"Pre-release psychology"

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
drillerman
Posts: 467
Joined: Thu Feb 11, 2010 6:59 pm
Location: Blighty

RE: "Pre-release psychology"

Post by drillerman »

Chill out man, it's only a game![8D]
Huh?
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: "Pre-release psychology"

Post by Shark7 »

ORIGINAL: Erik Rutins

Pretty much the usual mix of replies. If you are wondering why this thread exists, then it is not meant for you. There are many folks who develop doubts before release because they don't know what to expect from the pre or post-release process. That's who this thread was aimed at and I posted it because I saw an increase in such doubts in the last few days, which is pretty typical for a pre-release period (hence the title).

As far as why post it now, well the game just went gold and this announcement preceded that one by only a short time.

Personally, I'll form an opinion if I think it's 'worth a try' pre-release, but reserve my judgement of the game itself until after I have played it. There are many, many games out there that never even make it to the 'worth a try' point; a game really has to stand out in in previews to get me to commit to trying it.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Gargantou
Posts: 205
Joined: Sat Apr 28, 2007 7:13 am

RE: "Pre-release psychology"

Post by Gargantou »

ORIGINAL: wodin

moan moan and more moan....just wait for the game and play the damn thing...remember though..its just a game...
And here I was thinking it was a simulation with 'real people' hooked up to it like the Matrix and stuff! Boy was I off![:(]
User avatar
Erik Rutins
Posts: 39650
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: "Pre-release psychology"

Post by Erik Rutins »

One more quick bit of advice for those of you that are more turn-based in your preference - start playing on 0.5x or even 0.25x speed. I think you'll find things move at a slow enough pace that you have plenty of time to look around. Remember to pause when you need to and set up your options early on for automation and auto-pause to exactly how you want them. I think you'll find those steps will help you get up to speed and enjoy the game more.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Darthcaboose
Posts: 31
Joined: Mon Mar 22, 2010 4:22 pm

RE: "Pre-release psychology"

Post by Darthcaboose »

ORIGINAL: Erik Rutins

One more quick bit of advice for those of you that are more turn-based in your preference - start playing on 0.5x or even 0.25x speed. I think you'll find things move at a slow enough pace that you have plenty of time to look around. Remember to pause when you need to and set up your options early on for automation and auto-pause to exactly how you want them. I think you'll find those steps will help you get up to speed and enjoy the game more.

Wait wait... You didn't post that just to preempt the post-release psychology issues related to the "This game sucks" mentality, did you?

Relax! Don't worry too much about it! At this point, it's for the best to wait and hear about what we the gamers (and customers), will feel about Distant Worlds when it comes out. For my part, at least, I'll post any odd artifacts of the game that I would've noticed through my attempts at having fun with this great looking game!

If Distant Worlds comes out to be as fantastic and impressive as I think it will be, then the community and the rest of the gaming world as a whole will take notice. As DW is compared to the MoO3 that never was and the true 4x game that Sins Of a Solar Empire was too light on, it will get some sort of good exposure at some point.

To use an example that most here would cringe at, Sins of a Solar Empire was not heavily marketed and predominantly started as an online-only venture. Though they did expand to the brick-and-mortar retail market, the game did very well thanks to its excellent reviews. In a similar vein, if DW comes out to be as polished and in-depth as I think it looks from all the videos, screenshots and AARs, then it'll be on the top of the charts!
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: "Pre-release psychology"

Post by wodin »

ORIGINAL: Gargantou

ORIGINAL: wodin

moan moan and more moan....just wait for the game and play the damn thing...remember though..its just a game...
And here I was thinking it was a simulation with 'real people' hooked up to it like the Matrix and stuff! Boy was I off![:(]

who said it isnt....Im a firm believer that Matrix called themselves Matrix for a reason...
User avatar
JosEPhII
Posts: 173
Joined: Sun Jan 17, 2010 7:47 pm
Location: Cornfields of Western IL. USA

RE: "Pre-release psychology"

Post by JosEPhII »

ORIGINAL: Erik Rutins

One more quick bit of advice for those of you that are more turn-based in your preference - start playing on 0.5x or even 0.25x speed. I think you'll find things move at a slow enough pace that you have plenty of time to look around. Remember to pause when you need to and set up your options early on for automation and auto-pause to exactly how you want them. I think you'll find those steps will help you get up to speed and enjoy the game more.

Glad you posted this Erik!

This is a vital tidbit for a long time TBS'er. Thank you.

JosEPh [:)]
"old and slow.....Watch out!"
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: "Pre-release psychology"

Post by lancer »

Goodaye Eric,

You need to sign up for the Middle-East peace talks. You'd do well.

You mentioned that Matrix and Codeforce have been collaborating on DW for quite a while. Are you able to mention something about Codeforce?

Eg.
I take it that this is their first game?
Have they developed other software previously?
Is Codeforce Elliot plus contractors?

I realise that answering the above may prejudice other people's thinking but it shouldn't as in gaming, like many other fields of endeavour, the really innovative breathrough efforts rarely come from the big established players. It's the small, hungry, non-mainstream, outfits that often break the mould.

Either way it would be nice to have some background on the company/man behind the game.

Cheers,
Lancer
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: "Pre-release psychology"

Post by wodin »

I found setting the right auto pause functions on Achtung Panzer really helped me with the realtime aspect...there was alot of options on when to pause aswell.

Shame Matrix Games declined to publish Achtung Panzer....bad move I reckon...letting it go to Paradox..

martok
Posts: 845
Joined: Mon Aug 30, 2004 1:44 am

RE: "Pre-release psychology"

Post by martok »

ORIGINAL: Erik Rutins

One more quick bit of advice for those of you that are more turn-based in your preference - start playing on 0.5x or even 0.25x speed. I think you'll find things move at a slow enough pace that you have plenty of time to look around. Remember to pause when you need to and set up your options early on for automation and auto-pause to exactly how you want them. I think you'll find those steps will help you get up to speed and enjoy the game more.

Heh. As a long-time TBS player, I was going to go with the slowest speed anyway. Some of us are just pokey.... [:'(]

"Evil is easy, and has infinite forms." -- Pascal

User avatar
Gargantou
Posts: 205
Joined: Sat Apr 28, 2007 7:13 am

RE: "Pre-release psychology"

Post by Gargantou »

ORIGINAL: wodin

I found setting the right auto pause functions on Achtung Panzer really helped me with the realtime aspect...there was alot of options on when to pause aswell.

Shame Matrix Games declined to publish Achtung Panzer....bad move I reckon...letting it go to Paradox..

Err, do you have a source that Matrix was ever offered to publish Achtung Panzer?

I'd say it makes sense they went through Paradox, given that Paradox's online store has been a main retailer for their previous titles.

Anyway, just wondering if you had any source that Graviteam approached Matrix before Paradox, or if that's just an assumption on your part.[:)]

Anyway yes, autopause is vital in a real-time game on this scale, so thank heavens it's in the game!
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: "Pre-release psychology"

Post by wodin »

Yes I do...have a source that is
User avatar
Gargantou
Posts: 205
Joined: Sat Apr 28, 2007 7:13 am

RE: "Pre-release psychology"

Post by Gargantou »

Why not share it then? Heh.

I guess I could always ask the developers of Graviteam who hang out at Paradox's forums and see what they have to say otherwise.
Post Reply

Return to “Distant Worlds 1 Series”