Superstar salary demands
Moderator: puresimmer
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RE: Superstar salary demands
BTW, for those willing to do the tweak I suggested to Quick,
I did a quick little Google spreadsheet with some values that seem a little more reasonable.
Have a look at the sheet here
They start getting nervous around week 4, chill out a bit and then around week 10 it drops a good bit more. In this scenario a $12mm guy will never get below half his original demand.
I did a quick little Google spreadsheet with some values that seem a little more reasonable.
Have a look at the sheet here
They start getting nervous around week 4, chill out a bit and then around week 10 it drops a good bit more. In this scenario a $12mm guy will never get below half his original demand.
Developer, PureSim Baseball
RE: Superstar salary demands
ORIGINAL: puresimmer
Past performance is absolutely a contributor to the demands, but I'll have a look and see if the correlation to ratings is too strong..
Is there anything in the XML file that allows you to adjust what a player demands based on performance? I know each player does an internal rating out of 100, but can how they make this internal rating be adjusted?
- PadresFan104
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RE: Superstar salary demands
ORIGINAL: puresimmer
BTW, for those willing to do the tweak I suggested to Quick,
I did a quick little Google spreadsheet with some values that seem a little more reasonable.
Have a look at the sheet here
They start getting nervous around week 4, chill out a bit and then around week 10 it drops a good bit more. In this scenario a $12mm guy will never get below half his original demand.
Shaun - that looks good, and I have a follow-up question.
Use the fictional player from your spreadsheet as an example. Can I assume that if I know that the CPU Controlled team can't afford the $12m price tag, I can simply wait it out and get the player in Week 16? Or will the CPU be smart enough to try and juggle it's finances (maybe through trades or dumping payroll), in order to get a player they may need?
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RE: Superstar salary demands
ORIGINAL: puresimmer
BTW, for those willing to do the tweak I suggested to Quick,
I did a quick little Google spreadsheet with some values that seem a little more reasonable.
Have a look at the sheet here
They start getting nervous around week 4, chill out a bit and then around week 10 it drops a good bit more. In this scenario a $12mm guy will never get below half his original demand.
Thanks for the response, Shaun.
I hope that the efforts to "clarify" my issue on my behalf have not gotten the issue too confused. It does sound like the week-by-week reduction of player demands may be an issue, too, but it's a separable one from the one I am raising. (I don't really have a bone to pick with the data in your spreadsheet, that seems like a reasonable schedule for drop-off to me)
The essential question is, where should the bidding START for a very good player? If a replacement-level player who basically just becomes a "passable major leaguer" demands and received a contract for X dollars, what should a top-tier star with great ratings and great statistical history demand as a free agent? And what should teams be willing to pay for that sort of player? I'd suggest that the right range might be in the 10X - 20X range, but in my game I'm seeing that looking more like 2X-3X. That is the problem, as clearly as I can state it.
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RE: Superstar salary demands
ORIGINAL: QuikSand
ORIGINAL: puresimmer
BTW, for those willing to do the tweak I suggested to Quick,
I did a quick little Google spreadsheet with some values that seem a little more reasonable.
Have a look at the sheet here
They start getting nervous around week 4, chill out a bit and then around week 10 it drops a good bit more. In this scenario a $12mm guy will never get below half his original demand.
Thanks for the response, Shaun.
I hope that the efforts to "clarify" my issue on my behalf have not gotten the issue too confused. It does sound like the week-by-week reduction of player demands may be an issue, too, but it's a separable one from the one I am raising. (I don't really have a bone to pick with the data in your spreadsheet, that seems like a reasonable schedule for drop-off to me)
The essential question is, where should the bidding START for a very good player? If a replacement-level player who basically just becomes a "passable major leaguer" demands and received a contract for X dollars, what should a top-tier star with great ratings and great statistical history demand as a free agent? And what should teams be willing to pay for that sort of player? I'd suggest that the right range might be in the 10X - 20X range, but in my game I'm seeing that looking more like 2X-3X. That is the problem, as clearly as I can state it.
If you create a brand new league, with all the defaults, there should be a pretty decent disparity (5x-8x a replacement player). I was just surmising that the FA period reductions led to the disparity being smaller.
