or .001, 002 etc

The ASCII sort issue should be simple to solve. If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).

For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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n01487477
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RE: WitPTracker AE Release 1.0.1 Available

Post by n01487477 »

ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
[8|] Never thought to tell you it was a bug, just WAD [;)]
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: n01487477
ORIGINAL: floydg
If you don't use the leading zero method, you'll see the problem (I tested with "classic" WitPTracker).
[8|] Never thought to tell you it was a bug, just WAD [;)]
My customer should be more like you. They do not have any problem opening a trouble ticket if they sneeze...[X(]
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

Yeah, that book learnin' thing is over-rated.
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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StoneAge
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Location: Melbourne, Australia

RE: WitPTracker AE Release 1.0.1 Available

Post by StoneAge »

For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

[/quote]

"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."

right from that book learning place[:D]
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: StoneAge
For the ACM, I see they need to be disbanded to do their magic, but any rule about their damage levels to function?

I think that only applies to repair support craft, but I'll find out with some good ol' testing and book learnin'...

"ACMs must be disbanded into a base to protect mines there – ACMs will not protect mines while in a task force at the base."

right from that book learning place[:D]

[/quote]

I meant if the damage level of the ACM affects whether it can tend mines or not.
I'm working on this now, though...
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
beppi
Posts: 382
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Location: Austria

RE: WitPTracker AE Release 1.0.1 Available

Post by beppi »

found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.

Attachments
error.txt
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Oliver Heindorf
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Location: Hamburg/Deutschland

RE: WitPTracker AE Release 1.0

Post by Oliver Heindorf »

"problem with the save game file..."

neither this tool or witp stuff run now...grumpf.

back to pen & paper
floydg
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Joined: Sat Jun 26, 2004 10:08 pm
Location: Middletown, NJ

RE: WitPTracker AE Release 1.0.1 Available

Post by floydg »

ORIGINAL: beppi

found another error, appears in the ships deatails screen @ class CA/CL/CLAA/CS when scrolling the list

log is attached.


Were you loading a turn at the same time?
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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