This is it. This with the expansions is what MOO3 should have been. And after having gone through the fiasco of SOTS2, I could cry in relief. But this is the Holy Grail, I think, of 4X right now. Bravo, Matrix. Bravo. (And thanks, Eliot.

ORIGINAL: Nikolaj
ORIGINAL: Yskonyn
I was hoping the 'robotic feel' (for me) of the game would be fixed with this expansion and I do think there is more personality now and the game provides me with the feedback I like to get to keep an overview. This reduces the effect of getting the impression that the game runs its own course rather than me playing it.
Could you (or someone) elaborate on the improved feedback? I'd be very interested in hearing more about that.
Also, what are the fleet management and automation improvements that the store page mentions? Can I actually feel comfortable with automating my fleets now?
ORIGINAL: Bingeling
Disappearing troops is nasty, be aware of automatic troop recruitment possibly removing troops from you transports.
Leaders are quite fun, but no manual recruitment of intelligence agents? I got an agent that negatively influences other characters on the same location, and guess where they want to live? Capital. Where is the most income from? Capital. So keep that agent in action...
Hours flew fast. I was surprised I was hungry, but realized I must have been sitting there for 6 hours or so. Being hungry made sense after all.
I will have a look from an old autosave tomorrow, and see if I can catch it happening while going idle fast forward. If I can stay away from progressing the game...ORIGINAL: Erik Rutins
ORIGINAL: Bingeling
Disappearing troops is nasty, be aware of automatic troop recruitment possibly removing troops from you transports.
Just FYI, I play with troop automation on and have not had this issue, but we will investigate and fix. If you have a save that could help as it may require specific conditions.
You must have had Technocracy government type - they often replace leaders with a Scientist. Each government type has difference to how they replace leaders. Military Dictatorships often choose from your admirals or generals, for example.ORIGINAL: Raap
Yeah, played some more now and really liking the additions with spheres and whatnot. Just had my 'Genius' scientist(+20% empire-wide research) replace my former leader. Which sucks, since this guy's a pretty bad leader but was an excellent scientist. Definitely adds flavor though.
ORIGINAL: Raap
sparse colony locations/15x15/1000stars/varied clusters/expensive research game setup. Looks like they're getting kinda stuck in the clusters they start in, probably because of fuel limitations. Still early, but I've explored and colonized 2-3 other clusters myself.
Yes, I believe that's possible, though Erik would have to answer that one to be sure.ORIGINAL: feelotraveller
If I download the game now onto my laptop will I be able to install the game onto my new desktop in a couple of weeks or a months time?
Difficulty controls how much money your colonies make. At harder settings all AI empires earn more colony income. At easier settings the player's colony income increases.And secondly how does the difficulty slider make the game more or less difficult?
ORIGINAL: feelotraveller
If I download the game now onto my laptop will I be able to install the game onto my new desktop in a couple of weeks or a months time?
And secondly how does the difficulty slider make the game more or less difficult?