Boneheaded Mistakes

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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tocaff
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RE: Boneheaded Mistakes

Post by tocaff »

Teething pains are what we are suffering with our 4 1/2 month old pup, Ops screw ups are what I want to kill myself for.  [:(]  Rememmber the Alamo!  Remember the Maine!  Remember those units need orders.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
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crsutton
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RE: Boneheaded Mistakes

Post by crsutton »

Marked my elite marine parachutes for a routine capture of an unoccupied hex. However, when selecting the target I absent mindedly clicked on a neigborhing base that was (apparently) well defended. My jaw just dropped as I watched the whole unit exterminated in the drop. Not to mention about 20 C47s shot down. I was left with one squad in the unit. It has now rebuilt, but the experience level is not as pretty as it once was.

I would not recommend trying this at home.
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marky
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RE: Boneheaded Mistakes

Post by marky »

i dont usually have pain at the site of casualties, indeed it tiz only a game

im sure that ppl that have seen my AARs of my PBEMs have seen how Halsey-esque i am in my aggressiveness

1 time (against the AI) i cut off 80000 nippys at mandalay and crushed em, then went all the way thru thailand, malaya, indochina, china and all the way to shanghai wher i finally stopped

course since this was against the AI it was no real challenge, tho it did take a bit over a year to advace that far



but as for mistakes?


hmm...

ahhhhh, not having more Zeros over KB in the Battle of Johnston Island against dennishe

tho all 3 of his carriers were crushed, and in a bonus Halsey was killed

took damage to 4 of my carriers and lost the fuel train, they sank 1 by 1 on the way home after absorbing his bombs, tho id trade a tanker for a carrier anyday

[:D]
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BrucePowers
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RE: Boneheaded Mistakes

Post by BrucePowers »

It is Dec 11 1941. I just managed to lose Lexington and Enterprise (but I did manage to sink most of the Wake Island invasion TF)[:D]
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rogue
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RE: Boneheaded Mistakes

Post by rogue »

Think of it this way, YOU have to do the work of Nimitz, Halsey, MacArthur, King, and all the other management jobs of the Navy by yourself.  No man fights a war by himself...unless he is playing a video game.
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treespider
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RE: Boneheaded Mistakes

Post by treespider »

I once recall setting up the perfect CV v CV ambush only to have forgotten to reset the target selection on my air units so they didn't fly...oops.
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madgamer2
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RE: Boneheaded Mistakes

Post by madgamer2 »

In playing the allies against the computer I round up all the dutch DD's & CL and send them to Davao leave them in surface combat mode in the port. I then move he brit. fleet in Singapore refueling along the way I then move the smaller dutch fleet to the port just to the north of Davao also in surface mode and the computer will invade Davo till the ships are sunk. You can get to a point where you may have to withdraw the fleets further south but you can give the Jap AI fits by attacking his unescorted transports with these fkeets.

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wwengr
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RE: Boneheaded Mistakes

Post by wwengr »

Well, that seems to be pretty stupid[:D]... But it isn't as stupid as what I did a couple of weeks ago. I must have been confused when I set the orders for the turn and I sailed a TF of 12 AP's straight at the KB. Not one made it back to port. I have been hoping that the troops all were swimming back to port and will reappear any day. I am beginning o lose hope though[:(]
I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
rogue
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RE: Boneheaded Mistakes

Post by rogue »

What do most people do to keep track of that their plan is?  Can most of you guys remember what you want to do or do you write it down?
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Kadrin
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RE: Boneheaded Mistakes

Post by Kadrin »

ORIGINAL: rogue

What do most people do to keep track of that their plan is? Can most of you guys remember what you want to do or do you write it down?


I keep track of everything involving combat units in my head. The support units I don't bother remembering which is doing what or scheduled for where and write these down. Works for me. [:)]

It also helps that I play solely team games, with their being at least 3 players on my team. Keeps the number of things to keep track of reasonable, and my turns quick. Also adds a bit to the game with the all the benefits and problems of joint commands. Nothing like having the bragging rights to who has the highest scoring ace, or the most aces, most ships sunk, least lost, etc.
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saj42
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RE: Boneheaded Mistakes

Post by saj42 »

In my 2nd PBEM game the RN is keeping the KB busy by acting as Val and Kate magnets. Meanwhile the USN sneaks up on Guadalcanal to protect a relief force for the 2nd USMC Div fighting on the beach. I get sighted by the IJNAF and land based Kates attack at range 5 - and meet NO CAP - fortunately Yorktown ONLY took 12 bomb hits (56 sys) - and will spend the next 6 months at least in port - if she can get out of Betty range that is.

I was so careful in standing down all my carrier a/c so I wouldn't be discovered on the run down from PH and then completeley forgot to set their orders when the moved north of New Caledonia [:@][:@][:@]
My 4 CV flak trap turned into a 4 CV sitting duck......
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crsutton
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RE: Boneheaded Mistakes

Post by crsutton »

Ok, here is a recent mistake. I just moved my massive Chinese land force to Canton to begin the seige there. Unfortunately, I forgot to cancel the "march all orders" for my base and avaiation units. I just discoverd that my 300 aircraft at their home base now no longer have any aviation support.
 
The base units are marching home.
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LargeSlowTarget
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RE: Boneheaded Mistakes

Post by LargeSlowTarget »

1.Shock-attacking a small enemy force guarding the approaches to a city with a huge army in China, with 'pursue enemy' option on - and then discovering a few turns later that my tank units pursued much faster than the rest of the army and were facing hordes of Chinese troops in the city all alone. Chinese shock attack helped to beat a very hasty retreat towards friendly infantry, leaving dozens of wrecked tanks behind...[/align] [/align]2. Moving units out of Tokyo on turn 1 to Gumma in order to pull supplies to expand industries there. Accidentially moved Tokyo base force as well, which on turn one apparently wasn't 'static' for lack of 'static' equipment (this was with an older version of CHS). Of course 'accept replacements' had been allowed. Discovered many turns later that I lacked air support at Tokyo and found Tokyo Base Force at Gumma, now fully equipped and static... [/align]
LAGAVULIN
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RE: Boneheaded Mistakes

Post by LAGAVULIN »

1. Clicking on Port Arthur (twice) when trying to transfer Bettys from Truk to Port Moresby, the transfer range of the Betty is just amazing. 54 Bettys a long way from where I want them and with really tired crews.

2. Sending the Japanese CVE that starts without any aircraft (I forget the name for a the minute) all the way to Rabaul to meet up with the mini Kb -forgetting to put any aircraft on it first.
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bobogoboom
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RE: Boneheaded Mistakes

Post by bobogoboom »

ORIGINAL: John 3rd

I had a crazy one with Bobo where he accidently (he claims) sent an Invasion into Manila Bay on Dec 10, 1941!  It cost him a CA. 5-6 other warships, 10-15 AP, and most of the 4th Infantry Division.  I wiped it off the beaches of Manila and that was that!

Oooopppsss...
2nd infantry div. i forgot that they had to sail through bataan to get to manila and then when i decided to abort that stupid invasion i forgot to tell my main sctf to not bombard manila. the cost was 1 ca sunk 1 bb badly damaged 1 ca badly damaged and about 3 dds sunk. oh and then about 4 turns later a stupid transport tf commander decided to sail through bataan for no aparent reason.
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