ORIGINAL: JudgeDredd
And by the way, for the record, I love the AOs and the Mystery Variants and it was the sole thing that got me to buy Kharkov and why I came to love the system. When Kharkov was released, I wasn't buying and paying that money for one scenario. When I read about AOs and Mystery Variants, I realised 1 scenario turned into 1 scenario with many variations. I was sold once I tried them out.
I too get frustrated when I see some units passing by my forces and I can't move to intercept with my stronger, punchier units...but I just relax and take it as granted that tha's the way it was...they are being ordered not to move as they have more pressing objectives. It's not their area, and not their field and to leave alone - other units will have to deal with the incursion. That's the way I play them.
By the way, fired AtD2 up last night and was in awe at the size. Confused why I paid so much for Kharkov only to pay less for an addon which is bigger than the original game...that's never happened before [:D]
Yeah, I have no problems when units are just out of reach of my AO, which you can put down to your orders. It's simply when you realise that your opponent has deliberately put them there because he knows the extent of your AOs which is what I'm complaining about.
And your point about "how can your opponent know where your AOs are with 10 mystery variants" brings me back to my original point: he can be reasonably sure where they are because there is such little variation in the mystery variants. This is the whole issue: each mystery variant needs more 'variation'. Most of them change the AOs very little, at least one of them doesnt change them at all!!
Of course we'd all like new scenarios, but for me this feature needs a little more tweaking for it to deliver everything it was desinged to deliver.