Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Rainer
Posts: 1210
Joined: Tue Nov 21, 2000 10:00 am
Location: Neuching, Bavaria, Germany

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Rainer »

Thank you Michael.
Ongoing support and dedication very much appreciated.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW / Torch
1.01.37 - 1.01.44 beta
User avatar
Bullwinkle58
Posts: 11297
Joined: Tue Feb 24, 2009 12:47 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Bullwinkle58 »

Thank you very much for your continued support.
The Moose
User avatar
Sardaukar
Posts: 12384
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Sardaukar »

I think we need to start michaelm worship cult! [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

ORIGINAL: Chris H

Great stuff but found a small bug.

The turn after I installed I split the 55th div in Pegu renaming them 56/A etc. This turn there are now call /A, /B and /C with no reference to 55th. I can recombine them and divide them but they always drop the 55. Unit org button reports them as belonging to the 55th and div split prior are OK.

Tried another div and that is the same. Save attached

Updated installer.
String copy error.
Michael
User avatar
PaxMondo
Posts: 10308
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by PaxMondo »

WOW!!!  [X(]
 
Thanks for GREAT support Michael!!!!
 
 
[&o][&o][&o]
Pax
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

Updated
23/09/12: 1117b - fixed "group on ship" message that could crash game; part of old code could have happened at any time and probably did[;)]
Michael
User avatar
PaxMondo
Posts: 10308
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by PaxMondo »

Michael, amazing!!!!
 
Thanks!
 
[&o][&o][&o]
Pax
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

Updated installer

23/09/12: 1117c - Allow upgrade of group when “withdraw” is off
Michael
User avatar
PaxMondo
Posts: 10308
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by PaxMondo »

I'm updating as fast as I can!!! [;)]
 
[:D][:D][:D][:D][:D][:D]
Pax
User avatar
PaxMondo
Posts: 10308
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by PaxMondo »

nevermind ... its there now ... [;)]
Pax
User avatar
wadail
Posts: 55
Joined: Fri Aug 17, 2012 5:33 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by wadail »

Does this somehow disable the ability to use the space key and speed up the turn?


Edit: I did figure out that Crtl-Z still works to set message delay to 0.
The worst enemy of a good plan is the dream of a perfect plan. - Karl von Clausewitz
Chris21wen
Posts: 7442
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Chris21wen »

ORIGINAL: michaelm

Updated installer

23/09/12: 1117c - Allow upgrade of group when “withdraw” is off


Can you slow down please, spending so much time patching I've got no time to play the game.[:D]
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

This beta should return the play to how those 'speed up' keys use to work.
There is a new key CTRL-z that speeds up the message delay (to how space key worked in 1108r9 IIRC).
ORIGINAL: wadail

Does this somehow disable the ability to use the space key and speed up the turn?
Michael
User avatar
Yaab
Posts: 5445
Joined: Tue Nov 08, 2011 2:09 pm
Location: Poland

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Yaab »

" 18. Required Aviation Support is NOT capped at 250 for the human player. This was removed
at start of AE but crept back in sometime during updates."

So, how does that work? If I want to operate 300 one-engine aircarft, do I need to have 300 Aviation Support at the base now?
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by seille »

@MichaelM

Something is wrong with air group commanders with the new version. I have differences in air skill between air unit main screen and the same commander in pilot list.
Checked several units where the commanders is a active pilot, too. And the problem was always the same.
One of my fighters unit commanders which should have air skill 79 has air skill 51 in pilot list now, but 84/84 NavB/NavT.....

edit:
I just checked with the official patch and even there i have the difference in air skill between air unit screen and pilot list for the air unit commander.
Or are these different variables ??
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

Save showing this?

What are you actually comparing?
The leader on the main unit screen shows the leader ratings, not individual skills.
Skills are only on the pilot list.

Image
Attachments
group leader.jpg
group leader.jpg (116.7 KiB) Viewed 963 times
Michael
seille
Posts: 2048
Joined: Tue Jun 19, 2007 8:25 am
Location: Germany

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by seille »

Many thanks for the quick response, Michael. So it was my fault.
Never notized that before.

At least i know yet that i have to send one of my fighter unit commanders aboard a CV, cause he´s a high end Kate pilot....
User avatar
Puhis
Posts: 1737
Joined: Sun Nov 30, 2008 6:14 pm
Location: Finland

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by Puhis »

New patch sounds great!


What exactly does this mean?

Changed
1. AF of 8+ have AV support doubled for purposes of determing support for air operations
(complements fix 18 above)
User avatar
michaelm75au
Posts: 12457
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

There is no AV cap of 250 anymore.
However, on larger AF an AV point can support 2 'planes' rather than the normal '1'.
Michael
User avatar
PaxMondo
Posts: 10308
Joined: Fri Jun 06, 2008 3:23 pm

RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by PaxMondo »

So, to be sure that I am doing my math correctly.
 
Lvl 7 AF + 250 AV => supporting 250 engines of a/c
Lvl 8 AF + 250 AV => supporting 500 engines of a/c
 
correct?
Pax
Post Reply

Return to “Tech Support”