Thats the spirit!:) Me tooOriginally posted by Raverdave
Now hear this, Now hear this!
I will only be playing WiTP with one day turns!
That is all.
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Dan
Moderators: Joel Billings, Tankerace, siRkid
7 day turns have several advantages:Originally posted by Mogami
Greetings, OK I might be a little thick right now.
How does this relate to turn length again? The HQ in Operational control of a TF will be the TF's primary source of direction during periods of radio silence. (Pass on all intell gathered by other units-such as the might have been French Frigate Shoal recon-submarine contact-long range land based air-results of combats else where. ) Limited the player to inputs every 7 days does not make the game more realistic. In 1 day turns there will be players who only look at a unit/base/TF every few days or weeks. Others will check everything every turn.
(Just like some actual commanders could not be bothered with detail and others buried them selves in it)
Some TF commanders WILL!!! break radio silence (and expose their force to detection) Others will not even when they have no clue as to the course they should follow.
I don't want tactical control. I think the UV system works just fine. People have to realize WITP will be a monster game. It was a monster war. If detail is not what they want that is another issue. Trying to make the game managable by compressing it into 7 day turns will lesson it's realism (It might make it more approachable to the fainter stomachs)
I agree completly.Originally posted by CommC
I don't mind managing a lot of detail. And I don't mind leting my TF commanders make decisions.
What I have a problem with is not being able to give my TF commanders sufficiently detailed orders to carry out my intent.
We just need a few more tweaks (features) to enable a fine 7-day turn game.
One day turns work very well when playing head to head over a network.Originally posted by Capt Cliff
One day turns are for people who don't have lives! You'd never be able to finish a game. Playing against the computer is really only a learing tool, you got play against a human! Playing PBEM on daily turns is nuts! Fill out the divorce papers now guy's!
NOW! HIT THE DECK...........IN COMING!!!!!!!!!!!
I haven’t heard anything about weekly turns being the default. I will check the WitP thread again. I know there is a lot of talk over there about turn length but I didn’t see any comments from the designers.Originally posted by EricLarsen
Hey Guys,
I think that's it's moot to discuss whether Witp will have daily or weekly turns since the decision has been made long ago early in the development process. As I recall from reading the specs on the game the turns are longer, weekly I think, as the mapscale is bigger. I doubt that it will matter when the game comes out as it will be fun regardless.
Eric Larsen
Ditto to that, Yamamoto.Originally posted by Yamamoto
I haven’t heard anything about weekly turns being the default. I will check the WitP thread again. I know there is a lot of talk over there about turn length but I didn’t see any comments from the designers.
If the shortest turn is a week, I for one will seriously reconsider buying it. Sure, I like to watch the computer play itself as much as the next guy but maybe I’ll just save myself $70 and watch the History channel.
Yamamoto