choose the floor

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: choose the floor

Post by RD Oddball »

ORIGINAL: davidss
ORIGINAL: RD_Oddball

it might make more sense to go for something in between a perfectly literal representation of multiple levels and the abstraction we have now.

Thanks ... looking forward to seeing what you guys come up with [:)]

Just to be clear there are no promises or intent to implement this at the moment. Just saying IF an idea like multi-story buildings (beyond the abstracted implementation that is in the game now) were to be done that it might make sense to do something less literal.
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RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: choose the floor

Post by RD Oddball »

ORIGINAL: xe5

On a more serious note, if multi-level bldg functionality were to be revised, maintaining existing map compatibility is a compelling argument for avoiding new features like stairwells, and levels with unique interiors.

Yep was a good point Xe5. Was what I'd read into your earlier comments about your self-professed simplified idea of it anyway. Shooting up a level or down a level and similar real life scenarios (what I'm calling literal) would be good to avoid to help simplify the idea and make it more likely to happen. Was a good thought. Would still be plenty of challenges to overcome to keep events understandable and manageable during more hectic parts of a battle.
ORIGINAL: RD_Oddball
Nothing that's ready to be announced.
= something that's not ready to be announced?

[/quote]

There are always ideas on the table being considered.
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