Will it be better than Combat Mission

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

Moderator: rickier65

User avatar
freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Will it be better than Combat Mission

Post by freeboy »

That is great news as the fire teams we love to model, tigers pluging holes created by red armor, where often longer than 1k in the initial contacts... GREAT news!!!
"Tanks forward"
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Will it be better than Combat Mission

Post by Mad Russian »

What makes you think there are Tigers in PCO? I don't remember seeing Tigers anywhere around......



Image




It's funny I have ONE scenario with them and it's on a 1k map.


Good Hunting.

MR
Attachments
75a.jpg
75a.jpg (130.51 KiB) Viewed 129 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
JamesM
Posts: 1026
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: Will it be better than Combat Mission

Post by JamesM »

ORIGINAL: Mad Russian

What makes you think there are Tigers in PCO? I don't remember seeing Tigers anywhere around......

What about king Tigers?
User avatar
spellir74
Posts: 2075
Joined: Sun Jun 15, 2008 8:30 am

RE: Will it be better than Combat Mission

Post by spellir74 »

ORIGINAL: jamesm


What about king Tigers?


fb.asp?m=2602281



==
tm.asp?m=2565342&mpage=1&key=king%2Ctigers
Images should be easier to load at Matrix.
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Will it be better than Combat Mission

Post by WilliePete »

Of course this will be better than Combat Mission! Wow - awsome looking Tigers!!! Something about that tank... I like it better than the King Tiger!

When making our own scenerios, is there some kind of function that will allow us to give different cammo patterns to the vehicles?

By the way, what is the unit limit, infantry or vehicles, allowed by one side on a given map?
- They That Sow The Wind, Shall Reap The Whirlwind -
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Will it be better than Combat Mission

Post by rickier65 »

ORIGINAL: WilliePete

Of course this will be better than Combat Mission! Wow - awsome looking Tigers!!! Something about that tank... I like it better than the King Tiger!

When making our own scenerios, is there some kind of function that will allow us to give different cammo patterns to the vehicles?

By the way, what is the unit limit, infantry or vehicles, allowed by one side on a given map?

For this release at least, you won't be able to designate a different camo pattern for your units. Each unit can have two patterns, one for winter season and one of summer season. You can create mod and create your own patterns and use them instead of the stock, but they aren't changeable by the scenario designer.

For some "decal enabled" vehicles, you can add unique numerical decals to your units on a scenario basis. This hasn't been widely implemented but it available for some vehicles.

there is currently a 5000 point limit in the scenario editor. I made one test where I placed one of each type of Armored Unit available for each side in a scenario. I don't recal how many units this was but it was quite a few. But I suspect that my machine would have bogged down with so many units on the map, as the computer would need to do LOS calcs for each of those units, several times during a turn.

Thanks
rick
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Will it be better than Combat Mission

Post by WilliePete »

thanks for the prompt reply, Rick! So, its a point limit and not a predefined number of vehicles or infantry squads? For example, if I wanted to have an infantry only force, then I suppose I would have 30+ units to move? Is it fair to say that most engagements are company vs company in size?
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Will it be better than Combat Mission

Post by Mad Russian »

I'll go middle of the road here with you:

1943 German Veteran Infantry Platoon(3 squad) Cost - 18

1943 Soviet Veteran Infantry Platoon(3 squad) Cost - 12

If you were doing an infantry fight on a 2k map with as many pure infantry units as you could buy I think you would have way more than 30.

My math says you would end up theoretically being able to put 277 German infantry platoons and 416 Soviet infantry platoons. I've not pushed the limits of actually having them all on the map before but I've actually hit the point totals for a campaign I'm working on.

For some reason Panthers are expensive?? [:D]

A platoon of veteran Panthers (3 tank platoon) is 285 points. A 5 tank platoon is 475. As you can see, your force size will greatly depend on the toys you buy.

Keep in mind when those limits were set the game only covered 1942. With the later inventory of vehicles costs have gone up. It's one of the things to look at in the future, using a unit number limitation rather than a point total limitation.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Will it be better than Combat Mission

Post by Mad Russian »

ORIGINAL: WilliePete
Is it fair to say that most engagements are company vs company in size?

For the scenarios included in the PCO update and all associated scenarios I'm thinking more are on the battalion vs battalion level. Company vs company would have 9 squads vs 9 squads. Or 10 tanks vs 10 tanks.

As an example, one of my scenarios has a mix of 28 Panther and PzIVH tanks vs 40 T-34/85's plus accompanying infantry, HT's and Armored Cars.


Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Will it be better than Combat Mission

Post by Mad Russian »

ORIGINAL: jamesm

ORIGINAL: Mad Russian

What makes you think there are Tigers in PCO? I don't remember seeing Tigers anywhere around......

What about king Tigers?


All I've ever seen are these driving around. Not all at the same time either.

Good Hunting.

