Allied vs. Jap AI

Post descriptions of your brilliant victories and unfortunate defeats here.

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jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

Port Moresby, Australia and Noumea Area

This is where the action has been getting quite hot the past two weeks.

General Overview

Lots of reinforcements streaming into the theatre. Using these to reinforce Noumea, Luganville and to begin setting up shop at Efate and Ndeni. All Allied CV's are in the region as is a surface TF with two BB's. There are also four small surface TF's running around and making landings miserable for the Japanese.

Japanese have taken all of the Solomons, but so far, Tulagi still doesn't have a 1 size airfield.

Base by Base

Buna - Japs took Buna two weeks ago, losing quite a few transports to the A-24's there. Immmediately following the invasion, I swung a surface TF up there, which sunk every ship. Oddly, despite the surface TF being there, no planes from Rabaul attacked...except at night!

A few days later, since the Japs continued to reinforce Buna, I made a second surface TF raid...sinking all the ships again, and sending a lot of troops to a water grave.

Yet, the Japs continue to try to land stuff there. Plus, as you can see on the map, a Jap force is slogging over the mountains. I believe the strength is quite weak (there are two units...one unit is confirmed weak, the other unknown).

Milne Bay : Intelligence gave me a few days warning of the invasion of Milne Bay about two weeks ago. My surface TF met them...and wiped out the invasion fleet. A few days ago, Japs took another stab at it. The managed to land a weak force, but then the same surface TF arrived and wiped everything out again. On top of that, two allied CV's sunk a bunch of ships that seemed to be following (more on the allied CV's later). Anyways, the Japs have Milne Bay...but it has no supply, no support forces, no engineers...and thus, for now, poses no threat. I'll be keeping a surface TF nearby until Jap carriers arrive and drive me away.

Retaking Milne Bay is of moderately high importance...it's ranks below several other priorities now. By keeping a small surface TF in the vicinity of Milne Bay, I can prevent the Japanese from doing anything with the place...and since the unit there was mauled on landing (it only had a 15 AV), retaking Milne Bay should be easy.

Port Moresby - I successfully landed a large coastal artillery regiment, but lost three transports in the process. Small price to pay. Currently, 240 AV there. One brigade from the Australian 6th, a large tank brigade and the Australian 1st Army is currently being loaded up on a large amphibious task force. Should be loaded in a few days and reach Moresby in 10 days or so. What Moresby needs is some engineer units and some aviation support. These units are loaded on a transport headed to Sydney, but won't arrive for a while. Until then, Moresby will continue to have rather weak air defenses.

That said, the A-24's...what's left of them...is making life miserable for Japanese transports unloading at Buna and Samarinda. The P-40's, due to be withdrawn in three weeks, have earned their keep...killing one jap plane for every P-40 lost.

Moresby has significant armor and artillery assets. This greatly helps in the combat modification. This is especially so if the Japanese will invade Moresby by land (via Buna) instead of by sea. If the Japanese invade Moresby by marching over the mountains, they won't have armor or artillery units. My gut feeling is that the force approaching Moresby overland is going to get slaughtered. Once they arrive in Moresby, I plan on doing a shock attack. The Jap units are weak and fragmented (since they couldn't unload fully before the transports sunk), and likely low on supply.

I expect to lose a LOT of transports keeping Port Moresby functional and operational. But it's a small price to pay. Better to fight in Moresby than on the shores of Australia.

First plane reinforcements from the USA arrived in Brisbane. These planes will join the Cairns-Port Moresby "air shuttle system". They'll be especially important in a few weeks, since the P-40's are due to be withdrawn.

Perth - 1st echelons of the Australian 6th arrived. I shipped them to Sydney. I've loaded up the first brigade and another tank brigade to reinforce Port Moresby. Perth is safe now from anything but a true determined Japanese attack....300 AV in Perth (with armor and artillery) plus another 200 AV in Koolgorolie, which are there to protect the railhead.

Rossell Island - I saw the Japanese planned to invade Rossell island in the intelligence reports. I never paid this island attention in stock. But I checked it out and got a big surprise...the island has a 4 size port potential and a 7 size airfield potential. After seeing that, all of a sudden Rossell Island took on more importance. So, I scratched together a few Autralian "coy" units (I had no other PP's available to activate other units, since I used them all to reinforce Moresby), loaded them on a weak amphib TF and sent them up to Rossell Island...covered by an Allied CV TF. I dont even have a base force for the place yet. Right now, all that is there are two "coy" units for a grand total assault value of 18...although the units do have awesome experience (90).

