Overall, in Crimea I am pulling back to pre-blizzard positions. But still, the place was a nice training field. I harvested 4 or 5 Guards here so fair enough [8D]

Moderators: Joel Billings, Sabre21
ORIGINAL: M60A3TTS
One thing I noticed at Turn 43 of my game was that the tank corps experience actually dropped from the previous week. I'd be curious to know if you encounter the same thing. I thought the drop was immediate after forming the corps and it would start to recover next turn.
ORIGINAL: Flaviusx
ORIGINAL: M60A3TTS
One thing I noticed at Turn 43 of my game was that the tank corps experience actually dropped from the previous week. I'd be curious to know if you encounter the same thing. I thought the drop was immediate after forming the corps and it would start to recover next turn.
This is probably because of the new elements involved. Bear in mind a tank corps isn't just 3 tank brigades -- those tank brigades are missing a lot of stuff that only appears when they are turned into a corps. Those elements are going to be completely green as the replacements arrive.
The number is calculated and it depends on
- Amount of men in element divided by 20 or just amount of elements in case of Eng, Mech Eng and Labor elements.
- Fatigue. (ex. if fatigue is 100 construction value provided by element is halved)
- Experience. Not applied to Labor elements (ex. if experience is 50 construction value provided by element is halved)
- If unit is isolated non-Engineer and non-Labor element do not provide construction value.
- If enemy is adjacent construction value is divided by 5. (Not applied to Eng, Mech Eng and Labor elements)
- If unit type is FORT total amount is multiplied by 4.
- Final construction value is adjusted by supply percentage (min value is 20%)
Something like that..
_____________________________
Pavel Zagzin
WITE/WITW Development
ORIGINAL: Flaviusx
I think this is the way to do it in 42.
ORIGINAL: DTurtle
One thing worth trying for replacing/upgrading the air frames: Set just those air groups with bad planes to auto-upgrade. You'll have to check (either through the commander's report or through the logistics report) when they upgrade and turn off auto-upgrade again. Might save some APs.
ORIGINAL: TulliusDetritus
Still mud so we are basically using our pillows. Not entirely true in my case though (and perhaps Mark is doing many things that I can't see).
ORIGINAL: Flaviusx
No worries. You're going to lose some stuff here and there to pockets. As long as its not entire fronts. The main thing is to bait the German into doing something and showing his hand. You've got amazing reserves and can handle anything he throws your way. Looks like he's going for Fall Blau here, so respond accordingly. But perhaps not overwhelmingly...enough to keep him wanting to go down into the caucusus, which imo is where you want him to go, but not enough to overrun the whole place.
Put on your poker face. [:)] The management of reserves on both sides is kind of a poker game. But you have the advantage of playing with many more cards.