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Dundradal
Posts: 753
Joined: Sat Jun 09, 2007 8:36 pm

RE: sigh

Post by Dundradal »

I can agree that it can be frustrating at times. I just started a GC with someone as the Allies and on the map with shermans (I know I should know but I'm blanking...first map with armor.) I spent 90% of that battle babysitting 3 tanks and an armored car up a paved road! Luckily, all the resistance was in the town to the north, but it took me the entire match to get there when it should have taken no more than 4-5 minutes.

That bothers me. To compare, I've often found the pathfinding in COI to be the best. Maybe it's the different terrain in maps? Although, even in the BO MMMC3 beta tanks work well.
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D.Ilse
Posts: 330
Joined: Sat May 02, 2009 7:47 pm
Location: Florahduh, yea that state.

RE: sigh

Post by D.Ilse »

ORIGINAL: SkyStrike

And no, LSA is not a disappointment. In itself it is a refreshing and nice effort to make a nice game. Sadly it is not there just yet.

I do like the more historical troops,

cool new maps (forest fighting is ridiculously hard though, and troops dont seem to be safe from MG fire in any houses at all, while armor doesnt really shoot at tall buildings at all),

and the nice effort to change supply/strategic map consept.

We must think of this game as not cc2remake but a new game of it's kind.

It would be cool if troops actually obeyed the orders given to them, just like "always obey orders", but would get pinned/panicked/etc too. Now it seems one or the other, and I choose that they obey always, rather than never.

Thanks to the Matrix team, the effort seems real and sincere. Looking forward for upgrades.
Also sorry for me being a bitch, it is not my intention.


Also: Please fix Battle Group MERGING (also bo merging), I dont like that my teams disappear, I dont get any money/points or I get half the money/points (of original non-halved purchase price), I want 100% points/troops. Otherwise merging anything would be just about the most dumb thing to do in the whole game, when you actually lose strength than gain it..

I agree, LSA is a great game, and atleast playable in the v.1 release, unlike many games that OFFER great promise, but turn out to be unplayable(IE HOI III)

I don't regret the buy at all, since H2H games have brought back the fun of CC2 my favorite wargame prob.

although nothing is perfect, and that is why we have mods and patches. remember this game is still only DAYS old.

My one gripe I guess is the fact classic CC2 was included with LSA...but that's really moot as a fault.
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D.Ilse
Posts: 330
Joined: Sat May 02, 2009 7:47 pm
Location: Florahduh, yea that state.

RE: sigh

Post by D.Ilse »

Btw, I am hoping for the next CC from the team is either Hurtgenwald, St.Lo or the Vosges/Nordwind campaigns.
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SkyStrike
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RE: sigh

Post by SkyStrike »

Here more PIAT "fun". The invulnerable halftrack refuses to take damage from multiple teams firing at it from close and elevated positions. Grenades miss (like usually, even when walking to the back of an immobilized tank). Also PIATs miss multuple times. Well actually it hit something, the Bren team in the next house, killing a fellow AB soldier!

Great.(sarcasm for those not following.)

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D.Ilse
Posts: 330
Joined: Sat May 02, 2009 7:47 pm
Location: Florahduh, yea that state.

RE: sigh

Post by D.Ilse »

that's more of the spring-firing antics of the PIAT, that more lobbed a projectile vs a lauch(straight shot) from a Panzershreck or Bazooka.

In regards to use IMO, luck with a PIAT, is better than the German AT weapon, that was thrown bomb with fins(IIRC Panzerwurfmine?) Sure it could take out a AFV, but to use it effectively took skill(although I think there is no skill but maybe horseshoes that helped the Landser who needed to chuck the wurfmine)
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Longnez
Posts: 54
Joined: Sun Jan 04, 2009 12:43 pm

To snooze me

Post by Longnez »

Hi all,
Is it on one's beam ends ? What's that we go back? I have this sensation to have made still duped, my passion of CC'll lose me [;)]
i'm ok with SkyStrike,

[Panicked soldiers are escaping to whatever direction, usually towards enemy.
PLayer is unable to retreat/withdraw/surrender and never gets a ceasefire - always has to wait 15 minutes per map. Playability = 5%.], and i add :
-Ridiculous graphics of the camouflages of vehicles in comparison CCIII (Invisible details and always even colors...),

I quickly meet with an only one Ersazt team which fires until end of ammunitions without damage on the other side, and the other team rest in statics till the end some timing without that there is nothing, till the end of 15 minutes (i fell asleep [>:] on friday evening in front of my game after a hard week of job [X(]
I dont again still find the gameplay as CCIII (variety of the teams, the weapons, the possibility of buying weapons in case of won points etc...).
Quick, quick quick, new patchs and mods,... U 've got it coming to u, either i ask to be paid off ;-)
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