ORIGINAL: PDiFolco
Well, just put a sound file tag in unit and weapons xml descriptions and wait for fans to help you make them [;)]
Very good idea !! I second the motion.
ORIGINAL: PDiFolco
Well, just put a sound file tag in unit and weapons xml descriptions and wait for fans to help you make them [;)]
ORIGINAL: Titanwarrior89
One good thing about the weapons fire, you could just about tell off camera what country was firing.
4) One developer controlled database that provides consistency, but prohibits modding
6) Ammo tracking that forces conservation of ammo
9) a TacAI that handles a lot of stuff like ammo selection and unit preservation in action phase
ORIGINAL: thewood1
I am not saying there is an absolute downside, just there are different types of people looking for different things. The questions were how are the games different. I was just trying to compare.
ORIGINAL: thewood1
Buy PCK if:
1) you are just plain tired of CMBB. There are people who have burned themselves out on CMBB after six years.
2) you like Steel Panthers-like campaigns that include promotions, medals, gaining experience, etc., no matter how unrealistic it may seem.
3) You really have always wanted ASL in 3D. That is the feel I get from PCK.
4) You think using real world armor data is too much or complicated and you want simpler to understand armor ratings. The words I keep hearing about PCK is it is probability-based armor combat. To me that isn't any different than the armor ratings in ASL. I think a lot of the people saying that don't realize CM used empirical, theoretical, and probability in its calculations.
5) You want the game to be completely moddable. Man, you got that.
6) You have never liked Steve or BFC's attitude towards its fans. OTOH, Erik is very outgoing and willing to act on suggestions. But it is early and JasonC hasn't shown up yet on the Matrix forums. Also, I think a lot of people have dismissed CM out of hand because of their dislike of the forums and developers.
7) You need random campaigns
8) You like handling the details, like ammo selection, stance, etc.
9) you want platoon orders with formations, stance, etc.
8) you want a HUD that includes event lists and unit lists (something CMer's have been screaming about for years)
9) you see future potential
ORIGINAL: marcusm
Personally I wonder if it's ASL likeness isn't a bigger selling point than the likeness to CM series.
If there are SL/ASL players maybe we can have a thread of PCK = ASL.ORIGINAL: marcusm
Personally I wonder if it's ASL likeness isn't a bigger selling point than the likeness to CM series.
ASL is after all > CM series.
ORIGINAL: Mobius
If there are SL/ASL players maybe we can have a thread of PCK = ASL.ORIGINAL: marcusm
Personally I wonder if it's ASL likeness isn't a bigger selling point than the likeness to CM series.
ASL is after all > CM series.
Actually I played SL (not ASL) and got a lot of the infantry ideas from it.
ORIGINAL: marcusm
Well. I played that too. Don't forget Panzer Leader as potential comparisons.
This is the approach I want this series to take. Not the stupid "hey lets make totally incompatible editions" of a certain
other similar computer game.