ORIGINAL: Anthropoid
Loss of blood and treasure makes it undeniable that something ain't right. Surrendering as a nation to another nation, and becoming subject to their will without ever having put up a fight seems unlikely to do anything except promote unrest and disapproval with either the ruling regime, the military command, or both.
Not if the current system reflected reality (which it doesn't) and people were able to see that surrendering was the easiest way out of a bad situation and that to continue to resist would only make things worse.
The reality is that the longer the country was able to resist the more war weary their opponents would get and the more likely a peace could be negotiated that both sides could live with.
Anyways, land experience from losing battles is already included.
The land experience you get on surrendering is meant to model military reforms that come about as the result of a lost war. I still contend that land experience gained as a result of surrender is the least substantial factor in the taking of quick surrenders.
It is a consolation prize and balance mechanism where a country suffering defeat becomes only slightly better able to stand up to its attackers over time. The main reasons I see people taking quick surrenders are to limit damage and gain the safety of the enforced peace to rebuild and increase their defenses. Those factors should be focused on more than land experience.
ORIGINAL: Anthropoid
One other issue here that hasn't been raised is that of the "surrender points" that get generated.
LOL.
OK. Actually it has been raised. By me. Repeatedly.
[>:]
The extremely low number of VPs awarded for a quick surrender is the MAIN reason why it is taken.