Once I have enough PP's, freeing up some "real units" to better garrison Rossell Island is high on the priority list. I'll also be maintaining either a carrier TF or a surface TF in the area...to beat back any attempt by the Japs to take it.

Ndeni - (see map of area in following post). This has become another vital area in AE. In stock, it was a rather useless island. Now, it has a size 4 port potential and a 8 size airfield potential. Once I realized that, putting some troops on Ndeni became very important. About to land the 2nd Marine Defense Battalion on the island. A few days later, an engineer unit and a Marine Parachute battalion will land.

Why is Ndeni important? Because the Japs have Tulagi...and one would assume, sooner or later, will begin to construct a large airbase on Lunga. Ndeni is the counter to this airbase...and is close enough to Lunga to provide at least some land based air support for efforts to retake Lunga in the future. Finally, Ndeni makes a wonderful "early warning" base...giving the Allies more time and opportunity to see what the Japanese are doing.

Luganville - First LCU's have landed, along with naval support and a base force. Eventually will build this base up with a lot of supplies and fuel. But for now, Luganville pretty much has what it will have for the forseeable future. The AF and Port both need to be built up, and that will take time. Currently, there is about 250 AV here.

Noumea - 400 AV here now, along with ample supplies and at least "some fuel." I'm worried the two CV TF's and one BB TF is going to drain this fuel in a hurry. But the BB TF is there to provide some serious firepower, for future bombardment and to protect Noumea. Plus, they weren't doing me any good sitting back in Pearl. I'll keep this BB TF (which has the Warspite and Colorado) here for the forseeable future. The other BB's will remain back in Pearl.

Currently have one solid fighter group (with super high air to air experience levels), and two more will be landing shortly. An aviation unit along with a few other LCU's will arrive shortly, too.



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jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

Map and annotations of Luganville area.



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clasky
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RE: Allied vs. Jap AI

Post by clasky »

Hey all. New to the forum, but have had the original game since 2001.  Does anyone know how the AI (jap) plays in the later months of the game (about may 42 on)? It seems very weak as I recall from playing original version. Thanks.  PS be kind I have never participted in a forum before!!
jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

The Ellice Islands

The Japanese have lost a lot here, for very little gained. See the map for details. A Japanese "surface raider" was sunk by a passing carrier and BB task force. Meanwhile, the surface group I based at Canton since the first days of the war (I do this in stock, too) has sunk at least 5 Japanese invasion task forces, although it couldn't stop three islands from being taken (the Allied TF sunk the invasion fleets before most could be unloaded).

The Japs have taken two of the Ellice Islands, but I want the third one. A Marine Raider is on the way to garrison it, and I have a tiny surface TF of two DD's and one PC providing for at least some naval protection. When I get a free base force and construction unit, I plan on building up Funafuti to a degree. The base is important in providing early warning of advancing Japanese fleet units toward Suva and Pago Pago...as well as covering the supply route with air search for Japanese submarines.

Further south, Suva is about to be reinforced with an Army Regiment. Pago Pago and Suva both are adequate supplied and both have some fuel stored here. An AKE has been disbanded in each port...allowing surface TF's to rearm.



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jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

The AI was weak in the original WiTP. It's definitely better in AE. I think it's too early to say how it will be in late 1942 and beyond...the game is too new.

Time will tell.
ORIGINAL: clasky

Hey all. New to the forum, but have had the original game since 2001.  Does anyone know how the AI (jap) plays in the later months of the game (about may 42 on)? It seems very weak as I recall from playing original version. Thanks.  PS be kind I have never participted in a forum before!!
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Status: online Hey all. New to the forum, but have had the original game since 2001. Does anyone know how the AI (jap) plays in the later months of the game (about may 42 on)? It seems very weak as I recall from playing original version. Thanks. PS be kind I have never participted in a forum before!!
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RE: Allied vs. Jap AI

Post by jimh009 »

The Dutch East Indies

The Japs have been having a tough time here, courtesy of poor planning by the AI's part and PT boats poking some holes in the plans.

PT boats nuked the first unsupported invasion of Balikipan a few weeks ago. Yesterday, the Japs came back and finally took the place. I suspect this put a hole in the AI's plan, since it basically did nothing after that for two weeks. Only now is it showing itself again...taking Balikipan and finally Palembang.

Worse, PT boats drove away the invasion force the Japs tried to land, unsupported, at Semarang more than three weeks ago. The PT boats sunk a few transports, and the rest scattered...never to be seen again. Semarang is the logical landing spot, since it's undefended and you can easily cut Java into two pieces.

Since the Dutch still hold Semarang, Java defenses are still in-tact...and I imagine the timeline for taking Java has been thrown way off. The reason for this is because a week ago, the Japs then landed at Merak.

