Historical Lessons Learned from the Game
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Historical Lessons Learned from the Game
To add to the list.
All branches of every service, be it IJA/IJN, US Army/Marines, macarthur & King, Australians and Gurkhas, work together in perfect harmony. Who cares about language, ammo calibres, food, command styles.
There is a big dotted line painted across Australia and India with warnings of "Do Not Cross - Line of Death"
The date of arrival of enemy LCU & Sqns and Service dates of Shipping & Aircraft have been distributed and posted on the notice board of every unit.
Added to the sameness of bullets, avgas & bully beef, is a box containing dehydrated aircraft, just add water and pray for the type you want.
Many of the items posted above do not fit in my style of playing, but not being too gamey would probably be seen in most PBEM.
All branches of every service, be it IJA/IJN, US Army/Marines, macarthur & King, Australians and Gurkhas, work together in perfect harmony. Who cares about language, ammo calibres, food, command styles.
There is a big dotted line painted across Australia and India with warnings of "Do Not Cross - Line of Death"
The date of arrival of enemy LCU & Sqns and Service dates of Shipping & Aircraft have been distributed and posted on the notice board of every unit.
Added to the sameness of bullets, avgas & bully beef, is a box containing dehydrated aircraft, just add water and pray for the type you want.
Many of the items posted above do not fit in my style of playing, but not being too gamey would probably be seen in most PBEM.
Interdum feror cupidine partium magnarum Europae vincendarum
-
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RE: Historical Lessons Learned from the Game
"The date of arrival of enemy LCU & Sqns and Service dates of Shipping & Aircraft have been distributed and posted on the notice board of every unit."
This is the main reason that I still haven't opened the game as the Japanese player. Yeah, I can get generalized service dates for aircraft from the in-game lists but I don't know a thing about the arrival dates of units (other than a vaguely general knowledge from having read about the war for years).
This is the main reason that I still haven't opened the game as the Japanese player. Yeah, I can get generalized service dates for aircraft from the in-game lists but I don't know a thing about the arrival dates of units (other than a vaguely general knowledge from having read about the war for years).
fair winds,
Brad
Brad
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RE: Historical Lessons Learned from the Game
Weather patterns across the globe are curiously divided into large blocks of uniformity.
Malaria is confined to exact geographic limits - if a malarial mosquito dares cross that line it perishes before it can transmit the dread contagion.
Captains of ships often forget that they carry finite amounts of fuel. They will steam their ships until it runs out of fuel. Then, in utter panic, they open the sea cocks so that the ship will sink.
Officers might get reports of an threatening or enticing enemy carrier TF located too close for comfort or close enough to be a tantalizing target, but their brains freeze for 24 hours. They will not issue appropriate orders until the next day.
Aircraft squadrons assigned to remote island bases that cannot be reached except by the most hazardous journey imagineable - crated into vulnerable transports that navigate sub choked waters and after days or weeks finally disgorge the valuable aircraft on the remote island...must be withdrawn even if a replacement squadonr of similar value is scheduled to arrive on the West Coast or Aden the next day. Then the commander must go through the whole crating/transporting process again. No way he can just substitute the incoming squadron - withdrawing it instead of the squadron playing a vital role on a hard-to-reach island.
Malaria is confined to exact geographic limits - if a malarial mosquito dares cross that line it perishes before it can transmit the dread contagion.
Captains of ships often forget that they carry finite amounts of fuel. They will steam their ships until it runs out of fuel. Then, in utter panic, they open the sea cocks so that the ship will sink.
Officers might get reports of an threatening or enticing enemy carrier TF located too close for comfort or close enough to be a tantalizing target, but their brains freeze for 24 hours. They will not issue appropriate orders until the next day.
Aircraft squadrons assigned to remote island bases that cannot be reached except by the most hazardous journey imagineable - crated into vulnerable transports that navigate sub choked waters and after days or weeks finally disgorge the valuable aircraft on the remote island...must be withdrawn even if a replacement squadonr of similar value is scheduled to arrive on the West Coast or Aden the next day. Then the commander must go through the whole crating/transporting process again. No way he can just substitute the incoming squadron - withdrawing it instead of the squadron playing a vital role on a hard-to-reach island.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
RE: Historical Lessons Learned from the Game
Unlike Saddam Hussein's "Line of Death" the one in Northern India actually works......
As part of the "No Ensign Left behind program", Marc Mitchner's aptitude tests led the Navy to assign him a DD command in the Aleutians.
Chang Kai Shek had a soft spot in his heart for British colonialism and sent 2 million men into Burma to help them "ease" back in.
Admiral King and General Marshall had to personally oversee the individual training of every f**king pilot in the Pacific theater.
As part of the "No Ensign Left behind program", Marc Mitchner's aptitude tests led the Navy to assign him a DD command in the Aleutians.
Chang Kai Shek had a soft spot in his heart for British colonialism and sent 2 million men into Burma to help them "ease" back in.
Admiral King and General Marshall had to personally oversee the individual training of every f**king pilot in the Pacific theater.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Historical Lessons Learned from the Game
Admiral King and General Marshall had to personally oversee the individual training of every f**king pilot in the Pacific theater.
+1
+1
RE: Historical Lessons Learned from the Game
Naval repair personnel repairing subs always knock off for chow before the job is completed.