Developer, PureSim Baseball
RE: Superstar salary demands
Is it your guess that my selection of the 20% salary guage is the cause of the problem? (And if so, how does that make any sense? SHouldn't that just cause everything to be contracted by a factor of 0.2?)
Anyway, I'll give it a go, thanks. *shurg*
Anyway, I'll give it a go, thanks. *shurg*
- Frozen Stiffer
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RE: Superstar salary demands
I've got a question from out in left field. Is a $12-million caliber player really willing to cut their salary demands in 1/2? I don't have fancy references and historical and financial statistics to back my point up, I'm just approaching this from what I think a player's perspective is. Granted, if you're dangling 12-mil bait and no one's biting, you're going to tone things down a bit. But, by about 47%? That's pretty extreme if you ask me. I know that greed factors into the XML so cockiness can't be far behind.
Again, this is just my opinion. It's not a complaint, just an observation.
Again, this is just my opinion. It's not a complaint, just an observation.
"It ain't braggin' if you can do it."
-Hall of Fame pitcher Jerome 'Dizzy' Dean
-Hall of Fame pitcher Jerome 'Dizzy' Dean
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RE: Superstar salary demands
ORIGINAL: QuikSand
Is it your guess that my selection of the 20% salary guage is the cause of the problem? (And if so, how does that make any sense? SHouldn't that just cause everything to be contracted by a factor of 0.2?)
Anyway, I'll give it a go, thanks. *shurg*
No that 20% should have nothing to do with it. It works exactly like you are assuming, all salaries are scaled down proportionately.
Developer, PureSim Baseball
RE: Superstar salary demands
Tried to use a PM, Shaun, but your inbox is full/disabled...
Apparently my view of "default" is unworkable in this game. Maybe I shoudl take the hint here, but I do want to help with this if I can.
Here's what i am choosing when I start a new league:
-Use a PureSim 2007 ready-made template (other options on that page get grayed out)
-I select Fictional MLB template
-I pick my team
-I select that I want to "generate a new pool and run draft"
-Get message that league needs to upgrade, I accept, it works quickly
And now, I'm at the "Home" page of a league with no players at all, having run no draft. I can't see any instructions telling me this is an illegal setup, but I guess it is.
Can you guide me on what you mean by "all the dafaults" above?
Apparently my view of "default" is unworkable in this game. Maybe I shoudl take the hint here, but I do want to help with this if I can.
Here's what i am choosing when I start a new league:
-Use a PureSim 2007 ready-made template (other options on that page get grayed out)
-I select Fictional MLB template
-I pick my team
-I select that I want to "generate a new pool and run draft"
-Get message that league needs to upgrade, I accept, it works quickly
And now, I'm at the "Home" page of a league with no players at all, having run no draft. I can't see any instructions telling me this is an illegal setup, but I guess it is.
Can you guide me on what you mean by "all the dafaults" above?
RE: Superstar salary demands
I think that I should add that in Cavy and myselfs case, with the online league, we are still using version 1.51. Im not sure if that would make a difference with what we are experiencing
RE: Superstar salary demands
Frozen Stiffer - there have to be game play concessions made to sign people. If everyone is up against the salary cap and no one drops their demands then you will end up with the case where everyone signs $50k players to fill out their rosters and have a free agent pool of talented players. I do think that a player should only accept a one year offer after a certain reduction in salary desired.
Problems definitely arise when the superstar players delay in signing deals. I am not sure if they delay because the team offering the contract does not have the room under the cap or some other reason. I would suggest that superstars, if they have multiple offers of greater than their demands, decide earlier rather than later, especially since there is a counter offer portion available. The AI seems to be a bit better in recent versions about not making tons of offers in Week 1 to guys in the bell portion of the talent curve but still leaves a lot of talent in the pool. Perhaps the AI also needs to account for the amount of money left in the pool before making offers to the mediocre guys and abandon all hope of signing the more talented players (although my playing style might still confuse it as one of my house rules is to wait until week 5 or so before making offers so that would still leave a good chunk of change in the pool).
