LOL, I remember those cassette days. I had Telengard on cassete, it took 15 minutes to load and you couldn't tell if it loaded succesfully untill it had all loaded, add to that it usually took 2 or 3 tries before it would load successfully. This was considered normal, hehehe. We've come a long way baby...
I usually forget in the heat of the moment to save, so I'm really glad for the autosave. As for crashes, I designed my system with stabilty in mind. I rarely have problems, even with reportedly buggy games.
" If it be now, tis not to come: if it be not to come, it will be now; if it be not now, yet it will come: the readiness is all"
I played for about 4 hours straight without bothering to write an AAR as I am trying to learn. I did get another CTD.
CTDs don't bother me if they are infrequent. The most likely culprit is the old soundcard I have (Turtle Beach Daytona). Other games have unexplained crashes too, so it doens't bother me.
Curious, however, if anyone else has gotton one CTD at all?
Curious, however, if anyone else has gotton one CTD at all?
Well I was in development for Uv since September last year. From there on I had a running version of the game but only had one CTD and that was a known bug (or at least we figured it out in about a few minutes) with a wrong coded graphic. No CTD since, even with running Photoshop and a few other graphic apps in the background. I´m really amazed you had allready two CTD´s.
On the plane alltitueds. Erik, what I wanted to say is that I had the feeling that more planes come through and actually fight their targets when the alltitude is low. Especially for Torpedo Bombers. I think I had set it to 300 or so. But might be a subjective feeling too