On the first map is the AGS area in question. The two mech corps I have circled represent some concerns for the German player, especially if he goes all regimental on a smaller pocket. In addition, some of these guys have a good number of T-34/KV tanks so it would be nice to at least bang them around some (and even pocket) if possible before they run over the hill. The Soviet line of troops to the west and NW of these guys is also a PITA because of the armor there and also cav. (IE someone can move in and break an encirclement. I should have marked it on the map, but another target for AGS is the mech units around the rail cross roads near the boundry of AGC and AGS.
With only 4 mechanized units available (4 weak panzer divisions) and NOT concentrated, the Germans have their work cut out for them in this area. Only a full strength panzer corps is going to deal with two of the biggest headaches in the area in 34th and 12th Tank divisions. (The light blue X is next to both of them).
What we do to set this up is to transfer 10th motor division to XXXVI corps in PG2. (This is the panzer corps that is partially visible in the upper left of the screen). This has the side benefit of giving some relief to the badly overloaded corps HQ of 24 Panzer. We will also use 24 Panzer's 2 infantry and Cav div to help as well. Finally, we will need the 12th infantry corps to help break the north part of the line and free up 6th Army for important work as well. (12th infantry is the stack next to Brest-Livosk). While unfortunate that we have to pull some troops from AGC, I think the benefits far outweigh the detriments. 9th Army can easily cover the pulled infantry and AGC can still pocket huge amounts of troops like they usually do without the use of 46 Panzer. Eventually, I would like to make up a campaign game that grants the Germans the other 6 mobile divisions, which would make using panzer forces from PG2 a lot less necessary. At any rate, here we go. with the first map.
