stamina/breath

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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milkweg
Posts: 568
Joined: Mon Jul 23, 2007 10:06 am

RE: stamina/breath

Post by milkweg »

ORIGINAL: ShadoWarrior

Milkweg, before you tell someone to "change it via modding", shouldn't you check to see whether it's something that can be fixed by modding? It probably can't be, otherwise the good folks at Matrix probably would have made the suggestion.


Chill, dude, it was a friendly suggestion and not meant as an insult. The good folks at Matrix are just the publishers of the game and don't know the inner workings of it. Maybe see if you can email the developers and they will tell you how to modify it. I agree the amount of kit you can carry before becoming tired is not enough and I would also like to see the camera made more useful.
Imvarda
Posts: 9
Joined: Sun Dec 07, 2008 11:00 am

RE: stamina/breath

Post by Imvarda »

Seen it played at a friends, seems like an overall decent game that could offer a few hours of gameplay...however

I won't be buying it until the breath issue is fixed, it's not like the mercs get a penalty or anything....no they pass out like a bunch of idiots. I thought I had hired a crippled merc when it first happened to one of the mercs when I tried it at amy friend...but apparently you can't do anything properly without resting every few turns for half an hour while the enemy completely destroys your team with grenades.

So yeah, either bring out a complete fix or I'll wait until I can find a trainer that fixes the breath issue.
laggoman
Posts: 7
Joined: Sun Dec 07, 2008 8:13 am

RE: stamina/breath

Post by laggoman »

I have found a rather easy fix. Just half the BP value for single and burst in "Hired Guns\basis\scripts\logic\action_cost.xml" and the mercs will stop passing out just because they fired a couple rounds.
NobillyT
Posts: 16
Joined: Sun Dec 07, 2008 3:37 am

RE: stamina/breath

Post by NobillyT »

ORIGINAL: laggoman

I have found a rather easy fix. Just half the BP value for single and burst in "Hired Guns\basis\scripts\logic\action_cost.xml" and the mercs will stop passing out just because they fired a couple rounds.

Awesome! So I'm guessing BP stands for "Breath Points" so that would mean the breath mechanic is at least partially moddable. Thanks for this info laggoman.
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ArtVan9000
Posts: 21
Joined: Fri Dec 05, 2008 10:23 pm

RE: stamina/breath

Post by ArtVan9000 »

Great work laggoman!
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