Sweep vs Escorts

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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castor troy
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RE: Sweep vs Escorts

Post by castor troy »

ORIGINAL: Nemo121

You know, interestingly enough in March 1942 the last time the Japanese tried to sweep me at Ponape they lost 14 Zeroes in return for 1 P-40B. So, that's a 14:1 exchange rate in favour of the CAP side ( vs the sweeping side ). In addition these kills were scored by P40Bs and P39s and P400s in the main. Each plane type got about 4 kills while a squadron of P38s got 2 kills. Oh and before anyone wonders about 2/3rds of my fighters were in at a lower altitude than the Zeroes. So altitude wasn't the cause.

So, it wasn't as though I had a host of ueber-planes doing all the killing.

It is statistically impossible that I can randomly get such different results consistently vs enemy sweeps unless I'm actually doing something differently and the results aren't random but merely a result of better strategic, operational and tactical employment.


In March 1942 Zeroes and Oscars no longer sweep my airbases as, when they do, they go down fairly easily. I'm managing an averaging of about 3 to 1 exchange rate in favour of P40Es on CAP vs sweeping Zeroes and Oscars.



As to why escorts do so poorly vs sweep... You should think of escort as an order to "close escort" bombers... In real life this DID make fighters terribly vulnerable just as it does in-game. There is no middle-ground of "high escort" in-game so you need to compensate by sweeping for several days before sending the bombers in. Once you do that you can achieve the results and exchange rates you want. People seem to choose not to do this and then act as though there's no solution possible. The reality, however, is that they simply chose not to enact the correct solution.

LoBaron's sweep co-ordination is another solution but I'm a bit more conservative in my play style and prefer to sweep on days preceding the raid.


I can counter this example with that example:

190 Allied fighters of different types on Cap (all skill 70) being swept by 25 Oscar II at their ceiling (higher than all Allied fighters could go), result was the endless DIVE and 20 Allied fighters shot down for not a single Oscar downed or damaged. It sure is a realistic example. Especially when the next encounter then are 100 remaining Allied fighters being kept away from 80 bombers by 20 Tojos. Mhm. I´ve never argued about the sweep as I can´t see that much bonus from it, I´m only arguing about the dive, which in many, many, many instances is a never ending dive and not the "it´s just for a short period where you take out three enemy fighters" argument by a dev and some supporters that (quote) haven´t fired up the game for a long time.

What the supporters of "it´s all right" seem to miss is that we "it isn´t all right sayers" aren´t that ignorant to haven´t tried all suggestions on the forums an uncountable number of times probably but came to the conclusion that it just isn´t working. Heck, even a dev looked at my PBEM (thanks to him) to make out a reason for non coordination and couldn´t find one other than the assumption that perhaps it would work to set all squadrons to the appropriate HQ. Tried, failed. Same goes for layered Cap different ac types, having Martians fly my fighters, etc. Tried, failed. Conclusion, go higher than your enemy and get the dive. You either shred your enemy or if he´s got superior ac / pilots than at least you won´t get shred if you dive him. And I can only repeat myself, the air teamleader always asked for evidence, there is enough evidence in the AAR section, I´m always asking for evidence by the "it´s alright sayers" that claim to get coordination in 95% of the time and have the dive end after the enemy loses a couple of fighters. Or that the people saying the dive doesn´t matter could at some point perhaps just do an combat report AAR repeatably showing they don´t suffer at 10-25k ft when the enemy is coming in constantly at 38k ft. That would be cool. Where is the evidence for it? I couldn´t find it, not even in dev´s AARs that show the same slaughters for the same reasons. I find that funny though, same as the pre Cap flak discussion and it´s result. Repeat mode, but nevertheless putting a smile on my face.

I guess nearly noone is doubting how it worked in real life, the problem is that the "it works sayers" are talking about real life and the "it doesn´t work sayers" are talking about the game. And it definetely is not working like real life in the game at all. No chance and only evidence for it doesn´t work in the AAR section. Of course someone could start a fairy tale AAR saying "my fighters have been dived on for 12 months now but I shot down 10 times more enemies (in my PBEM) than I lost my fighters, the dive doesn´t matter". But like the "it work sayers" always note, without the detailed combat report, you haven´t got evidence for anything.
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LoBaron
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RE: Sweep vs Escorts

Post by LoBaron »

ORIGINAL: EUBanana
Just... reduce the casualties caused by high altitude flying? It's been done to artillery. It's been done to ships. Why not bounces?
Why not just... tone it done? Like artillery. Like ships. Why do you need to bring up straw men that are not advocated? Plenty of things have been found to be overpowered and needed toning down. "Reduced tempo" is practically AE's guiding slogan.

