Developer's Notes for Distant Worlds: Legends

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Deomrve
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RE: Developer's Notes for Distant Worlds: Legends

Post by Deomrve »

Ok, thanks for the information.
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tjhkkr
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RE: Developer's Notes for Distant Worlds: Legends

Post by tjhkkr »

This is way cool; at least I know have something to read for a few minutes on Thanksgiving. [:)][;)][8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
khelvan
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RE: Developer's Notes for Distant Worlds: Legends

Post by khelvan »

Can anyone tell me if, after purchasing Legends, I would be able to play the Shadows storyline with all of the game improvements found in the Legends expansion?
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Erik Rutins
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RE: Developer's Notes for Distant Worlds: Legends

Post by Erik Rutins »

Meaning the Shakturi? Yes, you can turn the original and the Return of the Shakturi storylines on together with everything else. However, there are some aspects of the Shakturi storyline that override the normal victory conditions, but you can also keep playing after those are resolved. [8D]

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- Erik
Erik Rutins
CEO, Matrix Games LLC


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khelvan
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RE: Developer's Notes for Distant Worlds: Legends

Post by khelvan »

Shakturi, sorry, yes! (I'm new)
unclean
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RE: Developer's Notes for Distant Worlds: Legends

Post by unclean »

Nice article, really looking forward to playing!
danith222
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RE: Developer's Notes for Distant Worlds: Legends

Post by danith222 »

Very nice article and well deserved I might add.
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the1sean
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RE: Developer's Notes for Distant Worlds: Legends

Post by the1sean »

ORIGINAL: Deomrve

The expansion seems nice, but I'm concerned with the victory conditions mentioned in the race differences. I do not like artificial victory conditions such as I have the happiest citizens and after 20 years I win. What if I only own one system, lost every war and barely hanging on and all of a sudden I win because my people are having the big "O". This is the one thing I disliked about Armada 2526 and I think if the victory conditions in Armada 2526 are implemented into Distant Worlds it will ruin the game.

With that being said there does appear to be a lot to like with the expansion and I will most likely buy it. I just hope the victory conditions mentioned are really goals instead of ways to win the game or at least have the ability to turn those type of conditions off.
I am an Armada player (at least until I discovered Distant Worlds). As I was beta testing Legends there were a couple of things that I noticed that I really like about the implementation of the racial victory conditions:

1. You can toggle them on and off, just like you can toggle the standard victory conditions on and off.

2. The racial victory conditions are varied, and consist of four or five conditions, unlike the ones in Armada that felt like they had a very narrow scope. Also many races have unique victory condition types.

3. You can stack the racial victory conditions on top of the normal ones, so that ALL races have to deal with both types, pretty cool option in my book. (as you can see in the screenshot, racial VP shares an equal share with the other activated VP types)

4. The Victory Condition display is super detailed and breaks things down cleanly and efficiently, and has expanded info that will popup when you hover over a race's score. This makes it very easy to keep track of the victory progress for all empires at a glance, or easily analyze the details. (which you will probably need for the new AI, I lost my first game in a long time a couple of weeks ago).

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Gelatinous Cube
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RE: Developer's Notes for Distant Worlds: Legends

Post by Gelatinous Cube »

The AI definately is smarter now. I started up a crowded game next to some Boskarans on Hard (because I figured Normal would be too easy... right?) and before I knew it they had a good 1300 Firepower fleet headed for my homeworld! I hadn't even begun seriously building up my military. Fortunately they didn't have enough troops, but they retreated out of the system and beat up all my mining operations, effectively ending my chances at victory. I'm sure I won't get caught like that twice, but it was very cool to see the AI blitzkrieg me when I wasn't expecting it.
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