Now, landing at Merak...if the Japs already have Semarang and control of the sea and air in/around Java...makes sense. However, landing at Merak without air cover and minimal naval support...combined with NOT having any other forces on Java...is a terrible idea. The results show it.

The Japs landed the assault infrantry. But, I then PT boat swarmed the landing force...sinking a few transports and one DD. The follow-on transports (the ones containing supply and support units) then retreated. Bombers then started sinking japanese transports with seemingly impunity, while submarines took a toll, too.

As such, the Japanese have a lone division (it's what I think it is, anyways) essentially stranded without supply or any support units in Merak.

Why the AI is having such problems taking Java remains a mystery!



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jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

China

Everything is pretty quiet here. In one puzzling move, the Japs took Kulong (I had a very strong force there, but it had zero supply!), but then abandoned it. So, I moved back in and took it. Elsewhere in China, nothing is happening...the classic "sitzkreig" seems to be setting up...which is fine by me.

One thing I have noticed...the Japanese seem very weak in China. I suspect the AI has pulled some units out of here. If the Chinese had better supply, I think I could probably boot the Japanese out of a few areas of China. But many units in China are deep, deep in the "red" in terms of supply...and some units have none at all!



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jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

Northern China

Just a map showing the situation.



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dpazuk
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RE: Allied vs. Jap AI

Post by dpazuk »

Very informative and entertaining [:)]

As I only really have the weekend to play myself, I am living vicariously through your AAR [:D]
Blah Blah Blah
clasky
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RE: Allied vs. Jap AI

Post by clasky »

Ok, thanks. Will keep checking in. AI seems to be moving fast and more agressively in this version.
jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

ORIGINAL: clasky

Ok, thanks. Will keep checking in. AI seems to be moving fast and more agressively in this version.

It's definitely more aggressive, that's for sure. On the other hand, that aggressiveness comes with a price...it's done a lot of uncovered invasions...leading to the shockingly high loss of transports.
clasky
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RE: Allied vs. Jap AI

Post by clasky »

Yeah kinda worried about that, AI seemed to launch  alota unsupported landings in witp when even a DD or CA/CL or two would helped. It was hard to get surface engagements between combatant ships of equal size in early months of game. The jap AI seemed either to under support and send landing forces to get creamed or show up with KB and wipe out all allied ships!! Still this new version is very interesting.  Wish I could find my orignal serial number to get the 20% discount.  Great AAR jimh009.
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RE: Allied vs. Jap AI

Post by jimh009 »

This AAR covers the period February 22, 1942 to March 7, 1942.

General Observations

The AI has been remarkably quiet. In particular, where is the vaunted Japanese BB's and CV's? A few CVL's and BB's have shown up recently in the DEI. But beyond that...nothing. This lack of activity by the Japanese fleet is allowing me to become a bit bolder in what I do and where I do it. I'm having to check myself from doing something stupid...which perhaps is what the AI was designed to do. :)

Then there is the "other missing element" of the Japanese Navy...submarines. They haven't sunk a single ship in two weeks! Heck, I don't think they've even taken a shot in two weeks!! Where-ever the AI is having them patrol isn't working!! Not sure if it's a bug in the AI, or it's happening because I choose all these weird waypoints and bizaare routings for my task forces. Yet, even in the logical places...like off Sydney and Noumea or in-between Noumea and Pago Pago, I'm not having any sub problems. The only place I see subs lurking is off the West coast. But, due to all the anti-sub air operating there, the subs are ineffective.

Meanwhile, my subs...despite their battered condition...continue to wreck havoc on the Japanese transports.

Burma and India

The division that landed in Aykyab started marching down the road and took Cox's Bazaar. Then it stopped marching...perhaps recognizing that it wasn't going to get very far against the 800 AV I had lined up against it in Chittagong (with significant armor and artillery). I also suspect this division basically has zero supply...British BB's shot up the supply force, bombarded the harbors repeatedly and no reinforcement supply has arrived. So, my gut says this Japanese force is just going to park itself there and eek out a meager survival.

This leaves Imphal. A lot of Japanese units are running around Shebow right now. I've begun to shift some of the forces from Chittagong via Strategic Transport back up to Imphal. I have a line of troops behind the river, and they'll provide a nice screen and early warning about the size and strength of any japanese advance. However, as long as the Japs stay on their side of the river, I'm a happy person.

A "sitzkreig" in Burma is just what the doctor ordered for the Allies this early in the war.