Same deal. Really, nothing radical is being proposed.
Well, you know, simply reducing casualties would suit me. It has been done all over the engine compared to the old WITP days.

Interesting that you come up with exactly a solution you deem as not radical without spending a minute (at least I needed that long) to think of a couple of implications of your proposal.

Let me help:

- how are you gonna implement this? Because the incoming alt is 30k does not mean that the kill happens at 30k. It happens where the planes meet.
So you are confusing high alt flying with high alt killing.

- tone down A2A losses in general (by any method, there are a couple) won´t change the balance of escort/CAP/sweep system (Nikademous tries this currently, I am
very interested to see how it works out). So sweep still remains on top.

You want a couple of related game functions that will be affected by this change?
Relative AC performance/balance, ability to engage heavy bombers for the Japanes, pilot EXP gain by A2A, pilot training system as compared to combat experience gain, Japanese
industrial output (less fighters die, more fighters available), Japanese overall survival changes of Experten pilots, carrier battles, possible variing impact of exp/air/def skill.

If I sit down and think a bit harder (as I am sure the devs did) I will probably come up with a couple of more impacts and would split some of my above points
in two or more separate. So so much for "nothing radical".



Uh. My main gripe is that alt bands are irrelevant in the system right now as it stands. Every fighter squadron I have on the entire map, with the exception of those I wish to offer up as sacrificial lambs as bomber escorts, is set to maximum altitude. I don't even bother looking at maneuver ratings anymore.

By all means, I would like alt bands to matter. Problem is, right now they do not.
Well, the overall result isn't so bad as what is sauce for the goose is what is sauce for the gander - but on the other hand, more and more people are finding out that the way to play the game is simply to jam every single fighter squadron you have up to maximum altitude except from when you are escorting bombers.

Don't you find that a little odd?


Yes I find it odd when people start complaining but stay linear in their playstyle. The only reson why you think alt bands are close to irrelevant is that you are so focused on the stratosweep that you
forget about every other tool the game provides, and I have the slight feeling that some of the PBEM pairings run into an endless loop here where noone notices that the best way to counter things that
cannot be countered is by doing something different.

There are loads of different things to play around with. The rest button is an interesting feature for example. Just a small hint...
You are hardly unique in this regard. After all, on turn 1 I was under the delusion that P40Es should be kept at 10,000' or lower for best results. By late 1942 I had been very much disabused of that notion, and know the altitude at which the P40 performs best - in fact I know it off by heart.

29,000'.

Cool. 29k it is? Against which plane type? Against what incoming altitude? Against what number of opposition? On CAP or on sweep or do you escort at 29k? Against a base with or without radar?
Could it be that its against an opponent who also has the habit of not changing tactics?


Doh thats too easy. [;)]
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RE: Sweep vs Escorts

Post by EUBanana »

ORIGINAL: LoBaron
- how are you gonna implement this? Because the incoming alt is 30k does not mean that the kill happens at 30k. It happens where the planes meet.
So you are confusing high alt flying with high alt killing.

Uh, no. You're assuming I'm thick. Again.

You know, maybe, just maybe, I actually thought of that and tried it out by experimentation in game. Maybe, just maybe, I actually tried this stuff out before posting on here.

There's even an AAR if you want to track the crystallisation of the stratosweep.
Relative AC performance/balance, ability to engage heavy bombers for the Japanes, pilot EXP gain by A2A, pilot training system as compared to combat experience gain, Japanese
industrial output (less fighters die, more fighters available), Japanese overall survival changes of Experten pilots, carrier battles, possible variing impact of exp/air/def skill.

