Patch?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Mobeer
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RE: Patch?

Post by Mobeer »

just the pilot bug fixed would be good enough
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rtrapasso
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RE: Patch?

Post by rtrapasso »

ORIGINAL: Mobeer

just the pilot bug fixed would be good enough
Unfortunately, you need to increase the size of the matrix to permanently fix the pilot bug, and i think that means a restart!! [X(] [:(]
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jwilkerson
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RE: Patch?

Post by jwilkerson »

ORIGINAL: tocaff

4 bug fixes for me and I'd be really happy:

Pilot bug

Static LCUs moving and not being able to be moved back (work  around set allow replacements for each individual unit at the base)

Sub set to mine laying switching to combat patrol

TF set to bombard changing to normal combat and not being able to be changed back again (work around disband and reform TF)

Note three of these issues are addressed in AE ... so all you have to do to feel these effects is play AE ... as to the "bombardment" issue ... I don't have this issue in WITP so there must be something being lost in the translation. I bombard ... and then switch and bombard again ... I do this alot .. I don't think I've ever seen the issue you describe (in WITP).

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tocaff
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RE: Patch?

Post by tocaff »

Only problem for me is that at this point in time I just feel a bit overwhelmed by additional micromanagement required in AE.  This is the feeling I had while playing UV and toying with WITP so I'll probably migrate at some point in time.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
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jwilkerson
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RE: Patch?

Post by jwilkerson »

ORIGINAL: tocaff

Only problem for me is that at this point in time I just feel a bit overwhelmed by additional micromanagement required in AE.  This is the feeling I had while playing UV and toying with WITP so I'll probably migrate at some point in time.

After playing UV for 2-3 years - I got WITP - and for the first several months - even just playing against the AI and letting the AI run CBI - I still kept thinking - "I don't think I can ever play this game" - but eventually things clicked and I could do it - I've played seven WITP PBEM Scen15 games went past mid-43 or into mid-44 ... haven't made it past mid-44 in PBEM Scen15 yet.

But I agree AE is even more work incrementally - which is one reason I've been playing it as 2x2 - not quite as overwhelming. But the new patrol zones for submarines really help in AE compared to WITP. In WITP I have to move every submarine (in enemy waters) every turn - or I will probably lose it - that is a lot of button clicking - so this is definitely one area of savings - every turn.
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Alfred
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RE: Patch?

Post by Alfred »

ORIGINAL: jwilkerson

ORIGINAL: tocaff

Only problem for me is that at this point in time I just feel a bit overwhelmed by additional micromanagement required in AE.  This is the feeling I had while playing UV and toying with WITP so I'll probably migrate at some point in time.

After playing UV for 2-3 years - I got WITP - and for the first several months - even just playing against the AI and letting the AI run CBI - I still kept thinking - "I don't think I can ever play this game" - but eventually things clicked and I could do it - I've played seven WITP PBEM Scen15 games went past mid-43 or into mid-44 ... haven't made it past mid-44 in PBEM Scen15 yet.

But I agree AE is even more work incrementally - which is one reason I've been playing it as 2x2 - not quite as overwhelming. But the new patrol zones for submarines really help in AE compared to WITP. In WITP I have to move every submarine (in enemy waters) every turn - or I will probably lose it - that is a lot of button clicking - so this is definitely one area of savings - every turn.

TF waypoints in AE is another area of savings. Together with threat tolerance it is much easier now to route TF away from danger spots.

Alfred
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