Leaders - comment

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Pford
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RE: Leaders - comment

Post by Pford »

I also heard that there were several experienced commanders that claimed they had seen Hitler in the field calling for one last ounce of effort. His being into the occult, makes me wonder if he had some demonic help with his tasks at times.

Good point! Gary may be encoding that variable as we type. Probably as an optional rule.
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Josans
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RE: Leaders - comment

Post by Josans »

ORIGINAL: cavalry

Good comment , I do not know much about them but in general they would seem to be poorly motivated except perhaps for th Rumanian, Finns and maybe the volunteer Spanish.

Maybe "the volunteers" spanish from Blue Division[:'(]? Take a look on his story. The 250th Infantry division always was there to the last man[;)]. But not all were volunteers as many people thinks.Yes or yes. Just The War of Spain ended and WWII begun. Many will go to fight the soviets just knowing doing that his family will survive Franco repression after war [:(]
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paullus99
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RE: Leaders - comment

Post by paullus99 »

Hey, it was a good way for Franco to get a lot of the truly "Anti-Communist" diehard elements out of the country while he was solidifying his power base - plus he got to support Hitler without ticking off the Western Allies too much.
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Shupov
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RE: Leaders - comment

Post by Shupov »

Does a leader's won/loss record change his ratings (other than political)?
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PyleDriver
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RE: Leaders - comment

Post by PyleDriver »

After so many, not real sure how many. Another thing being tweaked...
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Shupov
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RE: Leaders - comment

Post by Shupov »

ORIGINAL: Kid

Leaders may be replaced at the cost of admin points. Some leaders cost more than others.

Leaders have a chance of being promoted, fired or executed automatically based on performance and their political rating.

Leaders are rated for, Political, Moral, Initiative, Admin, Mech, Infantry, Air, and Naval (Naval not used in this game).

The game tracks the battles won or lost for each leader.
Political rating impacts the leader's transfers/promotion/dismisses. High political rating is increasing the cost of transfer. The higher political rating is the less chance that this leader will be dismissed due to bad won/lost battles balance. Higher political rating helps to achieve faster promotions.


[&o]
I agree completely with the political points concept, given that the player's role is military, not political. On the Soviet side it will allow incompetent commanders to remain in the game or be executed based on Stalin's whim. In 1941 D.G. Pavlov was executed when his Western Front was destroyed west of Minsk. But Stalin's old commander Budenny was rescued from his debacle at Kiev and afterwards given other command positions. David Glantz devotes over 150 pages to the Soviet officer corps in his book "Colossus Reborn" (2005) and assesses every important general.

One related WiR exploit should be fixed in WitE. Leader reassignment should take place at the end of turns not the beginning. It's too easy to start the turn over when Zhukov is relieved of command!

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fairplay
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RE: Leaders - comment

Post by fairplay »

The concept of a politcal rating may have its right in other historical games. On the Eastern Front I think it doesn´t fit. Lower level commanders (divison / corps) in most cases were sacked by their army or army group commanders when they didn´t perform well. Associated costs: nil.
Higher commanders (army / army group / front) on both sides were rated for their military performance as well. As of their importance for the ongoing campaigns the political leadership had a final say who got those positions. Costs for exchanging those guys: nil.

I am not aware that either Stalin or Hitler were afraid of political costs when exchanging commanders. There have been a few cases where generals were removed becase of political reasons. But to construct something like a political rating doesn´t fit.

Leader rating:
IRL leaders performed differently in attack or defense. Dependend on the situation high leaders were chosen for these qualities. Either these topics could be added or the existing ratings for mech and infantry could be reworked into mobile and static.
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Shupov
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RE: Leaders - comment

Post by Shupov »

In WiR it was too easy to swap leaders anytime and also to use only the best leaders. The administrative points cost will limit leader swapping.

I see the leader rating system as a nice balance between political and military factors.

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Elim
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RE: Leaders - comment

Post by Elim »

Hello folks.

As per manual:

11.3.1. LEADER RATING CHECK PROCEDURE

Each leader rating check is essentially the computer generating a Random(x) value where if the result is less than the leader rating then the check is passed, but if the result is greater than the rating, the check fails.

1. What is maximum/ minimum value for Random (X)?
2. How PC make it?
3. Which atributtes of leaders are better?


Regards,
Elim



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