P38s managed 3 to 1 historically, right now they get 15 to 1, so I'm sure that this kill ratio can come down and still be historical. My honourable opponent doesn't bother flying CAP anymore unless it's more than 80 planes because it's just going to be lunchmeat for whatever Allied fighters can fly higher, such as Hurricanes if you have a base close enough to sweep with them, forget 2nd generation stuff, which doesn't strike me as very historical in 1942.
If I sit down and think a bit harder (as I am sure the devs did) I will probably come up with a couple of more impacts and would split some of my above points
in two or more separate. So so much for "nothing radical".

I considered them all, and I think they are all irrelevant.

Incidentally training is also fubar as it is no barrier to the Japanese at all, in fact they can train faster than the Allies can. However this doesn't matter as 'sauce for the goose is sauce for the gander' applies again and it's not really too noticeable, noticeable in the "all fighter combat begins at ceiling altitude" sort of way.
Yes I find it odd when people start complaining but stay linear in their playstyle. The only reson why you think alt bands are close to irrelevant is that you are so focused on the stratosweep that you
forget about every other tool the game provides, and I have the slight feeling that some of the PBEM pairings run into an endless loop here where noone notices that the best way to counter things that

No, I've tried all sorts, and after trying it all I've noticed that there is a universal 'I win' button. I'm sticking with the universal solution. In fact every time I deviate from that solution the results are worse.

The very fact that there is one indicates a problem.
There are loads of different things to play around with. The rest button is an interesting feature for example. Just a small hint...

Oh yes, I'm so dumb I never noticed that.
Cool. 29k it is? Against which plane type? Against what incoming altitude? Against what number of opposition? On CAP or on sweep or do you escort at 29k? Against a base with or without radar?
Could it be that its against an opponent who also has the habit of not changing tactics?

Against absolutely everything except when I'm offering up sacrificial lambs to buy time for bombers. Which I already said, and indeed, which is my point.

This stuff about alt bands working is just a myth. Maybe they do work, but they don't impact combat results in a significant way. This stuff about different tactics for different targets is also a myth. It doesn't matter if bombers come in at 100', 8000', 15,000' or 30,000', if you have Hurricanes at 35,000', they will engage them and murderise them pretty much every time.

Don't get me wrong, I'd really, really like it if what you said was true, and in fact, that is why I am posting this in the first place - to try and make it as you describe.

It is not as you describe.
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RE: Sweep vs Escorts

Post by LoBaron »

Ok we don´t come together here but thats ok.
 
I understand a part of what you are critizising but I also think that you host a couple of blind spots that prevent you
from "seeing the wood behind the trees".
 
Anyway I am starting a 2v2 PBEM soon so you can bet I will be the first to admit that current sweep is really as gamebraking as you
assume, but, as is obvious from my posts, I doubt it. Lets see.
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RE: Sweep vs Escorts

Post by FatR »

ORIGINAL: castor troy
Or that the people saying the dive doesn´t matter could at some point perhaps just do an combat report AAR repeatably showing they don´t suffer at 10-25k ft when the enemy is coming in constantly at 38k ft. That would be cool. Where is the evidence for it?
In my current Japanese AAR, for example. But I bet you'll ignore it anyway.


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Take a look at the latest released version of the Reluctant Admiral mod:
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RE: Sweep vs Escorts

Post by castor troy »

ORIGINAL: FatR

ORIGINAL: castor troy
Or that the people saying the dive doesn´t matter could at some point perhaps just do an combat report AAR repeatably showing they don´t suffer at 10-25k ft when the enemy is coming in constantly at 38k ft. That would be cool. Where is the evidence for it?
In my current Japanese AAR, for example. But I bet you'll ignore it anyway.



not at all ignoring it, but it´s what I´ve said above, it´s a fairy tale AAR. Fairy tale and being in Feb 42 doesn´t say anything at all, I´m sorry Sir. I´m not critisizing any style of AAR writing (fairy tale AARs are actually far more interesting to read) but not showing the combat reports make them totally obsolete when you want to analyze what is happening. And that´s what´s been said by the devs usually. You are fighting in 42 and the enemy is fielding 45 skilled pilots, why on Earth do I even comment? Again, not critizing, but raising your hand with a PBEM that made it to Feb 42, when other people (like Miller) made it to mid/late 44 isn´t really worth a comment either. Next thing probably would be to quote an AI game. You can tell something as long as you wish, but all we have are your words. So? We´ve got words from forum members that have been on the forum 5 or more years longer than you saying the different and they can even show the evidence pictured in combat reports of their game, not only by doing a fairy tale AAR.

