The bug with setting for no replacements

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: The bug with setting for no replacements

Post by BigJ62 »

Bingo, it has to do with toe not matching unit devices, when you start a game with replacements off the toe is also set to replacements off and thus the toe devices never upgrade and no way to turn back on.

ORIGINAL: USS America

ORIGINAL: castor troy

ORIGINAL: crsutton





Well the deal is that if you start the game with replacements off as the default, some units will not take replacements no matter how you set them later. It is quite a problem.



what?? [X(]

I believe the current problem is that starting with all replacements off, any unit that upgrades it's TOE and has newer versions of squads/weapons/guns/AFV's, etc, after the upgrade, the upgraded item does not draw replacements.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: The bug with setting for no replacements

Post by witpqs »

ORIGINAL: BigJ62

Bingo, it has to do with toe not matching unit devices, when you start a game with replacements off the toe is also set to replacements off and thus the toe devices never upgrade and no way to turn back on.

Ah - so the fix (when available) will apply to all currently troubled LCU's?
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: The bug with setting for no replacements

Post by Admiral Scott »

Wow, I did not know about this bug.
Well that explains why my units arent recieving replacements.

Is this fixed in patch 3, and will we need a restart for it to take effect?
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: The bug with setting for no replacements

Post by BigJ62 »

fixed in patch 3 and no restart.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
User avatar
Admiral Scott
Posts: 707
Joined: Mon Jan 08, 2001 10:00 am
Location: Syracuse, NY USA

RE: The bug with setting for no replacements

Post by Admiral Scott »

Thanks Jim
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: The bug with setting for no replacements

Post by Bullwinkle58 »

ORIGINAL: USS America

Check to see if any of the devices in the 2nd Div have upgraded, and are the one's not drawing replacements now.

Every device except infantry squads is at 100%. They should be drawing USMC 1943 squads, but aren't. As you say, the regiment components, and the combined division when it got mauled, were full of USMC 1942 infantry squads. It looks like it drew the 8 1942 squads, I went into 1943, the TOE upgraded to 1943 and stopped drawing. The TOE lines in the unit screen say it knows it should be drawing 1943 squads, which are in the pool, but it isn't doing so.

Edit after reading BigJ62's posts: this is what I'm seeing. Glad to know it will be fixed.
The Moose
User avatar
jb123
Posts: 276
Joined: Wed Aug 05, 2009 10:49 pm

RE: The bug with setting for no replacements

Post by jb123 »

I'm having the same problem with units that upgrade, the upgraded device doesn't draw replacements. Big problem for a number of base forces, armored units and such. Also, the 2MarDiv is screwy. 2nd Marines (my alma mater by the way, I love Col Shoup as a historical figure, but I am quite angry the devs gave us fifty experience and a bunch of loopy desk jockeys who won't keep the admin squared away!) starts with 45 USMC squads and 75 support I think the rest of the devices are more or less filled out. It is now mid april 42 in my AI game, I've had replacements on since the beginning of the game. The USMC squads filled out but they haven't drawn a single support squad. Not a big deal but hugely annoying.

The biggest problem are units which have been split and then recombined. Including all the small RAN BFs in Oz. This has also affected units split once the game started. I shipped my Addu BF to Port Blair. It was split up aboard ships. When it recombined the TOE slots were all shuffled around. Observation squad slot occupied the support slot and vice versa, so now I have a unit with 35 ob squads and it won't draw more support.

The TOE upgrade feature is not working. I have numerous units with serious problems. Some of it may be because of oversights in the editor. Like a number of base forces will never draw radars because they observation squads which don't upgrade.

The biggest problem is you just don't know which units will behave and which won't. I was super irritated to ship a bunch of BFs out only to find they would not get radar until 1945. Also a pain when you have units slated for an assault, planning at 100%, but the pouges won't get their paperwork in order.
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: The bug with setting for no replacements

Post by USSAmerica »

ORIGINAL: jb123

I shipped my Addu BF to Port Blair. It was split up aboard ships. When it recombined the TOE slots were all shuffled around. Observation squad slot occupied the support slot and vice versa, so now I have a unit with 35 ob squads and it won't draw more support.

jb, this sounds like a different problem. You should probably start a new thread here in the Tech Support forum and attach a save file, preferably a save before and after recombining.

