Newbie Questions - Sorry its long

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dcpollay
Posts: 570
Joined: Thu Nov 22, 2012 11:58 am
Location: Upstate New York USA

RE: Newbie Questions - Sorry its long

Post by dcpollay »

Hey everyone - Thanks for the responses. I did get the BB to rearm finally, I think I just needed to get the right setup (BB in TF, AE in port). All of the secondary guns and the escort guns were rearmed on the first turn, so maybe there was an issue with not enough rearm points for all weapons? Anyway, it's working now.

Bullwinkle - Good point on the surprise factor. I'll just be pleased someday when the subs can't find any targets....

jeffk3510 - I've thought about the reality thing, but for right now I'm just trying to keep myself afloat. My strategy here is to control the shallows for as long as possible, and I can't let them sail up and sink my ships by air and get away with it just because "they did it wrong." It's unfortunate that the AI operates this way (does it happen often?), but at this point it's either I'm taking unfair advantage or they are. Rest assured AI has well-escorted BBs in the area as well, and I have mines out which don't care about escorts!

As for the madhouse, I'm reading Mandrake v. Nelson's AAR, so my own game pales by comparison. But, still plenty of drama!
"It's all according to how your boogaloo situation stands, you understand."

Formerly known as Colonel Mustard, before I got Slitherine Syndrome.
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HansBolter
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Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: Newbie Questions - Sorry its long

Post by HansBolter »

ORIGINAL: SenToku

ORIGINAL: HansBolter

ORIGINAL: Bullwinkle58




Ah, you are correct, sir! I think this is such a terrible waste of an offensive asset I never, ever do this mission. Haven't ever since WITP.


Bull,

My lateset game of Babes Ironman has me saddled with a total lack of agressive sub commanders. I have almost a third of the American sub force idled for lack of commanders with aggressiveness above 27....seriously!

I put them to use as supply transports. It's bad enough that most of my fish are duds. I can't see putting an asset at risk when it isn't likely even to engage and try using those duds.

I was wondering if there is a reason why nobody is using Mk 10 mines instead the unreliable Mk 14 torpedo?

I found them useful against AI to channel enemy traffic straight to waiting S-boats and Dutch subs, since convoys will divert away of located minefields. Also mining river hexes -like Mekong river-delta south of Saigon- would almost always have some effect as well as other hexe following the same narrows-rule (such as south of Kobe etc.). At very least, the Mk 10 has no duds.

We do use them. All the "S" boats carry them. If you know something I don't about how to get the Fleet boats to use them instead of the Mk14s I'm all ears.
Hans

bradfordkay
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Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Newbie Questions - Sorry its long

Post by bradfordkay »

Those a Mk 10 torpedoes you are talking about, Hans (and not "torpedoes" in the US Civil War vernacular). The Mk10 mines are a different critter entirely - and to my memory we don't get very many of them.
fair winds,
Brad
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