Armored Brigade. I think it's an excellent platform for anyone who wants to make mods about conventional XX century conflicts. Especially that it allows difference in speed of reaction of various armies and takes in account stuff like radios.ORIGINAL: Hertston
ORIGINAL: Rusty1961
Okay, how many Afghanistan operational level games have been sold compared to WW2?
There's enough in most of the areas you suggest to make a tentative assessment; enough to base a decision on whether to commit to a major project or not. For example, WW2 tactical games have been covered just as much as operational and strategic ones; if you include the semi-mainstream stuff like Men of War and Theatre of War even more so. Yet if CM: Normandy sells ten times what CM: Afghanistan does it's reasonable to assume those sales levels can be extrapolated to operational/strategic level with some degree of confidence.
Where there isn't anything to compare with, Africa and Iran/Iraq, I would consider the chances of turning any profit as virtually nil, and I very much doubt any of the developers here would think otherwise. Maybe the route to go is the traditional one, pushing for games that allow comprehensive scenario construction or modding? Would a new Vietnam operational game, particularly one lacking time and money for 'polish' and comprehensive testing, necessarily be any better than Boonierat's terrific set of scenarios for TOAW?
Assets are very easy to create as they are 2dimensional sprites.
Here are threads with screens from my two mods - picking a simple but neat style allows to produce a working mod in a few days.
http://www.armoredbrigade.com/forums/vi ... f=14&t=351
http://www.armoredbrigade.com/forums/vi ... f=12&t=334