Mapboard Options?

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Gerry4321
Posts: 889
Joined: Mon Mar 24, 2003 2:40 am

RE: Mapboard Options?

Post by Gerry4321 »

Hello Eric:

I think Jamm was the only other person interested in this? So I don't want to ask you to invest that money yet.

Maybe as you are creating SoS you can create a poll about options people want included? That will give you a better idea of what is needed/wanted. You could ask people first for possible options to help you create a poll. Or maybe one of us could do it if you would like that kind of feedback

Gerry
ORIGINAL: ericbabe
It depends what you mean by "easier." It's not any harder to code, but it takes days of work to edit those giant map files, and I'd have to pay an artist $1000 to make brown hills on the flat maps. So in that sense it's harder.
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