Philippines

Well...I got to give the AI full credit. Much to my utter amazement, Bataan fell on February 27th! The AI had been having very, very effective bombardment of Bataan for several weeks...leading to 2000 casualties during each bombardment attack. Supply quickly ran out, and Bataan only built up to a level 4 fortification. The AI did several deliberate attacks...apparently to "soften things up." Then it did one big shock attack and it was all over.

Needless to say, this is very different from stock! In stock, Bataan usually held out into May, and once into July!!

Since the Japanese didn't lose that much in taking Bataan, I suspect the forces there will soon be making their way down into other theatres.

Thankfully...the Japanese have a problem in this regard. That problem is called "shipping."

Transport Slaughter Continues

The Japanese continue to suffer terrible transport losses. I'd say the Japanese probably have suffered around 200 or so total transport losses (I'm too lazy to count them all up right now).

The PT boat carnage, for the most part, has ended. But I have 4 CV's in the South Pacific (covering my reinforcement of Moresby and the initial landings on Rossell Island), and they've wiped out dozens of transports...including one sizable one that was attempting to unload at Lunga. The A-24's also played havoc on the transports that were attempting to unload at Buna, Lae and Finschaven. While the A-24's have been basically wiped out in the process, it's a small price to pay...especially since the A-24's are due to be withdrawn in less than a week anyways!

Then there are the subs. My sub force is half in port right now...repairing (more on that later). But the ones that are still out there are patroling "hot sectors" and doing lots of damage. Even the escorts of these transport TF's are getting nailed.

All said and done, the transport carnage inflicted on the Japanese Navy is going to pose considerable problems for the AI in moving supplies and troops around. While the Japanese have surplus shipping at the start of the game, I suspect that surplus is now gone and they are now in the early "deficit" stage.

Anybody familiar with how many transports Japan starts out with at the beginning of the game??

South Pacific and Port Moresby


Under the CaP blanket of the Enterprise, a large reinforement convoy arrived at Moresby, carrying elements of the 6th Australian Division. Total AV swelled up to 550, and this number contains significant armor and artillery concentrations. That, coupled with the coastal gun regiment I dragged up there, means that a sea borne invasion by the Japanese is going to be a very, very bloody affair. Land based CAP was also effective in keeping the bombers at bay, although weirdly, the Betty's found the transport convoy on it's way back to Sydney...sinking a few transports. But a small price to pay.

A small transport convoy is about to arrive in Moresby carrying some more AA and the first aviation support...which is badly, badly needed! With the aviation support, PM will have 140 aviation support...more than enough for the foreseeable future. I won't need to drag any engineers up to Moresby, since with all the ground troops...I've exceeded the 50 limit engineers anyways.

Right now, Port Moresby has 50K supply, so it's safe in that regard. The first fighters from the USA have arrived and built up in Brisbane and Cairns, so they'll be ready to replace the battered P-40's that are due to be withdrawn in a week. I've also dragged one Dauntless squadron to Australia and just moved it to Moresby. This squadron will replace the A-24's that will soon be withdrawn. All said and done, the Allies are holding their own in the air right now and inflicting some serious losses on the Japanese as they run in troops and supply to their bases in Buna, Finschaven and Lae.

Future plans call for another brigade of the 6th Australian to be deposited on Moresby, along with perhaps one final artillery regiment. The 7th Australian division will land in Perth soon. I'll be keeping that division in reserve...perhaps using it later for landings at Milne Bay.

Yes...I do take Port Moresby seriously! Maybe I'll lay out "why" in a future post.

Noumea - Several reinforcement convoys have arrived, dropping off 5 fighter squadrons and countless LCU squadrons, along with ample supply and "just enough" fuel to keep everything (including two carrier TF's) moving. Thank god for all the naval support I have at Noumea...without that, unloading these large and frequent convoys would be impossible. But, while slower in stock, Noumea is still building up at a very rapid rate. Total AV exceeds 600 now, and numerous support LCU's are there...ready to be transported to other areas once the time arrives to expand the Allied boundary. Two dauntless squadrons are also in Noumea.

Luganville - Level 1 airbase reached, so the first fighters are flying. An aviation support element is on the way to Luganville...Luganville will be just as vital as Noumea will be in terms of the air battle. I'll also reinforce Luganville with an tank regiment that I've just loaded up in Los Angeles.

Ndeni - Slowly building up to a level 1 port. some of the items from the engineers and Marine defense Battalion I landed there couldn't be unloaded...so I dragged it back to Luganville. Once Ndeni has a 1 size port, I'll use strategic transport and unload these elements one ship at a time. I also plan on taking the naval support unit that is currently at Christmas Island and moving it to Ndeni. A large base force with 100 naval support just got unloaded at Christmas Island, so this smaller naval support unit (30 naval support, 10 air support) will work perfectly for the initial buildup at Ndeni. I do plan on, as soon as the PP's are available, landing an infantry regiment on Ndeni.