Problems definitely arise when the superstar players delay in signing deals. I am not sure if they delay because the team offering the contract does not have the room under the cap or some other reason. I would suggest that superstars, if they have multiple offers of greater than their demands, decide earlier rather than later, especially since there is a counter offer portion available. The AI seems to be a bit better in recent versions about not making tons of offers in Week 1 to guys in the bell portion of the talent curve but still leaves a lot of talent in the pool. Perhaps the AI also needs to account for the amount of money left in the pool before making offers to the mediocre guys and abandon all hope of signing the more talented players (although my playing style might still confuse it as one of my house rules is to wait until week 5 or so before making offers so that would still leave a good chunk of change in the pool).
- Frozen Stiffer
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RE: Superstar salary demands
modred,
I completely get it. My concern wasn't so focused on IF players were willing to concede their demands so much as HOW MUCH they were willing to concede. Sure, a guy asking 12-mil may be willing to take a pay cut to get signed when the alternative is NOT PLAYING. However, I still think that players are either confident enough in their ability or optimistic enough in the needs of other teams to not short-change themselves too much. That 12-mil player may take 10 mil or even 9 when faced with staying at home for a year, but I just cannot see them compromising themselves so much as to start at 12 then accept 6.
Also, take into consideration that players should not always look solely at the AMOUNT of the contract but also the LENGTH.
For example, while going through the off-season recently, I had this one player that I was offering a 4-year contract for say 9-million a year. They were leaning toward another team's 9-million 3-year contract. I tried to up it to 9.5 million for 4 years but still they leaned towards the other team. I was adamant to not pay him more than 10-million so I edged up to 9.75 mil for 4 years and still nothing. I figured "what the hell" and offered him 10-million for 4 years and still he declined. I gave up and he signed with the other team. What was all that about??!?!?!
I completely get it. My concern wasn't so focused on IF players were willing to concede their demands so much as HOW MUCH they were willing to concede. Sure, a guy asking 12-mil may be willing to take a pay cut to get signed when the alternative is NOT PLAYING. However, I still think that players are either confident enough in their ability or optimistic enough in the needs of other teams to not short-change themselves too much. That 12-mil player may take 10 mil or even 9 when faced with staying at home for a year, but I just cannot see them compromising themselves so much as to start at 12 then accept 6.
Also, take into consideration that players should not always look solely at the AMOUNT of the contract but also the LENGTH.
For example, while going through the off-season recently, I had this one player that I was offering a 4-year contract for say 9-million a year. They were leaning toward another team's 9-million 3-year contract. I tried to up it to 9.5 million for 4 years but still they leaned towards the other team. I was adamant to not pay him more than 10-million so I edged up to 9.75 mil for 4 years and still nothing. I figured "what the hell" and offered him 10-million for 4 years and still he declined. I gave up and he signed with the other team. What was all that about??!?!?!
"It ain't braggin' if you can do it."
-Hall of Fame pitcher Jerome 'Dizzy' Dean
-Hall of Fame pitcher Jerome 'Dizzy' Dean
RE: Superstar salary demands
I really don't know what to think about this, except to offer a what if. What if free agency existed 50 or 60 years ago? What would guys like Ted Williams or Joe DiMaggio be asking for?
I really thought about starting a real-player league with that premise in mind. After all, at one time in the late 1800s such a structure did exist, and that's how the reserve clause came into being.
You guys are focusing upon fictional-player leagues, but I only use real players. It's gonna have to be addressed, as a few of us might want to move into the late 20th century and beyond in historical play.
Now, actual salary figures do exist for the last ten years or so, as well as actual salary totals for the teams.
I have to bring this up, as it has become obvious in the last decade or so that high payrolls do NOT guarantee pennants or WS titles. I love the irony in this.
I really thought about starting a real-player league with that premise in mind. After all, at one time in the late 1800s such a structure did exist, and that's how the reserve clause came into being.
You guys are focusing upon fictional-player leagues, but I only use real players. It's gonna have to be addressed, as a few of us might want to move into the late 20th century and beyond in historical play.
Now, actual salary figures do exist for the last ten years or so, as well as actual salary totals for the teams.
I have to bring this up, as it has become obvious in the last decade or so that high payrolls do NOT guarantee pennants or WS titles. I love the irony in this.