fb.asp?m=2469628 [&:]
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RE: Sweep vs Escorts

Post by FatR »

Air combat reports are beyond meaningless, because they are not remotely accurate. Period. Pretending otherwise is disingenious at best.
You are fighting in 42 and the enemy is fielding 45 skilled pilots,
AVG pilots are in 50-65 skill range at the beginning, and most of them probably were aces after early-game ambushes and battles with Nates.

Also, my bet was correct.
The Reluctant Admiral mod team.

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RE: Sweep vs Escorts

Post by EUBanana »

ORIGINAL: FatR
Air combat reports are beyond meaningless, because they are not remotely accurate. Period. Pretending otherwise is disingenious at best.

The air losses report is accurate, though...
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RE: Sweep vs Escorts

Post by Alfred »

ORIGINAL: castor troy
ORIGINAL: FatR

ORIGINAL: castor troy
Or that the people saying the dive doesn´t matter could at some point perhaps just do an combat report AAR repeatably showing they don´t suffer at 10-25k ft when the enemy is coming in constantly at 38k ft. That would be cool. Where is the evidence for it?
In my current Japanese AAR, for example. But I bet you'll ignore it anyway.



not at all ignoring it, but it´s what I´ve said above, it´s a fairy tale AAR. Fairy tale and being in Feb 42 doesn´t say anything at all, I´m sorry Sir. I´m not critisizing any style of AAR writing (fairy tale AARs are actually far more interesting to read) but not showing the combat reports make them totally obsolete when you want to analyze what is happening. And that´s what´s been said by the devs usually. You are fighting in 42 and the enemy is fielding 45 skilled pilots, why on Earth do I even comment? Again, not critizing, but raising your hand with a PBEM that made it to Feb 42, when other people (like Miller) made it to mid/late 44 isn´t really worth a comment either. Next thing probably would be to quote an AI game. You can tell something as long as you wish, but all we have are your words. So? We´ve got words from forum members that have been on the forum 5 or more years longer than you saying the different and they can even show the evidence pictured in combat reports of their game, not only by doing a fairy tale AAR.

fb.asp?m=2469628 [&:]

castor troy,

I assume that both you and FatR are referring to the current contest between Yubari (Allied) v FatR (Japanese). That being so please clarify the following:

(1) Why is it a "fairy tale AAR"?

(2) What is it specifically about this "fairy tale AAR" that invalidates the combat results from being relevant to the playing of other WITP:AE scenarios such as scenario 1?

(3) On what basis did you make the claim "the enemy is fielding 45 skilled pilots"?

(4) Why did you disregard the screenshot in post #4 of Yubari's AAR which details Allied pilot skills?

(5) Why does "being in Feb 42 doesn't say anything at all", specifically why should three months of combat results be disregarded?

(6) Why do you need the combat reports when the players provide details of numbers of aircraft, locations and heights in their commentary?

(7) Why, before dismissing totally the value of his AAR, did you not directly address the issues raised by FatR in the last post of page 3 of his AAR regarding the air combat results?

(8) Why do you dismiss FatR with the following words: "You can tell something as long as you wish, but all we have are your words. So?". That is as good as calling FatR a liar who fabricates evidence and therefore not to be believed.

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RE: Sweep vs Escorts

Post by EUBanana »

ORIGINAL: Alfred
(8) Why do you dismiss FatR with the following words: "You can tell something as long as you wish, but all we have are your words. So?". That is as good as calling FatR a liar who fabricates evidence and therefore not to be believed.


Well, those who think altitude is borked have been called stupid and/or liars repeatedly (just scroll up), in some cases from people who have never even tried it out so are presumably believers in faith based reasoning given how quickly dismissive they are in the face of no data whatsoever.

So to be honest some going back the other way from the boards most charismatic man ([:D]) isn't too surprising.

