Are the planes in the KB targetted to a particular hex or base ?
Like you may be on escort but only to PH
Negative.
Don't meant to sound harsh here guys but these are kind of basic mistakes I do not make. I check all of these simple things every turn to ensure they don't happen.
As I say I don't mean to come across harsh since you're jus ttrying to offer suggestions but everythign that should be checked was IMO.
I have copies of the previous turns if someone I know is willing to have a look at to see what i'm on about? T/Nik - interested?
Actually thinking on it (not sure if this affects it Nik) I did see a message of 24 x D3A Val unable to locate target over Midway which implies weather didn't affect my planes taking off?
Just my 2 cents to the discussion.
Perharps a possible explanation is the exhaustion of all operational points of the carrier TF at the end of the naval phase ?
On a similar subject I have already seen fighters with a assigned escort mission with bombers staying on the base and the bombers taking off alone.
I have also no good explanation for this strange behaviour.
Ouch Speedy, sorry for your one-sided battle.
If you got a message about those vals missing their target it could be that the rest of your carrier planes did not fly because the vals were the "lead group" for the strike.
The original game manual explains this on page 132.
Maybe it just was bad luck. [:(]
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?
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Does anyone have any constructive thoughts as to WHY KB planes did not attack the American CV's?
Don't know but i had the same thing happen to me on day 3 of the war showed up 3 hexes fromt the allies carriers and the only strike i launched was 8tbs with no fighters. kaga got her but kicked because of it. it was strange and i couldn't figure out what happened.
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Historically, the American TFs lurked behind Midway, allowing the PBYs and landbased aircraft to develop tracks on the IJN TFs, take the damage, and strait-jacket the IJN options. The American carrier strikes were launched at the most inconvenient time for the Japanese carriers to respond--after the morning strikes and before their aircraft had been refitted. My experience was that the approach phase is the most worrisome for the USMC, too--you have to smother the enemy bases and limit their options, or you will be like King Kong on the Empire State Building. In WiTP, you can't do that with realistic tactics--instead you send in the gunships first to mess up the bases. Then follow in with the carriers.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Did you have your DB and TB units set for a very short reaction range? Or did you have them tasked to Port/Airfield attack and not Naval Strike? If you had set either one of those, they would have been patiently (and obediently) sitting on deck while the Dauntlesses started their fatal dives...
Yes, I've discovered you have to make naval strike their primary mission, even if there aren't any enemy ships around, if you want them to launch.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Coincidentally -
I'm currently rerunning a turn repeatedly to try to figure out what gives. 4 JAP CV's near Baker Is (Japanese, with Naval search aircraft on the base) encounter 3 US CVs. Just a few hexes from the base, approx 20% of the Val's set to naval search, US group is spotted. Zeroes on CV's all set 60% CAP, 80% of Vals and 100% of Kates on naval attack, no reduced range limits set on any aircraft.
Sequence so far, each time I've run it, is for 3 US strikes to hit the Jap TF, F4F's outnumbered about 2:1 by Zeroes, Zeroes hack lumps out of strike 1 but then prove moderately effective at best against strikes 2 and 3. A variety of bomb hits leave 2 or 3 of the 4 carriers damaged to varying degrees. Japanese then fly three strikes against the US TF, composed of large numbers of Val and Kate aircraft with no fighter escort at all for any strike package, defending F4Fs chop Japs into mincemeat, the few leakers get a few lucky bomb and torp hits.
Reran the turn with a few changes, same result - I appreciate that damage to the carriers will affect ops, but if the effect was to reduce the number of sorties then it seems odd that (apparently) the entire Val and Kate complement of the TF can take off, but not a single fighter...especially as plenty of Zeroes were airborne on CAP through all 3 US attacks.
I don't mind the vagaries of war, so to speak, but things that are just dumb are another matter. A real life strike that lost its escort would, I reckon, continue to target - but all 3 strikes without a single fighter? CV's recently refuelled etc at a base, full squadrons - from around 100 Zeroes I end up with 55 or so on CAP, which is right for 60%, but the other 40% are going AWOL....
I'm convinced that there are certain historical "tendencies" in WiTP, just as I was convinced of the same in Pacific War. For example, every time I played PacWar, the KB would wreak havoc for 6-7 months all over the Pacific Ocean, but around June-July there would be some battle that would destroy that assembly of CV's. One time it was a lucky DB strike from my remaining carriers that hit 4 of six CV's; another time it was a LBA attack that lost wave after wave of planes until the final level bomber squadron hit all six carriers.
I've noticed a lot of the same thing happening in WitP, but associated more with individual ships than certain timelines. Saratoga gets torpedoed, Wasp and Hornet get air-bombed, while Enterprise escapes all serious damage. It's wierd how the game tends to follow actual history.
I'd be willing to bet Nik is right and this is weather related. That said, everything in the game is a die roll and you may have just rolled a boat load of snake eyes. [;)]
Does anyone have any constructive thoughts as to WHY KB planes did not attack the American CV's?
Mogami once stated that it´s a bug if you have set your aircraft to Cap and no fighter is in the air. He proposed to redo such turns. I don´t know though if this is the same if your aircraft don´t attack (I guess it is).
If you saw a message about your Vals failing to locate the target, this is of course a different thing then, as it seems all your strike wasn´t able to locate the enemy.