ORIGINAL: jaw
ORIGINAL: Dili
So having said that I really do not see why a unit destroyed at the real Stalingrad has to be withrawn on the premise that whatever substituted it was later on sent to Italy.
Yes. No unit that was destroyed IRL should be taken from game.
Can we all agree to disagree on this subject? We are NOT going to change the withdrawal schedule to keep those few divisions that were destroyed on the Eastern Front and not returned there to not withdraw. End of discussion on that topic.
When and if we do a War in Europe game withdrawals will be a non-issue and if we do a WitE 2.0 we can revisit this issue then.
Finally let me say again that you have the power with the editor to change or eliminate the withdrawal date of any unit in the game. Ignoring support units which are almost insignificant in the game, how many units are we arguing about here, 5, 10? Even if you have to go back and make this change over and over again with each "official" update, it can't take more than a few minutes to do. I can think of a dozen things I would like to see different in the game but have no control over. Withdrawals are one thing a player can change.
Well I very much regret this answer as this is an actual refusal to deal with a bug. an OOB bug rather than an engine bug, but a bug nonetheless. The manpower pool is the tool that would have to deal with those potential extra 10 or 15 or 20 axis divisions still on the front. if the manpower pool is depleted, these units will slowly melt, as they should. But they shouldn't just vanish for no reason, be it in-game actions of the players or taking account of the other fronts (as the units going there were already being built). I can undestand that is not your priority, but it is still just saying "no we will not deal with this bug".
Regarding the whole TOE/OOB flexibility issue for the axis, I just don't understand why the WITE developpers don't see what was done in WITP/AE and the benefit it has had for the game as a whole, the sales and the community.
Of course no one is talking about turning WITE in "sudden Strike, the eastern front". Keep the historical production numbers, but allow the players (either both of them or giving both players different tools to play with) to use it differently.
If the Axis losses have been more limited in Blizzard 41 or in the battles of 42 and 43, why shouldn't the player be able to use his stocks of equipment and manpower to change the overall outlook of his forces ? He would still be limited by what was historically available, as far as the data is available and implemented (ie be it historically timely accurate data or just mean averages ratios of the historical total).
If the Axis player wants to change the overall outlook of his army to better fit with his "manstein plan" philosophy, with different SU and significant variety in TOEs depending of units role, why can't he ?
If the axis player has tended to retreat before being forced to and therefore avoided massive gun losses through retreat, why couldn't still keep a rich divisionnal artillery TOE or build artillery SUs later in the war ?
It just seems to be a shame to me. As it is WITE is a significantly poorer game than WITP/AE because, being a one front game of homogeneous counterpushing along a specific front, it has consistently less variety than AE where the focus could very well be on the DEI for the whole of 44 or on NOPAC or CENTPAC or Burma for such and such period of the war. Couple that with the far more rigid force composition and disposition settings of the game and the possibilities of the game just shrink.
Now does the desire of some players to expand the possibilities of the game constitute an affront to historical realism ? What many players are asking for is more flexibility within the realm of the plausible... Not a "give me 20 PanzerDivs" button.
I suppose one would have to wait for WITE2 or other games, but this is all very disappointing, for WITE as well as for WITW.