You could, if you want, conduct bids outside the GAP program and then use dummy bids with the GAP program to recreate who is at war with whom. Allows you to exceed the 30 point limit while also allowing folks to start at war.
Some more Hose rule for discussion...
ORIGINAL: Jimmer
Let's get some more comments on the "house rules".
Also, let's lay down how we are going to start. This is a vote, more or less, so if you fail to give your input, I'll assume you are with the majority. I will NOT chase people down to get them to vote.
The first thing we need to discuss is whether to use the GAP program or not. Tied to that are two other decisions: Start of game wars and bidding limits. The GAP allows nations to start the game at war, and it caps bids at 30. We ran into some trouble in a previous game where one player started the game at war, assuming others all would as well. But, the game had more conservative players (all of the other 6), and so poor Prussia was alone at war with France in January 1805. Furthermore, since this happened pre-game, France was allowed to set up ready to invade (knowing he had only one serious enemy for at least the first month).
Needless to say, what this taught the players is that one should be careful with pre-game wars. While they save PP, they REQUIRE diplomacy. Personally, I could not care less whether others start at war, but I guarantee that I will not. So, my "vote" is to allow it.
The second part is the cap for Victory Points bid. The GAP caps it at 30, which is absurdly low for France. So, I'm a strong negative vote on VP capping, and thus I'm opposed to using the GAP. I've written my own version of the GAP that doesn't have limits.
Let's hear it from others, both on house rules and on the two items I listed today. The two from today we need answers on right away, so I'll close the discussion and vote down tomorrow night (Wednesday night, Sept 17) at 9:00 PM US Central time (GMT-6 +1 for daylight time). That gives people almost two full days to comment.
These are some house rules that seem to work pretty well. The only two I think are close to vital are the no forwarding e-mail rule and the defender must send his chit selection to someone else... But the rest of them do make the game a little more balanced/fun/or historical, depending on the option. In any even, they are a good thing to look at and consider, if for no other reason than to get an understanding of some of the game dynamics.
1)For initial war UK and FR can only have unconditional surrender; FRANCE must take 2 fleets, Nelson; England must take Napoleon
2)Dardanelles Restriction: Unless Constantinople is besieged, you can not sail into or through the Sea of Marmara (the Straits) or blockade Constantinople. Owner of Constantinople excepted, of course.
3) Any controlling country cannot use fleet/corps against any country NOT declaring on minor (or at war with minor) until war is lapsed or that minor is conquered.
3a) You can not attack a minor that you did not declare war on. Example 1: France and UK are at war. Spain Dows on Portugal. France gets control of Portugal. Britain can not attack Portuguese forces unless War between Spain and Portugal lapses and France gains full control. Example Two: Britain and Russia are at war with France. Britain DOWs against Denmark. France gains control. Russia can not attack Denmark unless war between Denmark and UK lapses and France gains full control of Denmark. Similarly, you can not use DoW acquired minors to take action other than defending against their aggressor until the initial war has lapsed. NOTE: I added this part for clarification --Varick
4) Cannot declare on a minor country with intention of lapsing to give to another.
5) Naval engagement involving minors fleets must, where possible, involve and equal number of controlling major nation ships. This house rule comes from attempts to "run the guns of a port". For example, Spain and the UK are at war. Spain DoWs on Portugal and Britain gains control. Britain may not attack Spanish ports unless an equal number or greater British ships accompany the attacking Portuguese and losses are proportional.
6) Proportional losses at land and sea. Engagements should take losses from different nations according to proportion committed. Cavalry, guard, artillery, guerrillas, militia, Cossacks, freikorps, and feudals to be exceptions to this rule. Cavalry pursuits should be proportional too except for feudal/cossacks/freikorps. Reason: Spreads out the losses, as is historical.
7) No forwarding other's e-mails. You can write whatever you like someone else said, but the forwarding of e-mails w/out permission is not allowed Reason: Makes to too easy for players to compromise diplomatic correspondence and discourages creativity.
8) The defender in a multi-corps battle must send his defense choice to a trusted ally. Reason: prevents cheating. Yes, this does occur and I have, sadly, seen it happen.
All the best,
Mardonius