Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Thank you Michael.
Ongoing support and dedication very much appreciated.
Ongoing support and dedication very much appreciated.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
- Bullwinkle58
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Thank you very much for your continued support.
The Moose
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I think we need to start michaelm worship cult! [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- michaelm75au
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- Location: Melbourne, Australia
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Updated installer.ORIGINAL: Chris H
Great stuff but found a small bug.
The turn after I installed I split the 55th div in Pegu renaming them 56/A etc. This turn there are now call /A, /B and /C with no reference to 55th. I can recombine them and divide them but they always drop the 55. Unit org button reports them as belonging to the 55th and div split prior are OK.
Tried another div and that is the same. Save attached
String copy error.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
WOW!!! [X(]
Thanks for GREAT support Michael!!!!
[&o][&o][&o]
Thanks for GREAT support Michael!!!!
[&o][&o][&o]
Pax
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Updated
23/09/12: 1117b - fixed "group on ship" message that could crash game; part of old code could have happened at any time and probably did[;)]
23/09/12: 1117b - fixed "group on ship" message that could crash game; part of old code could have happened at any time and probably did[;)]
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Michael, amazing!!!!
Thanks!
[&o][&o][&o]
Thanks!
[&o][&o][&o]
Pax
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Updated installer
23/09/12: 1117c - Allow upgrade of group when “withdraw” is off
23/09/12: 1117c - Allow upgrade of group when “withdraw” is off
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
I'm updating as fast as I can!!! [;)]
[:D][:D][:D][:D][:D][:D]
[:D][:D][:D][:D][:D][:D]
Pax
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
nevermind ... its there now ... [;)]
Pax
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Does this somehow disable the ability to use the space key and speed up the turn?
Edit: I did figure out that Crtl-Z still works to set message delay to 0.
Edit: I did figure out that Crtl-Z still works to set message delay to 0.
The worst enemy of a good plan is the dream of a perfect plan. - Karl von Clausewitz
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
ORIGINAL: michaelm
Updated installer
23/09/12: 1117c - Allow upgrade of group when “withdraw” is off
Can you slow down please, spending so much time patching I've got no time to play the game.[:D]
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
This beta should return the play to how those 'speed up' keys use to work.
There is a new key CTRL-z that speeds up the message delay (to how space key worked in 1108r9 IIRC).
There is a new key CTRL-z that speeds up the message delay (to how space key worked in 1108r9 IIRC).
ORIGINAL: wadail
Does this somehow disable the ability to use the space key and speed up the turn?
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
" 18. Required Aviation Support is NOT capped at 250 for the human player. This was removed
at start of AE but crept back in sometime during updates."
So, how does that work? If I want to operate 300 one-engine aircarft, do I need to have 300 Aviation Support at the base now?
at start of AE but crept back in sometime during updates."
So, how does that work? If I want to operate 300 one-engine aircarft, do I need to have 300 Aviation Support at the base now?
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
@MichaelM
Something is wrong with air group commanders with the new version. I have differences in air skill between air unit main screen and the same commander in pilot list.
Checked several units where the commanders is a active pilot, too. And the problem was always the same.
One of my fighters unit commanders which should have air skill 79 has air skill 51 in pilot list now, but 84/84 NavB/NavT.....
edit:
I just checked with the official patch and even there i have the difference in air skill between air unit screen and pilot list for the air unit commander.
Or are these different variables ??
Something is wrong with air group commanders with the new version. I have differences in air skill between air unit main screen and the same commander in pilot list.
Checked several units where the commanders is a active pilot, too. And the problem was always the same.
One of my fighters unit commanders which should have air skill 79 has air skill 51 in pilot list now, but 84/84 NavB/NavT.....
edit:
I just checked with the official patch and even there i have the difference in air skill between air unit screen and pilot list for the air unit commander.
Or are these different variables ??
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Save showing this?
What are you actually comparing?
The leader on the main unit screen shows the leader ratings, not individual skills.
Skills are only on the pilot list.

What are you actually comparing?
The leader on the main unit screen shows the leader ratings, not individual skills.
Skills are only on the pilot list.

- Attachments
-
- group leader.jpg (116.7 KiB) Viewed 963 times
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
Many thanks for the quick response, Michael. So it was my fault.
Never notized that before.
At least i know yet that i have to send one of my fighter unit commanders aboard a CV, cause he´s a high end Kate pilot....
Never notized that before.
At least i know yet that i have to send one of my fighter unit commanders aboard a CV, cause he´s a high end Kate pilot....
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
New patch sounds great!
What exactly does this mean?
Changed
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
(complements fix 18 above)
What exactly does this mean?
Changed
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
(complements fix 18 above)
- michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
There is no AV cap of 250 anymore.
However, on larger AF an AV point can support 2 'planes' rather than the normal '1'.
However, on larger AF an AV point can support 2 'planes' rather than the normal '1'.
Michael
RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012
So, to be sure that I am doing my math correctly.
Lvl 7 AF + 250 AV => supporting 250 engines of a/c
Lvl 8 AF + 250 AV => supporting 500 engines of a/c
correct?
Lvl 7 AF + 250 AV => supporting 250 engines of a/c
Lvl 8 AF + 250 AV => supporting 500 engines of a/c
correct?
Pax