ORIGINAL: Terminus
It's a very good game, and trolls like ravinhood can't change that...
I see your posting style hasnt changed.
Moderator: maddog986
ORIGINAL: Terminus
It's a very good game, and trolls like ravinhood can't change that...
ORIGINAL: Matti Kuokkanen
COTA = Conquest of the Aegean?
ORIGINAL: Matti Kuokkanen
I've downloaded and watched video files. So it's RTS and smallest piece of unit is company, right?
ORIGINAL: Matti Kuokkanen
And that's in Mediterra...something, right? Are there available any scenarios from other fronts with relevant unit information?
ORIGINAL: ravinhood
....when you have more than one unit to move it's RTS kiddie clickfest. Same for CC series. If it aint got built in predetermined stoppage or at least a built in let the player input the time stoppage mode then it SUKS and is a kiddie clickfest game (to me)! And that's the truth PFFFFTTP!~
ORIGINAL: ravinhood
[Appendix B
The far future ... not only will future games be non-hex based and PCT they'll almost certainly be online as well. In that case you will be unable to tell whether you are playing a computer or a human. Even if you have chat turned on. ]
Did you happen to notice in the Star Wars episode where Chewy was playing a computer game with R2D2 that while the actual pieces were animated as in "real like" the game was "TURN BASED" haha Yeah boy the far future is gonna get rid of turn based. NOT! lol
You guys can play those kiddie clickfests if yah want to. I'm not going to waste my time or money on them. I don't like them, never did, never will. Only RTS games I'll ever like are solo single player where there is only one character/unit to have to deal with in real time for THAT is the ONLY thing that is CLOSE to the REALISM of these RTS games to include these PRT or PCT that Arjuna continues to try to convince ME that they are something special when to ME they are NOT! (why keep trying Arjuna?haha)....when you have more than one unit to move it's RTS kiddie clickfest. Same for CC series. If it aint got built in predetermined stoppage or at least a built in let the player input the time stoppage mode then it SUKS and is a kiddie clickfest game (to me)! And that's the truth PFFFFTTP!~
[JudgeDread-HEAD] said this:
The one problem I have with Ravinhood (and, again to be fair, anyone else who slags off a game) is slagging a game off that they do not have...they don't have a right to do it and should not. If you want to blast COTA's system, then at the very least have the courtesy to buy it, try it first hand...then if it sucks, by all means, post so...but don't slag a game off (or indeed a new method) just because it's not the normal way you play! }
Seems I have to tell you hardheads every time someone writes this above crap like Dreadhead. I don't have to own anything to review a game. I get to play nearly every game that is released that I want to. So, I certainly can give opinion on COTA....BTW ignorant Dreadhead I DO OWN HTTR, played it ONCE and poof it's off my hard-drive, what a poc game. (to me) So deal with it... I'm not here to make you happy with games you like I should like, that's pretty obdurate of YOU.
BTW I thought you said you were "never going to post here anymore"....cause you got mad cause one of the threads you were fired up in about "government" (as you've brought up again in THIS thread) got locked. Doesn't seem like you can leave government out or realize everyone else's opinion has just as much weight as yours does. You don't hold any offices or nobel peace prizes that I'm aware of. lol
Some good points and there already are number of games which has some of that stuff: Total War serie comes to mind. There are also some very realistic games without hexes and I remember reading review of one but I don't remember game's name. I remember reading there aren't hexes, it might be real time, every rifle and every bullet is calculated and game is very realistic but not very user friendly. D'oh, I don't even remember year!But a computer doesn't need a grid to see where a unit is, it can know exactly where it is, down to cm if needed. A computer can know how much ground a unit covers, which way it is facing, what formation it is in. Most importantly a computer can show all that information to a player quickly and in a format which is visually easy to comprehend. Wait! the computer has only just got started. Besides this it can work the exact distance between units, even between individual weapons within units, know which way a unit can move and a computer can do away with ZOC by actually calculating the fire effects that neighboring units have on each other. That's only scratching the surface.
I believe that it's also easier for players to understand hexes: it's much simplier to see that given target is 500 meters (10 hexes in SPWAW) away than guess without hexes is it 500, 450 or 550 meters. Just one example here.The arrival of wargames played on computers should have removed the need for hexes, but they're still going strong. I suspect it's because there's a lot of experience, and data, on designng hex-based games and that experience, and data, has simply shifted from paper maps to computer maps.
Does Total War, Combat Mission and Close Combat belong along those which suck?The few non-hex based games on computer I've seen before mostly sucked. The one that didn't was Harpoon.
There are wargames like that without computers, like Warhammers (Fantasy Battles & 40k). Also some other games with hex roots have grown out of it. Classic BattleTech comes to mind. Anyways many players prefer hexes becouse it makes game easier to understand, on and off computers.A game can be non-hex based and still be 'turn' oriented.
Titans of Steel can be counted among those ones. Points: every action takes time, and when given action is complete in given time (move to hex) or more possible actions presents itself (enemy shows up), game is paused and waits action from player. Some even like it.It could also be real-time and hex-based - but what would be the point in that?
