Its the Ecomony.

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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PDiFolco
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RE: Its the Ecomony.

Post by PDiFolco »

Well, I think the game would need one more "tutorial", more interactive, to help a beginner setting things correctly for expansion. The current tutorials are more like "on screen manuals", and don't show how developing works in situ, only describes UI and main concepts.
That may be why unsuspecting players play "as usual" and build like mad colonies, construction  ships etc, then get broke. And it's even more true with the AI suggesting many builds imho (it wants to have 20+ mil ships to escort less than that civilian ships it seems...).

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Xmudder
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RE: Its the Ecomony.

Post by Xmudder »

ORIGINAL: theonlystd

la sigh.

I thought i had figured out the problem with my running in the red.. So i made sure to go after luxury resources.. I have 8 or 9.. And things were going fine for awhile..

But now my capital has no luxury resouces besides the one it produces even tho i have sources on 8 others.. So its devlopment is dropping like a rock and im on the way to being broke again..  I havnt really over expanded .. Couple of the Ai have double the amount of colonies i have and the rest are right around me....

Bleh

Good game, but my homeworld just crashed and I went into the red. No new colonies, just a few new free trade agreements. Can any of you verify you crash when you meet a few new empires and start trading with them?
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Jim D Burns
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RE: Its the Ecomony.

Post by Jim D Burns »

ORIGINAL: Xmudder
Can any of you verify you crash when you meet a few new empires and start trading with them?

Aha, this also points to another possible explanation for the sudden economy crashes we are seeing. This is another one to look at Erik.

It’s possible that minor power traders and major power traders are buying up all the critical luxuries needed for development. Once players explore and start finding the trade partners, then they send a ton of neutral freighters to your bases all at once and bam you’re suddenly out of critical items and your development levels crash.

Perhaps a fixed limit to disallow any trading of a luxury commodity unless x number of spares are in stock at a planet would help? X could be a number equal to two months demands for that particular planet perhaps, thus guaranteeing your planet has enough for its own usage and some to trade to empire ships before being allowed to trade with non-empire ships.

Jim
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Webbco
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RE: Its the Ecomony.

Post by Webbco »

Just to let you know, I haven't met any other races yet so this isn't whats causing my problem. For me, I believe it's the luxury goods transportation issue that was talked about. I'm going to try a few things to see if it makes a difference.
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Webbco
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RE: Its the Ecomony.

Post by Webbco »

ORIGINAL: PDiFolco

Well, I think the game would need one more "tutorial", more interactive, to help a beginner setting things correctly for expansion. The current tutorials are more like "on screen manuals", and don't show how developing works in situ, only describes UI and main concepts.
That may be why unsuspecting players play "as usual" and build like mad colonies, construction  ships etc, then get broke. And it's even more true with the AI suggesting many builds imho (it wants to have 20+ mil ships to escort less than that civilian ships it seems...).


This would be massively helpful to me [&o]
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

ORIGINAL: Hyfrydle
The only problem was the other empires had not had this problem and where much bigger so I thought things would not go well. Again I left it on max speed and the recovery continued and the income increased to +72,000 and on checking the graphs our empire was slowly creeping up the scales.

Yes, it is entirely a recoverable situation, but with no changes it takes a while and I think most players will give up before it recovers.
Erik Rutins
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

ORIGINAL: theonlystd
I thought i had figured out the problem with my running in the red.. So i made sure to go after luxury resources.. I have 8 or 9.. And things were going fine for awhile..

But now my capital has no luxury resouces besides the one it produces even tho i have sources on 8 others.. So its devlopment is dropping like a rock and im on the way to being broke again..  I havnt really over expanded .. Couple of the Ai have double the amount of colonies i have and the rest are right around me....

Can you upload a save of this situation if you have it? I'd like to take a look at that one as well.
Erik Rutins
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

ORIGINAL: Xmudder
Good game, but my homeworld just crashed and I went into the red. No new colonies, just a few new free trade agreements. Can any of you verify you crash when you meet a few new empires and start trading with them?

Please upload another save of when this happened and we will take a look. We are prioritizing investigating and fixing any economy issues.
Erik Rutins
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

ORIGINAL: Jim D Burns
Aha, this also points to another possible explanation for the sudden economy crashes we are seeing. This is another one to look at Erik.

