Conflict of Heroes:Storms of Steel. Kursk1943

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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wodin
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by wodin »

Are you going to update the map graphics to edition 2 of the boardgame standard?
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Charly G
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by Charly G »

ORIGINAL: ericbabe

SOS should be released in Q3 2013.

In terms of the game engine, shared activation would be a variant form of group activation.


Any news for the release of Storms of Steel ?
I don't see a date for it. I hope this serie will continue.
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junk2drive
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by junk2drive »

Screenshots look nice. Don't think I could stand moving lots of planes and tanks one hex at a time.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
KEYSTONE07950
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by KEYSTONE07950 »

Looks good! A automatic purchase for me. Hope Matrix adds "monster tanks" and "wrecks and destruction" to the series.[&o]
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Ratzki
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by Ratzki »

Looking farward to the release. Wonder what new features we might get.
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IronFist00
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by IronFist00 »

Looks good and the non-chit graphics look improved. It'll be a first day purchase for me too.

I was curious if there would be the option to play the exact boardgame rules? Currently you can get close but there are still some differences. I have some friends who I could convince if you could duplicate the board game exactly. It would be a nice replacement for VASSAL.
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e_barkmann
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by e_barkmann »

I'd probably take another look at the game if the board game's LOS rules were implemented.
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Gerry4321
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by Gerry4321 »

Hello Chris:

I am curious how is LOS implemented differently in the computer game.

Thanks,

Gerry
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tsnouffer
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RE: Conflict of Heroes:Storms of Steel. Kursk1943

Post by tsnouffer »

There's a whole thread on the LOS issue here:

tm.asp?m=3269234#

You'll see example where it differs from the board game and why.
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