When will we see a new CC?

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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CSO_Talorgan
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RE: When will we see a new CC?

Post by CSO_Talorgan »

ORIGINAL: gunny

ORIGINAL: CSO_Talorgan
My context being to modernize close combat without it coming across as a TOW look alike. Morale is one positive attribute yes. I also add terrain effects on vehicles as another +1 for CC.

So, Squad Assault without the bugs?!

[:)]
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gunny
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RE: When will we see a new CC?

Post by gunny »

ORIGINAL: CSO_Talorgan

ORIGINAL: gunny

ORIGINAL: CSO_Talorgan
My context being to modernize close combat without it coming across as a TOW look alike. Morale is one positive attribute yes. I also add terrain effects on vehicles as another +1 for CC.

So, Squad Assault without the bugs?!

[:)]

Oh no. Keep it 2D. Platoon Michaels's picture with the top down view of the sherman is an awsome example of a future Close Combat look.
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CSO_Talorgan
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RE: When will we see a new CC?

Post by CSO_Talorgan »

ORIGINAL: gunny

Platoon Michaels's picture with the top down view of the sherman is an awsome example of a future Close Combat look.

Am inclined to agree, but the current graphics cover up a multitude of modders' sins and therefore, arguably, make modding easier.
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Southernland
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RE: When will we see a new CC?

Post by Southernland »

One of the biggest things a new generation CC could benefit from is a smaller scale coding framework.  Currently each 10x10px square is coded as a single element 5x5 would give a finer LOS.  When you code a map you can see how clunky the elements are compared to the graphics
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Tejszd
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RE: When will we see a new CC?

Post by Tejszd »

Changing the map scale for the graphic and elements would be better. That would also eliminate a problem that some have with the map (5 pixels per meter), men (12 pixels per meter) and vehicles (8 pixels per meter).

Note:
- some CC5 mods have vehicles at 10 or greater pixels per meter
- you can get/use smaller soldier graphics (7.7 or 9.5 pixels) so men are closer to the vehicle size http://closecombat.matrixgames.com/Long ... Dmods.html
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Platoon_Michael
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RE: When will we see a new CC?

Post by Platoon_Michael »

A smaller scale of images is just not a good thing, while I do appreciate the scale very much of the resized sprites, being 44 and having to wear glasses in order to see the very small type/images is horrible.
Not only that but it provides nothing in terms of eye candy.

While the close up shots I posted of COH are very nice and very pretty you can’t play the game like that.
It leaves an enormous amount of territory and action out of view and that just leads to too much confusion when you move from unit to unit during battle, especially when you add in having to pan the camera in order to correctly see what happening to the next unit you move to.

I remember when TT changed the scale for vehicles to better depict the sprite scale
The argument then was how it made all the hoses look to small.

But if you compare the vehicles of WAR to those from VetBoB side by side, the VetBoB vehicles look much better.

I think it would be very nice to see an increase in size for everything and also Southlands idea.
davidss
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RE: When will we see a new CC?

Post by davidss »

ORIGINAL: Southern_land

One of the biggest things a new generation CC could benefit from is a smaller scale coding framework.  Currently each 10x10px square is coded as a single element 5x5 would give a finer LOS.  When you code a map you can see how clunky the elements are compared to the graphics

if possible to have smaller squares for coding (as mentioned above) ... it may also help with vehicle pathing. Similar to pixels on a photo ... the smaller they are, the less jagged the diagonal edges are. CC vehicles may react better to a smoother change in elements ... ?
If nothing else though ... more detailed coding of buildings, etc, could be done.
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RE: When will we see a new CC?

Post by davidss »

edit
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warishere
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RE: When will we see a new CC?

Post by warishere »

Personally, I think CoH is a terrible game. I don't know why so many people play it. The only thing I like about it is how infantry will seek cover on their own. Other than that, its just a WWII arcade game and nothing more.
goodfoot
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RE: When will we see a new CC?

Post by goodfoot »

At the risk of saying something that a thousand other people have already said, I think the biggest change CC could make in another game is the overall scope. While fighting these singular campaigns is fun, I would love to fight the WHOLE European campaign in one game. Eastern front, western front, Operation Dragoon, Torch, Anzio, the works! Hmm I guess maybe the game would just be too gargantuan huh? But I think hardcore lovers of CC would like a comprehensive, drawn-out tactical slugfest with the Germans (of the Allies of course).
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CSO_Talorgan
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RE: When will we see a new CC?

Post by CSO_Talorgan »

ORIGINAL: goodfoot

I guess maybe the game would just be too gargantuan huh?