FatR has been needling CT on the subject in loads of threads.
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RE: Sweep vs Escorts

Post by castor troy »

ORIGINAL: FatR

Air combat reports are beyond meaningless, because they are not remotely accurate. Period. Pretending otherwise is disingenious at best.
You are fighting in 42 and the enemy is fielding 45 skilled pilots,
AVG pilots are in 50-65 skill range at the beginning, and most of them probably were aces after early-game ambushes and battles with Nates.

Also, my bet was correct.

you just disqualified yourself completely
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RE: Sweep vs Escorts

Post by EUBanana »

ORIGINAL: Alfred
(1) Why is it a "fairy tale AAR"?

Presumably, one that doesn't include combat reports.
(2) What is it specifically about this "fairy tale AAR" that invalidates the combat results from being relevant to the playing of other WITP:AE scenarios such as scenario 1?

Presumably because the data is very filtered through the perceptions of whoever is doing the writing.
(7) Why, before dismissing totally the value of his AAR, did you not directly address the issues raised by FatR in the last post of page 3 of his AAR regarding the air combat results?

Looks to me like the Allied kill ratio is actually in their favour despite the sweep advantage, crappy Chinese airbases and no radar, and despite the Oscar being one of the best if not the best Japanese fighter?

That the Allied kill ratio is not good enough, in attritional terms, and so the battle is a Japanese victory due to that, is irrelevant.

Also,

54th Sentai, 54th Sentai Det A, 10th and 87 I.F. Chutais challenging 2nd and 3rd AVG squadrons.

So how many planes actually flew? Were the AVG outnumbered? Looks like a 2 to 1 minimum outnumbering seems likely to me, possibly higher given the AVG are operating from a Chinese radarless base. It is quite possible that what happened was that sweepers ran into an outnumbered CAP and ended up with an inferior kill ratio, though it's hard to tell from what is written.

And finally, if the Oscars were at 35k feet instead of 15k feet, would they have fared better, or worse?
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RE: Sweep vs Escorts

Post by castor troy »

ORIGINAL: Alfred

ORIGINAL: castor troy
ORIGINAL: FatR



In my current Japanese AAR, for example. But I bet you'll ignore it anyway.



not at all ignoring it, but it´s what I´ve said above, it´s a fairy tale AAR. Fairy tale and being in Feb 42 doesn´t say anything at all, I´m sorry Sir. I´m not critisizing any style of AAR writing (fairy tale AARs are actually far more interesting to read) but not showing the combat reports make them totally obsolete when you want to analyze what is happening. And that´s what´s been said by the devs usually. You are fighting in 42 and the enemy is fielding 45 skilled pilots, why on Earth do I even comment? Again, not critizing, but raising your hand with a PBEM that made it to Feb 42, when other people (like Miller) made it to mid/late 44 isn´t really worth a comment either. Next thing probably would be to quote an AI game. You can tell something as long as you wish, but all we have are your words. So? We´ve got words from forum members that have been on the forum 5 or more years longer than you saying the different and they can even show the evidence pictured in combat reports of their game, not only by doing a fairy tale AAR.

fb.asp?m=2469628 [&:]

castor troy,

I assume that both you and FatR are referring to the current contest between Yubari (Allied) v FatR (Japanese). That being so please clarify the following:

(1) Why is it a "fairy tale AAR"?

it´s a non combat report AAR

(2) What is it specifically about this "fairy tale AAR" that invalidates the combat results from being relevant to the playing of other WITP:AE scenarios such as scenario 1?

don´t know what you mean

(3) On what basis did you make the claim "the enemy is fielding 45 skilled pilots"?

on the claim that his AAR is in mid Feb42 and if the Allied hasn´t used all his squadrons on training and avoided combat completely he won´t have come much further than 45 on average. Or perhaps 55? Doesn´t matter, my game is in mid 43 and I´m only fielding skill 70 pilots and there it doesn´t matter either

(4) Why did you disregard the screenshot in post #4 of Yubari's AAR which details Allied pilot skills?

I have not read through every page of his AAR because without the combat reports it´s meaningless to me (and the devs apparently)

(5) Why does "being in Feb 42 doesn't say anything at all", specifically why should three months of combat results be disregarded?

how much of experience is coming from three MONTHS of war to say yes or no when other people, like the op Miller, has come to a different conclusion from playing two years longer into the game? Why not starting to make claims on Dec 8th?