Combat Mission serie works much like that. Your descriptions fits also for VGA Planets and Stars! (never played these 2).For a non-hex based game with 'turns' the process would work as follows: you would plot your actions for the next resolution period (= turn) whether it's a day or a week or a month. Your human or AI opponent does the same. When you both are ready a computer, could be yours or your opponents or a central server, resolves the plot. The resolving computer would not use the normal sequence of play we're all familiar with. Instead the computer will actually run a simulation of the units moving, firing, construction, demolition, servicing etc and record the results. Then you and your opponent receive the results and review what went on during the resolution. Based on the current information you'll make your new plot etc. The only difference between this and PCT is the P part. Pauses will be at fixed intervals, not as needed by the player.
So nobody has modded COTA/HTTR yet to include maps and stuff from elsewhere? Is it even possible?COTA = The 1941 Axis campaign in the Med..something - encompassing Greek, Crete and what-if Malta scenarios
HTTR = Highway to the Reich = the older sister, very much alike - encompassing the 1944 Market-Garden campaign (You know : Arnhem, Bridge too Far, that sort of stuff)
Did YOU notice this at beginning of movie:Did you happen to notice in the Star Wars episode where Chewy was playing a computer game with R2D2 that while the actual pieces were animated as in "real like" the game was "TURN BASED" haha Yeah boy the far future is gonna get rid of turn based. NOT! lol
and so on [:'(]A long time ago
Resource gathering? Does CC and COTA/HTTR have that too?I do not really care for RTS either(especially all that resource gathering and such)
ORIGINAL: Matti Kuokkanen
There are also some very realistic games without hexes and I remember reading review of one but I don't remember game's name. I remember reading there aren't hexes, it might be real time, every rifle and every bullet is calculated and game is very realistic but not very user friendly. D'oh, I don't even remember year!
ORIGINAL: Matti KuokkanenSo nobody has modded COTA/HTTR yet to include maps and stuff from elsewhere? Is it even possible?COTA = The 1941 Axis campaign in the Med..something - encompassing Greek, Crete and what-if Malta scenarios
HTTR = Highway to the Reich = the older sister, very much alike - encompassing the 1944 Market-Garden campaign (You know : Arnhem, Bridge too Far, that sort of stuff)
ORIGINAL: Matti Kuokkanen
Resource gathering? Does CC and COTA/HTTR have that too?
Anything on Finland front?ORIGINAL: sterckxe
ORIGINAL: Matti KuokkanenSo nobody has modded COTA/HTTR yet to include maps and stuff from elsewhere? Is it even possible?COTA = The 1941 Axis campaign in the Med..something - encompassing Greek, Crete and what-if Malta scenarios
HTTR = Highway to the Reich = the older sister, very much alike - encompassing the 1944 Market-Garden campaign (You know : Arnhem, Bridge too Far, that sort of stuff)
Of course, COTA/HTTR come with the same map and scenario editor Panther Games are using. In fact all the maps and scenarios for the upcoming Bulge game are being created using the map and scenario editor of COTA.
There are a couple of fine user created mods for HTTR as well as COTA
I really don't get it what that mean... can troops starve to death or not?ORIGINAL: Matti Kuokkanen
Resource gathering? Does CC and COTA/HTTR have that too?
Nope, in COTA and HTTR you're the corps commander, not the kitchen feldwebel scrounging around for potatoes [;)]
Did you happen to notice in the Star Wars episode where Chewy was playing a computer game with R2D2 that while the actual pieces were animated as in "real like" the game was "TURN BASED" haha Yeah boy the far future is gonna get rid of turn based. NOT! lol
It's none of your business why I decided to post again and I can post where and when I like. Use the little green button.BTW I thought you said you were "never going to post here anymore"
ORIGINAL: Matti Kuokkanen
Does Total War, Combat Mission and Close Combat belong along those which suck?
ORIGINAL: Matti Kuokkanen
Anything on Finland front?ORIGINAL: sterckxe
ORIGINAL: Matti Kuokkanen
So nobody has modded COTA/HTTR yet to include maps and stuff from elsewhere? Is it even possible?
Of course, COTA/HTTR come with the same map and scenario editor Panther Games are using. In fact all the maps and scenarios for the upcoming Bulge game are being created using the map and scenario editor of COTA.
There are a couple of fine user created mods for HTTR as well as COTA
ORIGINAL: Matti KuokkanenI really don't get it what that mean... can troops starve to death or not?ORIGINAL: Matti Kuokkanen
Resource gathering? Does CC and COTA/HTTR have that too?
Nope, in COTA and HTTR you're the corps commander, not the kitchen feldwebel scrounging around for potatoes [;)]
ORIGINAL: ravinhood
<snip>
ORIGINAL: ravinhood
......when you have more than one unit to move it's RTS kiddie clickfest. Same for CC series....
ORIGINAL: sterckxe
ORIGINAL: ravinhood
<snip>
He man, don't make it too obvious. I know Panther Games hired you to act like the local lunatic so by the power of reverse psychology normal people would start to think "he, there must be something awfully good about this game if the ranters & ravers say it's bs" - but you're overdoing it a bit to have maximum effect.
Greetz,
Eddy Sterckx
We do. Although no doubt you have already noticed the universal view (yourself excluded, obviously) that they are not not 'kiddie clickfests'. To anyone who has actually played CC (let alone CotA!) for more than two minutes the idea that they are is patently absurd.ORIGINAL: ravinhood
You guys can play those kiddie clickfests if yah want to.
Exactly my seintiments also. [&o]I don;t think anyone has to be in any particular camp, there's room for all on my hard drive whilst I have the money and time to play them.