Army Commanders - Limit Movablity

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

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Capt Cliff
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RE: Army Commanders - Limit Movablity

Post by Capt Cliff »

ORIGINAL: Pford

ORIGINAL: Capt Cliff

Erik, I beg to differ. With monthly turns I still find it hard to believe a commander on the east coast could pick up, staff an all, and move to say Memphis, then conduct a defensive campaign against invaders that have been on the move for at least two weeks.

Didn't Grant pick up and leave Vicksburg in the Fall of 63, arrive with staff in Tennessee and, after sacking the existing general on the spot, win the Battle of Chattanooga within a few weeks?

Technically moving Grant from Vicksburg to Chattanoga is not that far. He was still in the west, all the commanders knew him, he was up against Bragg, it was a seige and he had no where to go but up. But moving Lee from Richmond to Memphis during a manuever campaign is not the same.
Capt. Cliff
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