(6) Why do you need the combat reports when the players provide details of numbers of aircraft, locations and heights in their commentary?

if someone puts together three days (or more?) of combat into one fairy tale post then he can´t provide the same info the detailed combat reports of those three days can offer

(7) Why, before dismissing totally the value of his AAR, did you not directly address the issues raised by FatR in the last post of page 3 of his AAR regarding the air combat results?

Am I expected to post in his AAR? Answer would be to leave his AAR anyway

(8) Why do you dismiss FatR with the following words: "You can tell something as long as you wish, but all we have are your words. So?". That is as good as calling FatR a liar who fabricates evidence and therefore not to be believed.

I´m not calling him a liar, I´m asking for the same as the air team leader: evidence. Only accepted evidence so far has been combat reports (by the officials) and not "I´m shooting down enemy aircraft at a rate of 20:1".

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RE: Sweep vs Escorts

Post by LoBaron »

Hm. In which way? FatR just voiced the obvious.
The sun is bright. Am I disqualified? [&:]

You plan to respond to Alfred?

Ooops too late. Sorry. Couldn´t stand the wait... [:D]

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RE: Sweep vs Escorts

Post by EUBanana »

ORIGINAL: LoBaron


You plan to respond to Alfred?

Ooops too late. Sorry. Couldn´t stand the wait... [:D]


Dude. You spent a day arguing with me and then at the end admitted that you've not even tried it out yourself.

Really, you have no high ground to munch popcorn from at all. [;)]
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RE: Sweep vs Escorts

Post by LoBaron »

Ok that was disappointing...
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RE: Sweep vs Escorts

Post by castor troy »

ORIGINAL: LoBaron

Hm. In which way? FatR just voiced the obvious.
The sun is bright. Am I disqualified? [&:]


You plan to respond to Alfred?

Ooops too late. Sorry. Couldn´t stand the wait... [:D]



the sun is bright. That´s a fairy tale AAR. The temperature is 34°C, humidity 55%, sun sets at... Note the difference?

You know exactly what I mean because if I´m not mistaken you also (one of the few things we agree) asked often enough about the detailed combat report when someone took out an excerpt of an air engagement that didn´t say anything else than the numbers of ac and the (incorrect) losses - incorrect without the loss list (which can give you a good insight on what really was shot down as soon as you can figure out FOW). And even a combat report excerpt tells you more than a fairy tale AAR that notes : xy squadron on Cap met yx sentai on sweep over ab base. Losses were 4:1.

why shouldn´t I respond to Alfred? I don´t have a problem with him, nor do I think he´s got a personal one with me.
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RE: Sweep vs Escorts

Post by LoBaron »

ORIGINAL: EUBanana
Dude. You spent a day arguing with me and then at the end admitted that you've not even tried it out yourself.

LOL where did you get that?
I am currently not playing a PBEM because I will start the next one only after the official patch of the current beta is out.
Admittedly if I wrote all this on pure theory and second hand knowledge I would happily ask you to call me a brainfart. [:D]

Deducting information from what is NOT written by someone will surely lead you to misunderstand others. Dude.

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RE: Sweep vs Escorts

Post by LoBaron »

Got me there. Peace. [;)]

Although a combat report is a fairy tale on its own.
The truth about actual things are in the combat replay but thats a bit hard to post...
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RE: Sweep vs Escorts

Post by EUBanana »

ORIGINAL: LoBaron
LOL where did you get that?

Well, i got that from Anyway I am starting a 2v2 PBEM soon so you can bet I will be the first to admit that current sweep is really as gamebraking as you
assume, but, as is obvious from my posts, I doubt it. Lets see.
which implied you've never actually tried it out.

But again, I'm not really talking about sweeps - there is a sweep bonus but it doesn't seem to be awful, and escorts being mullered seems to be fair enough to me.

I think the altitude thing is not necessarily so obvious with CAP as the CAP may or may not have time to actually get up to that altitude - quite often you see the CAP already up dive dive diving on incoming enemies, and then you see messages about standby planes launching, and then they get divedivedived, presumably because they are not able to climb to altitude fast enough.

Though with radar it seems you have plenty of time quite often.
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