Hey, Bogart! You gotta give up them cigs...Originally posted by dgaad
I dare you to leave Lunga unguarded while I hold Shortland in force. I DARE YOU!!! *cough* apds *cough* sasebo marines *cough* night landing *cough cough*.
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kp

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Hey, Bogart! You gotta give up them cigs...Originally posted by dgaad
I dare you to leave Lunga unguarded while I hold Shortland in force. I DARE YOU!!! *cough* apds *cough* sasebo marines *cough* night landing *cough cough*.
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Hello, my name is Humphrey. You may have seen me on the silver screen.Originally posted by 1089
Hey, Bogart! You gotta give up them cigs...
kp
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Your assumptions about the SoWestPac campaign are just that.Originally posted by Wilhammer
In Frank's Guadalcanal Campaign, IIRC, he records every hit by a 17 from Aug 6th to January 1943, and I think it was 1 against a slow moving and damged destroyer, 1 against the stationary one during an express operation, and a couple of APs in ports. I can dig out the exacts later.
That translates to about 1 hit each month, and since we also have MacArthur's PNG campaign to manage, we can double that to 2 hits per month.
I generally have to agree with your comments regarding the B-17.Originally posted by Wilhammer
The fact of the matter is that B-17s hit almost nothing from level bombing, and the skip-bombing thing was a rarity and NOT an operational tactic. They used the mediums for that.
1. B-17 s were NOT deployed as low level bombers.
2. In the anti-shipping role, they proved to be a waste of aircraft and crew, accuracy using level bombing tactics of the period just did nothing.
In game terms, I think it should be a universal house rule to never use them below 6,000 feet.
In Frank's Guadalcanal Campaign, IIRC, he records every hit by a 17 from Aug 6th to January 1943, and I think it was 1 against a slow moving and damged destroyer, 1 against the stationary one during an express operation, and a couple of APs in ports. I can dig out the exacts later.
That translates to about 1 hit each month, and since we also have MacArthur's PNG campaign to manage, we can double that to 2 hits per month.
It is typical to get more than 2 hits in a day. This makes the B-17, IMHO, about 300% more effective in UV than it was in the war (assuming I did the math right) at hitting at sea moving targets.
Um your post didn't exactly support your point.Originally posted by Von Rom
I generally have to agree with your comments regarding the B-17.
I posted this elsewhere, but I do so again here for clarification:
The B-17s are too powerful in the game.
. . . snip of text showing how powerful B-17s were in the skip bombing role . . .
In the above, please note that most attacks by B-17s were against merchant shipping, slow troop transports or lightly guarded convoys. Many of these attacks (and the most successful ones) were against Japanese ships AT ANCHOR IN HARBOUR.
I have never been aware in the real war of low level B-17s attacking Japanese cruisers, battleships or aircraft carriers on the open sea and living to tell the tale. . .
Even when the B-17s attacked Japanese destroyers, they took such heavy damage that most of them were out of commission because of needed repairs. Why? Because they were BIG, SLOW moving targets. . .
As I posted previously B17 were used by the 5th Air Force in glide bomb (3,000-5,000) attacks in the 1st phase of the Battle of the Bismark Sea, as well as other times. They also were torn up by flak, even from a lightly armed transport convey. There doesn't seem to be a huge difference in there accuracy whether attacking a transport convoy or CV task force, nor is the much of a difference in flak effectiveness from 6,000 to 1,000 feet.Originally posted by Deep Breakfast
Why weren't B-17s used to glide bomb Japanese shipping at low altitudes?
If the answer is that they would get torn up by flak, then the flak effectiveness needs to be increased against low flying level bombers. If the answer is that they couldn't hit a moveing ship, then their bomb accuracy needs to be turned down against ships at sea. If the answer is that the commanders at the time did not fully realize the B-17's effectiveness at low altitudes, then nothing needs to be changed.
Skip bombing shouldn't even enter the discussion. To my knowledge B-17s flying at 1,000 feet are NOT skip bombing in UV.
Allied bombers set at 100 ft. never bomb, they just strafe, and their altitude is reported as 1000 ft.Originally posted by Deep Breakfast
Why weren't B-17s used to glide bomb Japanese shipping at low altitudes?
If the answer is that they would get torn up by flak, then the flak effectiveness needs to be increased against low flying level bombers. If the answer is that they couldn't hit a moveing ship, then their bomb accuracy needs to be turned down against ships at sea. If the answer is that the commanders at the time did not fully realize the B-17's effectiveness at low altitudes, then nothing needs to be changed.
Skip bombing shouldn't even enter the discussion. To my knowledge B-17s flying at 1,000 feet are NOT skip bombing in UV.
Originally posted by dgaad
Um your post didn't exactly support your point.
"Gentlemen, you can't fight in here, this is the War Room!"
Originally posted by 1089
Allied bombers set at 100 ft. never bomb, they just strafe, and their altitude is reported as 1000 ft.
Allied bombers set at 1000 ft. have their bombing accuracy increased dramatically and their altitude is reported as 1000 ft.
2x3 staffers have stated that skip-bombing was modeled in the game.
So what is the setting for skip-bombing?
IMO 1000 ft. Manuals have been known to be wrong in the past. It could have happened here. Matrix and 2x3 remain mute.
thanks,
kp
Thanks, Michael, for the response. I'm glad it will work when the patch comes out. Keep up the good work!Originally posted by Mike Wood
Hello...
Skip bombing occurs when level bombers are given naval attack orders and are assigned an altitude of 100 feet. There were some bugs in the skip bombing code, which have now been repaired. When the next patch comes out, it will work properly.
Hope this Helps...
Michael Wood
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I concur in the endorsement. Thanks to all who have been working hard to make this the best game ever! I like the compromise on the B-17s, as well.Originally posted by Ross Moorhouse
The test team we have for UV is the best I have ever worked in or with.
I think you need to understand how testing is done.
We are given a list of things to check to see if the programers/designers have got the game doing what it is supposed to do. This list comes from the designer/programer.
Testers are assigned things to check. Which they then report in.
At the same time the testers are also suggesting things that could be done a different way, or a better way. These are then taken into consideration by the designer who then asks the progarmer to make these changes. Which then have to be tested as well.
Game design is also constrained by the amount of money that can be used for development. I have heard some of the figures quoted for some FPS as being in the millions to develop those games.
Also a games development is aslo constrained by time. Most companies what games out selling so they have more income comming in to keep developing the game (also for fixing things that customers find, patches) and starting to develope new games.
So next time someone says that the testers dropped the ball maybe more people should be testers (not just with Matrix) and see whats involved as these guys do give up their free time to test, it can get boring just watching a game run waiting to see if something has been fixed or not.
I can give a 100% indorsement for my UV test team as they did a great job and continue to do this.
God, if I see another high altitude bombing picture I think I'll puke.Originally posted by Von Rom
In the real war, when the B-17 was used in low level bombing, it was against relatively UNARMED shipping (such as convoys, troop transports, etc), and many of these ships were anchored in port.
Even so, even against the AA of destroyers, the B-17s took a great deal of damage.
RossOriginally posted by Ross Moorhouse
The test team we have for UV is the best I have ever worked in or with.
I think you need to understand how testing is done....