It’s possible that minor power traders and major power traders are buying up all the critical luxuries needed for development. Once players explore and start finding the trade partners, then they send a ton of neutral freighters to your bases all at once and bam you’re suddenly out of critical items and your development levels crash.

Perhaps a fixed limit to disallow any trading of a luxury commodity unless x number of spares are in stock at a planet would help? X could be a number equal to two months demands for that particular planet perhaps, thus guaranteeing your planet has enough for its own usage and some to trade to empire ships before being allowed to trade with non-empire ships.

I think some kind of luxury resource shortage is involved, there could be multiple causes, but in my experience I have not seen an economic crash caused by free trade agreements. To the contrary, those generally help. But we'll look at every save to make sure we understand what's been going on here and we'll get it tweaked ASAP.
Erik Rutins
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

Hi guys,

Good news, we think we've got most of the crash issues and the economy issue figured out, we'll be testing an update internally tomorrow. I'll keep you posted and if it looks good we'll get it out to you ASAP.

Regards,

- Erik
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Webbco
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RE: Its the Ecomony.

Post by Webbco »

Erik, are you and the team machines?? I'm impressed with your huge efforts post release!
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

No, but we all really want to do the best we can to make DW a success and there were a few more rough edges than we expected, which equals lots of work and not much sleep until we figure out and fix those issues. We'll get back to a more normal pace when the critical issues are resolved, which should be very soon now.
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Kumppi
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RE: Its the Ecomony.

Post by Kumppi »

Here is my experiences about the economy. I tested it out by not buying any new ships and not colonizing at all. Put all the ships under my control. I only had my starting colony. First things went smoothly and I quickly got my income above 200k then my profits crashed and I started to lose money.

OK no problem I knew what the situation was. I was not supplying enough luxury goods. No problem. I then started to investigate what luxury goods I needed. I then discovered that one of those items was this liquid called wino...hmmm well wino something [:)]. Odd thing was that one of my mining stations in another system had a butt load of it. Over 4k, but there it sat. No freighters ever left my colony to ANY of my mining stations to collect anything.

Does the rsvd column next to the amount column in the colony cargo tab mean how much that particular item it wants to store?

It seems that leaving the AI to decide what ships to build is suicidal to your economy. Also if you leave your construction ship in AI control it will build mining stations where ever it can. Also kinda suicidal.

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Webbco
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RE: Its the Ecomony.

Post by Webbco »

Once again, thank you. I'm sorry it hasn't been a smooth ride for you guys but I think I speak on behalf of everyone when I say that we all appreciate the support of this game. I believe the effort will be worth it [;)]
Xmudder
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RE: Its the Ecomony.

Post by Xmudder »

ORIGINAL: Erik Rutins

ORIGINAL: Xmudder
Good game, but my homeworld just crashed and I went into the red. No new colonies, just a few new free trade agreements. Can any of you verify you crash when you meet a few new empires and start trading with them?

Please upload another save of when this happened and we will take a look. We are prioritizing investigating and fixing any economy issues.

crash.dwg uploading now. Didn't mean to say it was the free trade that did it, more that I quickly encountered 3-4 new races in a short period of time and started trading with them.
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

Thanks, please remember to name the save files per the instructions so we know what each one references. I'll rename this one.
Erik Rutins
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Xmudder
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RE: Its the Ecomony.

Post by Xmudder »

ORIGINAL: Erik Rutins

Thanks, please remember to name the save files per the instructions so we know what each one references. I'll rename this one.
oops, it's early.

For some reason my capital is no longer ordering luxury goods (none listed as reserved in colony manager), and is sitting at 34% development a few minutes later. One of my colony worlds, by contract, has a bunch of luxury goods and surpassed my homeworld on the profitability list as a result.

edit: I neglected to turn off agents and ground forces in the ai tab in this game :(

Second, I noticed far fewer freighters playing the space lanes near my core worlds. I wonder where they all went. That may be one reason removing mining stations improved things - fewer places to go to harvest stuff.
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Webbco
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RE: Its the Ecomony.

Post by Webbco »

Could I clarify what the difference is between "Amt" and "Rsvd" commodities in the colonies window?
Xmudder
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RE: Its the Ecomony.

Post by Xmudder »

ORIGINAL: Webbco

Could I clarify what the difference is between "Amt" and "Rsvd" commodities in the colonies window?

amount on hand and amount on order I believe.
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incbob
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RE: Its the Ecomony.

Post by incbob »

Wow that is fast. Kudos
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