You mentioned possible editor oversights. Is this from a scenario that you edited?
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
jb123
Posts: 276
Joined: Wed Aug 05, 2009 10:49 pm

RE: The bug with setting for no replacements

Post by jb123 »

I already posted most of these in tech support, I was just adding to the different TOE problems I found in the game. The radars not being able to upgrade are an oversight if I understood the response to my tech support posting correctly. I guess some units, like the SwPac USAAF BFs at sea on day one and a bunch of USN BF never get radar unless the observor squads "die out". While other BFs with observers will upgrade the observers to radar, these particular BFs do not. Those USAAF BF also never seem to fill out. They have regular support in both the support and motor support slots, they won't fill out to TOE strength. I've also posted saves re the addu BF and the Oz BFs that are split up on day one. their TOE slots are weird, and they don't draw replacements. I could make something of a list of units I've had TOE problems with. It's not comprehensive. I've also noticed strangeness with some chinese BFs

All of the evacuated asiatic fleet BFs.
All of the Australian and Indian BFs that are split up at the beginning of the game and I later recombine.
The Indian Armored brigades don't draw tanks after a device upgrades.
The Australian armored units don't draw reinforcements after their TOE upgrade. Some never upgrade.
The British 7th Armored Division
The USN BFs that start at NoPac and Hawaii never draw radar
The USAAF BFs enroute to OZ on Dec 7th
And, the 2MarDiv, 2nd Marines
User avatar
pompack
Posts: 2585
Joined: Sun Feb 08, 2004 1:44 am
Location: University Park, Texas

RE: The bug with setting for no replacements

Post by pompack »

ORIGINAL: witpqs

ORIGINAL: Twotribes

ORIGINAL: pompack



[&:] Not sure I understand

two clicks and it's undone. If you are using Historical start you get a few replacements and then it stops. If you are using non-Historical start, there is no effect whatsoever. What am I missing?

EDIT: Well, for ground units. To turn off air unit replacements takes four more clicks and two strokes of the escape key
Explain how as the allies I can use 2 clicks to turn off ALL replacements to all land, air units and HQs. Please.

Type 'g' to open up the display of all ground units. Click on the appropriate button at the bottom.

I stand corrected. Witpqs has the more efficient method[&o]. You can turn all replacements off with two clicks.

K1: hit G
C1: Click Off
K2: hit A
C2: click No Replacements for Groups on this List

Total: two keystrokes and two mouseclicks to turn all land and air replacements off.
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: The bug with setting for no replacements

Post by BigJ62 »

I put some code in to help with this problem where devices have to die off before you can upgrade.

Didn't see a save or post where unit is not getting support and motor support.

ORIGINAL: jb123

I already posted most of these in tech support, I was just adding to the different TOE problems I found in the game. The radars not being able to upgrade are an oversight if I understood the response to my tech support posting correctly. I guess some units, like the SwPac USAAF BFs at sea on day one and a bunch of USN BF never get radar unless the observor squads "die out". While other BFs with observers will upgrade the observers to radar, these particular BFs do not. Those USAAF BF also never seem to fill out. They have regular support in both the support and motor support slots, they won't fill out to TOE strength. I've also posted saves re the addu BF and the Oz BFs that are split up on day one. their TOE slots are weird, and they don't draw replacements. I could make something of a list of units I've had TOE problems with. It's not comprehensive. I've also noticed strangeness with some chinese BFs

All of the evacuated asiatic fleet BFs.
All of the Australian and Indian BFs that are split up at the beginning of the game and I later recombine.
The Indian Armored brigades don't draw tanks after a device upgrades.
The Australian armored units don't draw reinforcements after their TOE upgrade. Some never upgrade.
The British 7th Armored Division
The USN BFs that start at NoPac and Hawaii never draw radar
The USAAF BFs enroute to OZ on Dec 7th
And, the 2MarDiv, 2nd Marines
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
User avatar
jb123
Posts: 276
Joined: Wed Aug 05, 2009 10:49 pm

RE: The bug with setting for no replacements

Post by jb123 »

I currently have the 115th (I think) USAAF BF at christmas island. I decided to send it to johnson since it's not filling out and won't count too much against stacking limits. Both support sections are occupied by ordinary support when one should be mot sup. Also, the slot currently with 15 support hasn't drawn support since the beginning of the game. It's the same issue with it's sister unit, currently at portland roads.

2nd marines (at Auckland) has 75 support squads and hasn't drawn a single support squad since the start of the campaign, despite the rest of the unit being filled.

7th armored is at pegu with 92 tanks in it's first TOE slot when it's limit is 52. One turn all the tanks in the bottom slot jumped to the top slot. I posted the turns in which this happened in my tech support posts about TOE problems at Rangoon.

All of the recombined BF indian, brit and oz BFs. Check out addu RN at Port Blair, 1st West Coast at Cochin, and the RANs at Deby and Port Hedland. These haven't drawn devices since being recombined.

I posted a bunch of these concerns in the main forum asking if others encountered them but didn't get much response. I changed minor things in the database, none of them TOE related.

Let me know if these problems are already being addressed and I'll sit back and wait for the next path. Other than these hiccups, the game is great, a huge leap in immersion since WIPT
Attachments
wpae112.zip
(2.69 MiB) Downloaded 3 times
Post Reply

Return to “Tech Support”