i've seen claims to that... i've tested it and gotten mixed results... i suspect it can happen in some cases, but i am not positive (i.e. - the times i've gotten SYNC bug by hitting the ESC key, there were other problems at work as well...)ORIGINAL: Mike Solli
ORIGINAL: castor troy
ORIGINAL: jwilkerson
The design is supposed to be that the results will always be the same. However, the reality is that - that is not the case. Exiting the animations can (not always) cause one instance of the so called "synch bug". The workaround is for the Japanese player never to exit the animations.
If you have any doubts, engage the services of a neutral third party. You send your turn (the turn in question) to that neutral third party and have your opponent send the third party his password. The results of the third party's run (assuming he does not exit the animations) should be correct and should match your results and your opponents result.
99.9% of the time, if the Japanese player does not exit running animations then there will not be a problem and reruns will always produce the same results. The only further exception is when the files on the two players machines do not match closely enough. The solution to this is for both players to fully reinstall from scratch using the same procedure. This should clear up the remaining major cause of "synch bug".
the biggest problem with not exiting the animation is that the Japanese player doesn´t always have the time to watch 3 hours of combat animation from one turn...
I had heard that the synch bug occurs if the Japanese player hits the esc key during combat. If you click the button to end the combat (on screen) it doesn't happen. I click the button and don't have problems with the synch bug.
Since i don't normally play Japan, i haven't tried to work all this out in detail yet.
EDIT: And, of course, things are complicated by the fact that you can get different things to happen on different machines... which shouldn't happen, but somehow does...[8|]