Yes

Don't get me wrong, I too worship at the alter of a better developed stratmap and more comprehensive campaigns, and I have no wish to dampen your enthusiasm, but refighting the whole of WW II in Close Combat would probably need more than one human lifetime.
ORIGINAL: goodfoot

But I think hardcore lovers of CC would like a comprehensive, drawn-out tactical slugfest with the Germans (of the Allies of course).

Yes

Somewhere between what we already have and the whole of WW II would do just nicely.

[:D]
goodfoot
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RE: When will we see a new CC?

Post by goodfoot »

Well, I hope something like that happens. I wish I'd just get the time and inclination to learn how to create a mod with new maps, etc and just put the whole thing together. Because the way I see it, the CC game engine, the various weapons, etc, are just fine with me. I wouldn't change a thing. I'd just like to add the additional maps, the time aspect, etc. and then just get to the game itself. I know this is a gross oversimplification but oh well, dare to dream...
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gunny
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RE: When will we see a new CC?

Post by gunny »

ORIGINAL: goodfoot

Well, I hope something like that happens. I wish I'd just get the time and inclination to learn how to create a mod with new maps, etc and just put the whole thing together. Because the way I see it, the CC game engine, the various weapons, etc, are just fine with me. I wouldn't change a thing. I'd just like to add the additional maps, the time aspect, etc. and then just get to the game itself. I know this is a gross oversimplification but oh well, dare to dream...

I respect that and hope you get more of what you like in the series considering its been here for 13 years already.

I just feel like somewhere along the line we missed out on an upgraded engine somewhere and went straight into Combat mission Panzer command virtual 3D land. Spoiled on eye candy and special FX, although I did return to CCTLD. I caught myself a few times operating the scroll wheel LOL trying to zoom in for a closer look.
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CSO_Talorgan
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RE: When will we see a new CC?

Post by CSO_Talorgan »

ORIGINAL: goodfoot

... dare to dream ...

Yes
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wodin
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RE: When will we see a new CC?

Post by wodin »

I love the CC series have all the originals bought at time of release.

The only other game Ive played that is RTS and as easy to play and feels right is the demo to Achtung Panzer Kharkov '43.

It comes out on Friday and at £12 for the download its well worth shelling out.

I cant handle any other RTS games except CC and this demo.
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LitFuel
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RE: When will we see a new CC?

Post by LitFuel »

I just would like a yes or no answer if a CC2 re-do is coming this year or not...it is my favorite of the bunch and the only one I was really looking to see again all polished up but of course it's the only one not out.
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wodin
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RE: When will we see a new CC?

Post by wodin »

CC2 was my favourite aswell. It was the first one I bought.
inquisiteur
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RE: When will we see a new CC?

Post by inquisiteur »

This serie is getting milked really hard by matrixgrames. I have bought about 4 CC games, and everytime its about revisiting the code of the game.

When I asked when graphics will be finally updated the answer is always the same: "That's the job of modders". Well, I don't know if anyone is noticing this, but the more we have re-heated versions of CC, the less people tend to bother themselves building mods.

this game has been released 6 months ago and I am stuck with the vanilla version where 6 soldiers per unit and horrible graphics, and its gonna be the same story for every next release.

I say matrixgames should hire a part time polyvalent 3d modeler/animator to make some decent 3 d graphics for buildings and soldiers, and the map should stay 2d but with a nice map instead of the VGA esque scenery we have on and on since 10 years. Or maybe not even 3d for units, but something like the first blitzkrieg game (I am speakinhg about the sprites only), just better sprites. Some tanks look more like a patchwork of pixels than anything else.

The only minor noticable change in the map was in cross Iron, but at my dismay this progress stopped right away with the next releases.

New = new graphics + a game we don't have to install a mod to enjoy it. The gameplay is almost perfect, what we need is NEW stuff on every aspect of the game (New campaign style, mutliplayer with more than 2 sides, game interface improvement (visually and ergonomy), etc...)
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CSO_Talorgan
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RE: When will we see a new CC?

Post by CSO_Talorgan »

ORIGINAL: inquisiteur

This serie is getting milked really hard by matrixgrames.

Hmmm. Don't you mean Destineer? Matrix are just publishers doing their job.
its about revisiting the code of the game.

... so that CC VI is perfect
polyvalent 3d modeler/animator to make some decent 3 d graphics for buildings and soldiers, and the map should stay 2d

Out of interest, have you tried this?

Finding the perfect terrain manager is like looking for the holy grail.
The gameplay is almost perfect, what we need is NEW stuff on every aspect of the game (New campaign style, mutliplayer with more than 2 sides, game interface improvement

Have faith!

:)
Bevington
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RE: When will we see a new CC?

Post by Bevington »

Does anyone know if there is definite plans to remake Close Combat: A Bridge Too Far?
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