ORIGINAL: viberpol
ORIGINAL: castor troy
that´s funny and nothing else because with the given routines or stats (decide yourselve what´s wrong) the Japanese fighters like the Oscar for example works best at 38.000ft and that´s just plain... wrong. And I seriously doubt that anyone here thinks that an aircraft like the Oscar should perform best when being sent in to fight at 38.000ft.
Funny, I have never tried it in our (vs Ross) PBEM, just because I thought Oscar has marvellous mvr rating at altitude set at 9500 feet. [;)]
So as you see, I can't really say from experience which altitude is better. There's just too many factors in play.
What I am just saying is that IMHO high altitude sweeps should miss the enemy if the gap is way too large.
I thought AE works this was? At least TheElf said it works.
If it does not, it's bad.
well, it does not work in the AE version I got to download. Perhaps it does in a special developer´s edition, not in mine though or perhaps I just have not had the one out of four thousand case when a sweep missed the Cap or Cap missed the bombers. Perhaps I should just delete all radar and sound detectors, I don´t know, have never seen it. What I always see is that the bounce is the major factor in fighter vs. fighter the rest is at best secondary. So if Oscars (or even better Tojos like in your examples) bounce Lightnings (that has a 90mph advantage over the Oscar) then it´s mostly a disaster for the Lightnings (or any other ac). And it doesn´t take much to put this together to figure that you should go higher - your opponent goes higher too - you go higher again - etc. etc. you then meet the Oscars and Tojos just below 40k. And I don´t blame anyone to using them that way, would it have been the best way to go in real life they would have done it too. Problem though is that Japanese fighters definetely NOT worked best just below 40.000 feet, I guess this is something we all agree about.