Efate - Troops not available, yet, to build this island up. I felt Ndeni was more important. Similarily, reinforcing Luganville and Noumea take precedence to Efate. However, troops in the USA have been allocated to garrisoning Efate. Just a matter of time...I'd say another month.

Suva - Infantry regiment and more supply being unloaded as I type. Suva still isn't quite as strong as I would like, but I can't be strong everywhere. Right now, what's there will prevent an easy attack by the Japanese.

Gasmata!! - Yes...the Allies now hold Gasmata. The Lark Battalion, which got it's butt kicked in Rabaul, marched for two months through the jungle to Gasmata. I expected it to get wiped out in a final fight at Gasmata, against whatever the Japanese had there. But, much to my surprise, the Japanese hadn't garrisoned the place. They abandoned it after taking it!! So, the Lark Battalion is now back in supply and strengthening!!

Funafuti
- The "lowest" island in the Ellice Island chain has a Marine Parachute Battalion garrisoning it now. Oddly, the island right above it (forget the name) had been taken by the Japanese several weeks ago. Appparently, the Japanese bugged out...because just last turn the island "switched" over to Allied control. I guess having a strong unit one hex away "turned control" back to the Allies since the atoll was empty. Weird. This must be a new thing in Admirals Edition, as it didn't do this in stock.

Australia
- Large convoy carrying aviation support, bombers, support LCU's and one infantry regiment about to arrive in Sydney. Some of these forces will be allocated to Milne Bay, assuming the Japanese CV's stay in hiding. But I still need some more PP's, base forces and combat engineers before I can consider the Milne Bay operation.

Alaska

Umnak Island...which has the potential for a size 8 airfield...just received an EAB unit. Umnak Island (or whatever it's called) is right next to Dutch Harbor. The EAB unit came from some weird named island off of Canada. An amphib TF will also drag the base force that is located on this island over to Umnak Island, too. Goal is to get a decent airbase in Alaska. Dutch Harbor has a 0(0) airbase...so Umnak Island will, eventually, become the main airbase for Dutch Harbor. Supplies will be run into Dutch Harbor due to it's port size. Then a AG will run whatever supplies are needed to Umnak.

Other Pacific Islands


Midway - Midway is slightly overstacked in land units. I finally managed to unload all the elements of the coastal artillery regiment. When I first started this operation months ago, I added up all the troop levels, and I figured I would have 200 to spare (leaving Midway with a garrison size of 5800). But alas...the base force on Midway "grew" as it got reinforced. Thus, by the time I finally unloaded the last gun...Midway now stands at 6300. So far, at least, I've seen no ill effects. None of the units have any disruption or increased levels of fatigue. My guess is that the few hundred extra men isn't going to cause any major problem. Midway also has two fighter squadrons and one Dauntless squadron.

Christmas Island - A large, naval base force just landed. More by accident than design, Christmas Island is set to become a handy base for the US Navy. It sits right on my supply route, so I'm slowly filling up the island with fuel and extra supplies. It's well garrisoned, as it has an army regiment. My small surface TF (which I parked at Palmyra in the first few days of the war) still guards Palmyra, too.

Dutch East Indies

The Japanese finally landed in Semarang again. Once again, what was left of my PT boats chased away the follow-on forces. However, this time Japanese forces got ashore. The unit isn't strong, though. Since only ONE unit landed, the Japanese can't cover both hexes. Thus, while the Japanese unit advanced one hex and "cut Java into two pieces," it couldn't remain there. So, I'm marching a weak land force from Tjillitap to that abandoned hex...thus restoring Java into one continuous element again.

Meanwhile, the Japanese are failing to take Batavia. They've landed several more elements, but they still are below the Dutch in total AV at Batavia (Dutch have 450 AV, with 110 AV in reserve one hex away). This reserve force, if my plan succeeds, is about to give the Japanese a very nasty surprise.

The Japanese beseiging Batavia landed in Merak. They then marched overland to Batavia...leaving NOTHING behind at Merak. Well, needless to say, this opens up some opportunities to do some flanking maneuvers. So, that's what I'm going to try. I'm going to march my strongest Dutch LCU unit (which was in reserve) to Merak...staying to the West of Batavia, then cut in behind the Japanese, trapping them in Batavia. They'll quickly fall out of supply, and maybe, just maybe, give the Dutch a chance at forcing their surrender (or at least making the unit combat ineffective, which accomplishes the same thing). Regardless, this maneuver should further stretch out how long it takes the Japanese to conquer Java...which is obviously a good thing.

