A Beginners Guide To Random Maps... By A Beginner!!

Post descriptions of your brilliant victories and bitter defeats here.

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dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 4 -

I have captured the other two towns on my home island. I have built several more weak divisions which i now intend to beef up and act as a home defence. The two divisions in my capital have been loaded onto cargo ships and will disembark next turn, i have also started production of cargo ships on my southern shore with a view to gaining a foothold on the island to the south of me.


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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


I am also now going to start producing political points as much as possible in my cities as i have done no research whatsoever as yet, and really need to start. I also intend on producing more hq's as soon as possible, so again i have changed my production lines -

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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

Thats my last update for a while, probably until tommorow as i am going to watch my team (Sunderland AFC) play football tonight at a freinds house.

All comments are welcome guys.

Thanks,

Dave
Ande
Posts: 197
Joined: Thu Jul 05, 2007 12:12 pm
Location: Göteborg/Sweden

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Ande »

I saw someone mention the snowball effect somewere on this forum and it is very important in these grab-all-you-can-before-contact games. Essensially get hold of as much production as possible, as fast as possible and then you could build anything you want at a heigher rate than before. I'd like to recomend that island south west of you since it is the easiest reachable part and the AI wont be much trouble, remember that the AI likes to send out large number of unescorted cargoship with mediumsized units on and you should keep subs everywere on the map to control these but also any supplies crossing your way
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


thanks ande,

i do intend to land on that island a.s.a.p. and i am building cargo ships atm for that purpose!
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 5 -

My two cargo ships set sail with their divisions to claim the two small north western islands for the confederate states. On my southern coast i have two other cargo ships each with a division, ready to disembark for the island to my south west next turn.

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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


I have also started research this turn. I spend 16 pp's on the machine gun. I will now be able to produce companies armed with machine guns which will increase my divisions defence against infantry attacks -

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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 6 -

This turn i have been given a shock !! At least two enemy divisions have been spotted at my southern coast. I have rushed 3 divisions to that area and beefed each of these divisions up to 30 rifle companies and 10 machine gun companies. I hope this is enough to throw the enemy back into the sea next turn!! I see by their unit colour and insignia that these are british units. I just hope he has no armed naval vessels in the area as my invasion force heading south west has just disembarked -

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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


My plan to take the north western islands seems to be running smoothly...



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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


I was hoping to focus my research on getting some armed naval units, but as i am attacked i have decided to give my infantry some offensive punch and have researched the mortar...

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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


Due to the threat of invasion, i have changed all my production priorities into building up a strong home island defence. Mortars, Rifles and Machine Gun companies are now the order of the day. I cannot afford to lose any ground on my home island.

I knew this was going to be hard, but did not expect an attack so early!!

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Rik81
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Rik81 »

Thanks for this. Gives me a good "flavor of the game." This may be one I will pick up.
Warspite3
Posts: 210
Joined: Wed Mar 30, 2005 10:07 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Warspite3 »

I love reading this kind of stuff! It will be interesting to find out what those AI units were. Post a few more turns for us. [;)]
-Warspite3-
Peterk1
Posts: 83
Joined: Sun May 04, 2003 3:13 am

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Peterk1 »

Thanks for the AAR. Good fun. 
Punzer
Posts: 36
Joined: Fri Oct 19, 2007 6:17 am
Location: Michigan

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by Punzer »

Good stuff, Dave. Keep it coming, my popcorn is still popping! [8D]
 
I like your style. [:)]
dave74
Posts: 328
Joined: Tue Jun 19, 2007 12:11 pm

RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


TURN 7 -

My first Cargo ship has landed a division on the northern most of the two small islands. I decide to set up a new HQ here. My reasons for this are 1 - to give a headquarters bonus to any forces i build up here and 2 - so the production of this island can be sent straight to this hq enabling me to form new units or expand exisiting units at this location.

I transfered 10 staff and two trucks from my supreme hq to this hq to get it started up. I am able to transfer overseas as i have two cargo ships attached to my hq, these work similar to having trucks attached to your hq for land movement. I must admit that moving units and sub-formations in this game is a breeze once you get the basics.



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dave74
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

I have also landed on the southern island and again have set up a new hq for the same reason. Unfortunately due to the distance from my supreme hq and a lack of naval transport capacity, i cannot immediatly send staff and trucks here.

The below screenshot also shows my attack on the British 10th division, which has 61 rifle companies. The attack is to be undertaken by the confederate 1st, 5th and 12th divisions whish each have 30 rifile and 10 machine gun companies. This is not a good offensive force as both rifles and machine guns are better suited to the defence. However as i am attacking from 3 sides i get a 50% concentric bonus and i am hoping that will win the day for me.



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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »


DEFEAT!!

The British forces more than matched my three pronged assault on their position. Not a good start for confederate arms. However i will now add my newly made mortars and other new formations to these divisions and try again, i cannot afford the enemy getting a beach head so early on.

I cannot research this turn as each new hq costs 5 pp's so i am low on these again. I really want to invest in cruisers or subs to hit these invading troops before they land, but i need to sort out this british force first.


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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

TURN 8 -

This turn i have moved another division, the 11th into the open hex next to the british division, his will stop him landing here without an amphibious assault and means when i launch my attack he will have to surrender if i am successful. All four of these divisions now consist of 40 rifle, 10 machine gun and 5 mortar, i will also get a bonus for attacking from 4 sides.

The attack will not be this turn however, as adding new elements to a division reduces the experience of the division. For each turn you wait 10 experience is added up to a max of 40, after this you have to earn experience in battle.

I have also landed a second division on the southern island and formed a hq there. This is my best bet for expansion so i intend to get troops here and fight for the towns and production on offer here.





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dave74
Posts: 328
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RE: A Beginners Guide To Randon Maps... By A Beginner!!

Post by dave74 »

The second screenshot of turn 8 shows my division landing on the second small island and the setting up of another hq there. When these two islands are defended strongly enough and i have researched more technology, i intend to use these islands as naval bases.

So, to sum up i have attained my early goals and now must start fighting for land. Just got to get rid of the british from my home island first...

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