MR

Image
Attachments
76a.jpg
76a.jpg (118.64 KiB) Viewed 130 times
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Will it be better than Combat Mission

Post by WilliePete »

ORIGINAL: Mad Russian
ORIGINAL: WilliePete
Is it fair to say that most engagements are company vs company in size?

For the scenarios included in the PCO update and all associated scenarios I'm thinking more are on the battalion vs battalion level. Company vs company would have 9 squads vs 9 squads. Or 10 tanks vs 10 tanks.

As an example, one of my scenarios has a mix of 28 Panther and PzIVH tanks vs 40 T-34/85's plus accompanying infantry, HT's and Armored Cars.


Good Hunting.

MR



awsome! I had no idea that the game can be played at that scale. My image of PCO has changed for the better! Now I understand why you don't fully model all the members in an infantry squad, althought I'm still going to look for a mod to change that ;)

November is quickly coming to an end. Can you give us a better idea of when we can get this?
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Will it be better than Combat Mission

Post by junk2drive »

Keep in mind that the HUD and minmap make it so much easier to keep track of a large force. And the message box keeps you informed of current events.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
rickier65
Posts: 14252
Joined: Thu Apr 20, 2000 8:00 am

RE: Will it be better than Combat Mission

Post by rickier65 »

ORIGINAL: WilliePete
awsome! I had no idea that the game can be played at that scale. My image of PCO has changed for the better! Now I understand why you don't fully model all the members in an infantry squad, althought I'm still going to look for a mod to change that ;)

November is quickly coming to an end. Can you give us a better idea of when we can get this?

While i haven't tried it, it may be possible to make a mod yourself using exising models and adjusting the unit xmls to incorporate more figures. But I don't know if anyone has tried this.

The biggest challenge for large battles is computer performance. as you increase the number of units, you significantly increase the demands on the system, not just the memory for the models, but the cpu also has to check LOS, and track various other things for each unit.

Thanks
rick
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Will it be better than Combat Mission

Post by junk2drive »

ORIGINAL: Rick

ORIGINAL: WilliePete
awsome! I had no idea that the game can be played at that scale. My image of PCO has changed for the better! Now I understand why you don't fully model all the members in an infantry squad, althought I'm still going to look for a mod to change that ;)

November is quickly coming to an end. Can you give us a better idea of when we can get this?

While i haven't tried it, it may be possible to make a mod yourself using exising models and adjusting the unit xmls to incorporate more figures. But I don't know if anyone has tried this.

The biggest challenge for large battles is computer performance. as you increase the number of units, you significantly increase the demands on the system, not just the memory for the models, but the cpu also has to check LOS, and track various other things for each unit.

Thanks
rick

There are a couple of games that model every soldier, EYSA and CMSF.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Will it be better than Combat Mission

Post by Mad Russian »

Not to sound too stupid here but what is EYSA?

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Will it be better than Combat Mission

Post by HintJ »

Eric Young's Squad Assault.

EYSA is a further continuation of G.I. Combat.

I tried the EYSA demo again recently, but I just couldn't bring myself to buy it. Actually, I just found Squad Assault Second Wave for less than $6-so I ordered it!

Now I'm going to force myself to play through a few games with it, and maybe I have a differnt view this time!
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: Will it be better than Combat Mission

Post by IrishGuards »

[&o] IDG
diablo1
Posts: 994
Joined: Sat Feb 27, 2010 2:58 pm

RE: Will it be better than Combat Mission

Post by diablo1 »

EYSA with the 1.08 patch actually is pretty good. It plays much like Close Combat series too. The ai is ruthless and will cut you to pieces if you don't use the terrain and obstacles to your advantage.
X3:Universe of games rules them all!! Xtra coming soon X3:REBIRTH 4th qtr 2011 YAY!
User avatar
HintJ
Posts: 311
Joined: Sun Oct 10, 2010 4:11 pm

RE: Will it be better than Combat Mission

Post by HintJ »

ORIGINAL: IrishGuards

[&o] IDG
Not to sound too stupid here but what is EYSA?

MR
Not to sound too stupid here but what is IDG?

HintJ
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is nothing to do."
- Savielly Tartakower
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Will it be better than Combat Mission

Post by junk2drive »

Since CM:BN has been announced we might as well discuss it. We don't know what will be over there until it's out. I can tell you what we have over here.
Traditional WEGO gameplay
Optional 40:40 or 60 second turns
Serial number activation offline
Automated MP file sharing using outside file share of your choice
Low system requirements
Flamethrowers
Aircraft
Off board assets and air stats in end game screen
Lots of East Front units
Open modding using freeware and low cost software
Full editing tools
Matrix community and support
2 Steves
Tank Riders

We don't have
Deformable terrain
High end graphics
Real time with forced pause for WEGO
Action spots
Building/Bridge damage and destruction
Stars and moon
TCP/IP but with automatic online file sharing it is just about as fast
Anti Air units
Flames (on the ground or started by FTs or explosions)
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Post Reply

Return to “Panzer Command: Ostfront”