China


Nothing happening here at all. Daily bombardment attacks in Nanning and the far north, but that's it. And, just as before, my poor Chinese units are starving away from 0 supply in many, many locations.
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mg62
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RE: Allied vs. Jap AI

Post by mg62 »

Excellent AAR.  I've been reading and re-read some spots.  Can you include a description of your supply convoy network?
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Sardaukar
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RE: Allied vs. Jap AI

Post by Sardaukar »

From my Dec 8 game, I can say that Japanese CVs were similarly quiet during first months of 1942, but in April all hell broke loose. I have experienced IJN carrier attacks in SE Asia and SW Pacific from April to June 42 now... I apparently won one carrier battle, when rushing 2 CV US TF to SW Pacific, 2 IJN CVs reported sunk, CV Enterprise in repair yard for 3 months... I am still not sure if I can hold Port Moresby, AI in my game really seems to want it and is regularly landing more troops.
 
Pity that previous report of CV Kaga sinking when hitting mine seems to be bogus, it has dissappeared from sunk ships list.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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John Lansford
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RE: Allied vs. Jap AI

Post by John Lansford »

Interesting; my campaign is about 1.5 months behind yours (early 2/42) and everything seems to be proceeding as yours has, only faster.
 
The AI has landed at Merak but my MTB's and Vildebeests hit their supply convoy hard enough that it retired, leaving the one LCU there unsupported.  I've ordered three units at Batavia to Merak to at least pressure them; the AI attempted a landing south of Batavia and were repulsed when an old RN CL and a DD at Batavia intercepted them in midocean, sank several ships and dispersed the rest.  Patrol planes have spotted heavy IJN units (2-3 BB's, 2-3 CA's) between Batavia and Singapore, right where my subs are.  Two have been torpedoed by my TB's already and the rest appear reluctant to move further south.
 
My biggest issue has been finding men for operations in the SoPac region.  Invasions at Baker and Canton forced me to commit units I had intended for Noumea and surrounding bases, and my impromptu mini-offensive at Makin ate up some more units.  Noumea has a base force there now plus the naval support unit from Christmas Island, and I'm shipping a BF up to Port Moresby from Suva.  More are on the way but getting them there is taking longer than I had hoped.
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RE: Allied vs. Jap AI

Post by siganm »

ORIGINAL: mg62

Excellent AAR.  I've been reading and re-read some spots.  Can you include a description of your supply convoy network?

As a newbie to this game myself and sitting puzzling my way through the prep for game turn 2 as the allies I would also be very interested in how you set up the supply and resource support network!

"Klotzen nicht Kleckern" v. Manstein




jimh009
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RE: Allied vs. Jap AI

Post by jimh009 »

ORIGINAL: John Lansford

Interesting; my campaign is about 1.5 months behind yours (early 2/42) and everything seems to be proceeding as yours has, only faster.

The AI has landed at Merak but my MTB's and Vildebeests hit their supply convoy hard enough that it retired, leaving the one LCU there unsupported.  I've ordered three units at Batavia to Merak to at least pressure them; the AI attempted a landing south of Batavia and were repulsed when an old RN CL and a DD at Batavia intercepted them in midocean, sank several ships and dispersed the rest.  Patrol planes have spotted heavy IJN units (2-3 BB's, 2-3 CA's) between Batavia and Singapore, right where my subs are.  Two have been torpedoed by my TB's already and the rest appear reluctant to move further south.

My biggest issue has been finding men for operations in the SoPac region.  Invasions at Baker and Canton forced me to commit units I had intended for Noumea and surrounding bases, and my impromptu mini-offensive at Makin ate up some more units.  Noumea has a base force there now plus the naval support unit from Christmas Island, and I'm shipping a BF up to Port Moresby from Suva.  More are on the way but getting them there is taking longer than I had hoped.


Sounds like the AI landings in the DEI in my game is similar to yours. The AI landed in Merak in early/mid February...but I destroyed all the follow-on forces. So, the invasion force initially sat in Merak for well over two weeks before finally moving.

I haven't launched any invasions yet. I've held everyplace I wanted to, so far...or at least kept the Japanese off it (such as Canton, Luganville, Kourmac, Milne Bay). Much will depend on the actions of Japanese carriers in upcoming months. If they remain in hiding, it opens up possibilities. If they show themselves, I'll be thrust back on the defensive.
OldCoot
Posts: 262
Joined: Fri Dec 26, 2008 2:31 pm

RE: Allied vs. Jap AI

Post by OldCoot »

ORIGINAL: siganm
ORIGINAL: mg62

Excellent AAR.  I've been reading and re-read some spots.  Can you include a description of your supply convoy network?