RE: Historical Lessons Learned from the Game
If you head directly north (up) from Western Australia you will eventually reach India.
The ability to build ports or airfields is depenent on the results achieved in an alternative reality and is in no way related to the actual geography.
Due to severe inter unit rivarly- once a soldier or device from unit A is loaded on a ship no other units may load soldiers (or equipment) on that ship.
The ability to build ports or airfields is depenent on the results achieved in an alternative reality and is in no way related to the actual geography.
Due to severe inter unit rivarly- once a soldier or device from unit A is loaded on a ship no other units may load soldiers (or equipment) on that ship.
- ny59giants
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RE: Historical Lessons Learned from the Game
The Allies will have over 10 million in supply on the map prior to April 42 and only have to worry about moving it (especially to China).
The Allies will not worry about a single AO/TK arriving at Noumea or Luganville in mid-42 with fuel needed to conduct operations like they did in RL.
The Allies will not worry about a single AO/TK arriving at Noumea or Luganville in mid-42 with fuel needed to conduct operations like they did in RL.
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RE: Historical Lessons Learned from the Game
Chinese don't need any food, not talking about ammo.
obey the fist!
RE: Historical Lessons Learned from the Game
Your sailors will nearly always identify individual enemy subs, even if these attack at night and submerged.
The AE-Wiki, help fill it out
RE: Historical Lessons Learned from the Game
Ordering an artillery unit to bombard an enemy position will inevitably end in a friendly fire incident.
Half of Japan's merchant marine can ride out the war in port at Tokyo.
3/4 of the Allied merchant marine can ride out the war in port.
Half of Japan's merchant marine can ride out the war in port at Tokyo.
3/4 of the Allied merchant marine can ride out the war in port.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
- Chickenboy
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RE: Historical Lessons Learned from the Game
Oh, I get it....sometimes I'm kinda dense...[:D]
My observations: [;)]
It took sailors 72 hours to untie a repaired ship at pierside. No force of nature could expedite this state of readiness.
Command of a task force, even a critically important one, could not be altered when the TF is at sea. A brilliant surface combat commander apparently did suffice for an air combat commander, damnit! One size definitely fit all.
Inability to differentiate a mountain range from an ocean had absolutely no bearing on the abilities of a fighter pilot. Somehow the skills that allowed them to navigate over hundreds of miles of open ocean and find a target did not cross over towards basic reconnaisance abilities.
Carrier surface combat escorts were only permitted to train their guns upwards. All navies forbade effective surface combat defense if the carriers were challenged by an enemy fleet.
Anti-submarine warfare was purely a matter of dropping a bunch of explosives in the water and blowing stuff up. Thus, ASW ratings should be based on the number of d/c racks alone. Effective sonographic tracking and training was totally overrated. The most effective ASW platform would have been a self-sinking explosive ship that blew itself to pieces in a cataclysmic explosion. The Japanese, realizing this, were working on just such a ship as the war ended.
Atomic explosions do not harm ships in harbor. The naval tests at Bikini were a myth.
My observations: [;)]
It took sailors 72 hours to untie a repaired ship at pierside. No force of nature could expedite this state of readiness.
Command of a task force, even a critically important one, could not be altered when the TF is at sea. A brilliant surface combat commander apparently did suffice for an air combat commander, damnit! One size definitely fit all.
Inability to differentiate a mountain range from an ocean had absolutely no bearing on the abilities of a fighter pilot. Somehow the skills that allowed them to navigate over hundreds of miles of open ocean and find a target did not cross over towards basic reconnaisance abilities.
Carrier surface combat escorts were only permitted to train their guns upwards. All navies forbade effective surface combat defense if the carriers were challenged by an enemy fleet.
Anti-submarine warfare was purely a matter of dropping a bunch of explosives in the water and blowing stuff up. Thus, ASW ratings should be based on the number of d/c racks alone. Effective sonographic tracking and training was totally overrated. The most effective ASW platform would have been a self-sinking explosive ship that blew itself to pieces in a cataclysmic explosion. The Japanese, realizing this, were working on just such a ship as the war ended.
Atomic explosions do not harm ships in harbor. The naval tests at Bikini were a myth.

- Chickenboy
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RE: Historical Lessons Learned from the Game
[:D]ORIGINAL: JeffK
Added to the sameness of bullets, avgas & bully beef, is a box containing dehydrated aircraft, just add water and pray for the type you want.
I'm saying my F/A-18E prayer right now...[:D]

RE: Historical Lessons Learned from the Game
Only if PDU is "ON"
Interdum feror cupidine partium magnarum Europae vincendarum
- Pascal_slith
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RE: Historical Lessons Learned from the Game
ORIGINAL: bushpsu
Admiral King and General Marshall had to personally oversee the individual training of every f**king pilot in the Pacific theater.
This one made me explode with laughter, and reminded me of my 'mouse' finger-ache. [:D][:D][:D]
So much WitP and so little time to play.... 



- Pascal_slith
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RE: Historical Lessons Learned from the Game
ORIGINAL: Shark7
Ordering an artillery unit to bombard an enemy position will inevitably end in a friendly fire incident.
Half of Japan's merchant marine can ride out the war in port at Tokyo.
3/4 of the Allied merchant marine can ride out the war in port.
Well, you stay where the lonely women are, no? [8D]
So much WitP and so little time to play.... 



RE: Historical Lessons Learned from the Game
That the deadliest ship killer in the Japanese arsenal was not the Betty,Nell,Val or Kate, but the dreaded EMILY ![:(]
RE: Historical Lessons Learned from the Game
Well, I guess you are right. We blew it. Y'all take over.
RE: Historical Lessons Learned from the Game
I think it's better in this format where everybody is having a laugh than the way some people just post to whine and complain. You have to admit, some of these posts have been funny as hell.
Everybody here loves this game and is grateful to all the work that you all did.
Everybody here loves this game and is grateful to all the work that you all did.
- Chickenboy
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RE: Historical Lessons Learned from the Game
Don, I think this thread is very much tongue in cheek humor. No one here is saying that it's not the greatest computer wargame ever-'cause it is. Just funning around a bit.