As a newbie to this game myself and sitting puzzling my way through the prep for game turn 2 as the allies I would also be very interested in how you set up the supply and resource support network!


Amen
jimh009
Posts: 368
Joined: Sun May 15, 2005 10:54 am
Contact:

RE: Allied vs. Jap AI

Post by jimh009 »

ORIGINAL: siganm
ORIGINAL: mg62

Excellent AAR.  I've been reading and re-read some spots.  Can you include a description of your supply convoy network?

As a newbie to this game myself and sitting puzzling my way through the prep for game turn 2 as the allies I would also be very interested in how you set up the supply and resource support network!


Sure, I'll give it a try. Supply works somewhat differently in this game than in stock, so I've been learning "as I go"...it's something that is still in flux and adapting.

First off...convert as many xAK's and xAKL's to xAP's as possible. I made the decision early to convert into these ships and I'm REALLY glad I did! xAP's are indispensable for running troops from the West Coast to where-ever you want them. By having many xAP's, this frees up your dedicated AP's to invasion TF's. Use the xAP's to move your troops between friendly ports, and use the AP's to run between friendly ports and hexes (friendly or otherwise) that do NOT have ports. Because of this, I base my AP's in Hawaii and Noumea...they never get to the West Coast.

Secondly...be sure to convert some xAK's to AKE's. AKE's are how you replenish the guns in your surface TF's. I have AKE's "parked" in port at Christmas Island, Pago Pago, Suva, Noumea and Luganville. This allows me to replenish my surface TF's with ammo without having to run back to Pearl Harbor or Australia. Small ports will no longer replenish the guns of many surface ships, so AKE's are very important!

For the allies, as far as resources go, don't ever worry about it for the first month. Only place you need to ship any is Hawaii...and just a little bit of it. If you evacuate the Dutch East Indies similar to how I do it, you might want to load up some of the resources and take them to Australia with you, but that's a players preference. Instead of doing that, I used my fleeing transports to load up on supply and fuel...which I then dropped off at Port Moresby, Noumea, Horn Island, Perth, Darwin, Brisbane and Sydney. That initial surge of supplies/fuel to those locations helps the allied player get up and running a bit earlier than they otherwise would...particularly in regards to fuel.

Here's how my supply network has started to shape up as well as currently supply/fuel levels for key bases

Hawaii - 300k supply/480k fuel
Christmas Island - 10k supply/10k fuel
Pago Pago - 30k supply/40k fuel
Suva - 15k supply/40k fuel
Noumea - 125k supply/75k fuel (plus fully refueled TF's and two full replenishment groups)
Sydney - 250K supply/60k fuel
Perth - 30k supply/40k fuel
Port Moresby - 50k supply/0 fuel

Hawaii - Initially, I shipped nothing to it, as Hawaii has tons of supply and fuel initially. Recently, though, I've gotten enough shipping to have a small computer controlled tanker convoy running back and forth between Hawaii and Los Angeles. As I get more tankers, I'll add more ships to the convoy. Whenever I notice "idle transports" in either San Francisco or Los Angles, I gather some up and ship over some cargo TF's...they recently unloaded about 75k worth of supplies. I've been risking subs and running these cargo TF's without escort...so far, so good.

Noumea - This island is a beast to get supplied enough for future operations. I have 700 AV there now...with more on the way...and tons of support/tanks/armor. It's absolutely vita that you use a USN Base Force in Noumea that has 100 Naval Support. I also have a special port detachment in Noumea, too. Before landing many LCU's, be sure to land this base force and port detachment...they are vital to building up Noumea. Also be sure to gGet engineers to Noumea ASAP and get working on the port.

Getting all the supply/fuel and LCU's I have at Noumea now has not been an easy feat. What I've been doing is to send to Noumea, about once a week or two, one large...and sometimes gigantic...transport or amphibious convoy. This convoy, which is well escorted and takes a very wandering route to reach Noumea....will contain supplies, tankers and land units. Initially, I had all convoys be amphibious convoys...as the port at Noumea wans't large enough. Due to all the naval support, unloading was very fast. I would also "peel off" the tankers from this task force once it reached Noumea and put them in a transport TF, which I then docked. Due to the initial small size of the port, I had to spend lots of time "cycling through" the ships...docking/undocking them as the ships unloaded.

Now that Noumea has a port size 4 (soon to be 5), I'm using transport TF's to Noumea almost exclusively. I've created a computer controlled taskforces for both cargo and fuel that are escorted. These task forces run between Los Angeles and Noumea, and use the way point system to take a meandering route to get there. These task forces are designed in size to be "just small enough" to be able to dock at Noumea's port.

Noumea serves as the "port" to supply Luganville and will serve as the hub for future bases in the area, too.

Suva/Pago Pago - I've set up small cargo TF's controlled by the computer, using waypoints, to run between the West Coast and these two ports. Initiallly I sent some tankers there and slowly offloaded fuel. But I don't have enough tankers to have regular supply drops to these islands. My unofficial goal is just to keep 30K fuel or so in each port.


Australia - Australia generates enough supply to meet it's own "defensive needs". Thus, it isn't nearly as critical to run supplies there as it was in the original WiTP. However, if you plan to use Australia for offensive operations, you DO need to run supplies here. Additionally, you need to run fuel here as well.

I don't have enough escort ships to run "computer controlled convoys" here yet. Instead, what I've been doing is to run large, escorted transport convoys that contain everything...land combat units, fuel, supply. My last convoy consisted of 5 land combat units, 6 tankers and 10 or so xAK's carrying supply. I run these large convoys to Sydney. These transport convoys are too large again for the port. So, once they reach Sydney, I cycle through the ships, undocking/docking them as needed. A bit cumbersome, but it gets everything unloaded quickly and, just as importantly, minimizes the number of convoys you need to run.

Sydney serves as the "hub" for supply and land combat reinforcements for Port Moresby. For this reason alone, you need lots of fuel in Sydney...as many ships will go through here. Half of the non-British tankers are probably being used to keep Sydney supplied with fuel.

Stop and Go Transports - This is a new creation I've started using for AE. In stock, the Allies never had to do this. But in AE, it's a handy way to deliver a large amount of goods to multiple ports while using few escorts. I've used this type of transport twice for air units. These transports consist of units that I want to drop off at multiple ports...such as Suva, then Noumea then Sydney. The transport will be very large. It will go to the first port and stop (and not unload). I'll then peel off the ships I want to unload, while the rest of the transport then moves on to the next port (where I'll peel off the ships I want to unload at that port). Once the transport TF unloads all ships, I repeat the process "going home."

Thus, for example...I had a huge convoy initially go to Suva. I peeled off the ships to unload and set the rest of the TF to Noumea. Once the TF reached Noumea, I peeled off the ships to unload, and sent the rest of the TF to unload at Sydney. Once the TF unloaded at Sydney, I sent it back to Noumea to pick up the ships that were dropped off. From there, it went back to Suva and picked up the ships previously dropped off before heading back to Los Angeles.

This is a good way to ship lots of stuff to multiple ports with limited escorts. It's drawback is that it can be kind of a pain to manage at times.

Perth - The best way to supply Perth is from Cape Town. I've run a few fuel and supply transports from Cape Town to Perth. I do this when I have "free supplies" and ships available...I don't use automated convoys for this, at least not yet.

Supply for Alaska - I use few ships for this. Right at the very beginning of the war, when I send up ground reinforcements to Dutch Harbor, I run extra supply ships there. This has allowed me to "forget" about Dutch Harbor for the past few months (it still has 35K supply and 40K fuel). I also immediately ran some transports up to Nome (which is so easy to forget about). Since then, all I do is run one computer controlled TF between Seattle and Anchorage. I also had to run supply TF's to some of the other scattered Alaskan/Canadian bases...but you don't need to automate it. These bases require very little supply...the load from a single xAKL will last months and months.

New Zealand - Similar to Australia, New Zealand is self -sufficient in supplies. But it does need fuel. I've sent two dedicated convoys carrying fuel (and some cargo) to Auckland. I run few operations out of New Zealand, so lots of fuel isn't needed. However, it's always a good idea to keep Auckland up around 50K fuel. If you plan to run more offensive operations from here, obviously more fuel and supplies will be needed.

India/Burma and British Forces - India generates the supplies it's needs for basic defensive needs. However, you still need to run supplies/fuel to Colombo. I run two automated convoys now between Abadan and Colombo and Bombay for fuel, and one automated convoy between Cape Town and Colombo for supplies. I have over 250K supplies in Colombo and 130K fuel...so no worries about shortages here. From Colombo, I'll run some tanker TF's down to Diamond Harbor to dump some fuel there, too.

Keep in mind that Colombo is rather vulnerable to an attack by the KB. For this reason, I've been basing most of my transports for India/Colombo in Abadan, Aden and Cape Town. I then run them down to India/Colombo to drop off land units, supplies and fuel as needed.
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