Is this really working as designed??
Moderators: Lord Zimoa, MOD_Commander_The_Great_War
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- Posts: 56
- Joined: Sat Apr 20, 2013 11:22 pm
RE: Is this really working as designed??
Even with that Russia is awfully stretched out - huge front to cover. Has anyone found a way to releive pressure from them before 1916? I'm thinking of a serious deployment of British artillerty in Italy to make a breakthrough toward Vienna...
RE: Is this really working as designed??
Here is a hint; (start of 1914 game) German infantry is so gung ho going for the Belgian coast and Calais, "you let them in". Take the Belgian amored car put it one hex to east, bring your beat up infantry, from Brussels to Antrerpt, then drive French infantry, north and to the east of Leighe to the Dutch border. When the AI sees what is happening, it will do every thing it can to break that French line from the east, that will take a lot of pressure off the Russian front. Take your time annihilating the trapped Germans, the AI will go crazy trying to free them up. In the meantime, Russia has some breathing room to gain strength. Build your own Russian artillery, there just no way the English will be able to get anything to ya, not for a long time. By the way, just take pot shots at the AH cities from the Serbians, watch those cities go to "0", if that is of any help. Good luck! keep in touch.
and one flew over the Cuckoos nest
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- Posts: 56
- Joined: Sat Apr 20, 2013 11:22 pm
RE: Is this really working as designed??
OK- tried again and thought Russia was doing fine. Fairly strongh line against a tattered CP line and did all I could to press Austria from Italy but with Russia at 48% morale they folded on New Years day 1916. Great game - not complaining but I don't think this is reflective of history. It should take a bit more for the Bolshies to rise up than that.
RE: Is this really working as designed??
What I do notice; is that morale picks up after capturing cities.
and one flew over the Cuckoos nest
RE: Is this really working as designed??
Whichever way you slice it the game has balance issues - particularly around Russian exit from the war.
For example in a game I am playing at the moment as the Axis, my Russian opponent owns Danzig, Posen and Konigsberg. Admittedly he has lost the Caucasus, but in so conquering, the Turks are on the run in the Middle East against the British. The Germans have been pegged back to their own border and have lost Strasbourg.
Despite all this, I have just received a notification that a revolt has taken place in Russia !!!! [X(]
That is really, really crazy and needs fixing soon.
For example in a game I am playing at the moment as the Axis, my Russian opponent owns Danzig, Posen and Konigsberg. Admittedly he has lost the Caucasus, but in so conquering, the Turks are on the run in the Middle East against the British. The Germans have been pegged back to their own border and have lost Strasbourg.
Despite all this, I have just received a notification that a revolt has taken place in Russia !!!! [X(]
That is really, really crazy and needs fixing soon.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Is this really working as designed??
Did your opponent let you know, what his Russian morale % was, when this happened? Also, wat was the date of this revolt? Had your AH taken Serbia close to this timing, and had Russia lost it's BB? At present, playing a CP 1915 scenario, next will do a E 1916 scenario, to see if anything like what you have experienced will happen, maybe an E 1917 after that. Curious, for I have not seen this revolt yet as an owning player. It's a darn shame that both sides don't know eachothers' status, the AI, sure does know what ours is.
and one flew over the Cuckoos nest
RE: Is this really working as designed??
And ther is one more emportant question. What if Russia will surender in 1917. Did enybody survived in MP Game until 1917 as CP with Russia alive? I have played over 12 MP games as Entente and all was wan before 1917 if Russia survived. I've lost 3 times as Entente and it was allways after Russia collapse. One from thouse games should be a draw in my oppinion (the one with Battlevonwar) becouse I was able to knock out ottoman Empire. There should be a victory point for Ottoman Empire in my opinion. After Russia surrender there is allmoust no chance to brake CP lines to gain Victory for Entente and staying alive untill the end is very difficult. In my oppinion there should be changes for US entry (did anyboty saw US enter to war?) I think that if Russia Surrender in 1916 there should be set a date of US entry- maybee right after Russia collaps or at last at the end of 1916.
In my oppinion if Germans did not defeat Russia they will die sooner or later.
There is a chance to defend Russia but this is what is game about- if you are better you can defend east and crush CP after that. But after Russia surrender there is no chance to brake CP.
And one more thing- maybe changng starting position of Russian BB to Petrograd will save them for longer war- you can save 10 National Morale points... maybe this will fix the problem
This is what I think after MP games I've played- didn't play against AI.
In my oppinion if Germans did not defeat Russia they will die sooner or later.
There is a chance to defend Russia but this is what is game about- if you are better you can defend east and crush CP after that. But after Russia surrender there is no chance to brake CP.
And one more thing- maybe changng starting position of Russian BB to Petrograd will save them for longer war- you can save 10 National Morale points... maybe this will fix the problem
This is what I think after MP games I've played- didn't play against AI.
RE: Is this really working as designed??
I'm afraid the situation with Russia is now completely ruining the game to the point I see little point starting any new ones.
I am playing as the Axis in one game. I have NO right to win the game - I played the first few turns like an idiot. I decided on about three different strategies, put none of them into practice, and was waiting to be gobbled up.
My opponent is playing a good solid game. He made one mistake in putting too much effort into defeating the Turks but otherwise - and in particular with regards to the Russians - has played a good, solid game. He has lost a lot of the Caucasus, but the Turks are in full retreat in the west so the Turks in the east will soon have to vacate their new found territories.
In western Russia, the Russians have all their cities intact, have taken Konigsberg, Danzig and Posen, and are threatening Lemburg.
I have just got a message to say the Russians have surrendered....
Its 1916 for goodness sake!!!
Please, please, please, there must be a relatively easy fix to stop this happening - even if temporary (that would be better than unplayable). I love this game, but this is just beyond silly.
I am playing as the Axis in one game. I have NO right to win the game - I played the first few turns like an idiot. I decided on about three different strategies, put none of them into practice, and was waiting to be gobbled up.
My opponent is playing a good solid game. He made one mistake in putting too much effort into defeating the Turks but otherwise - and in particular with regards to the Russians - has played a good, solid game. He has lost a lot of the Caucasus, but the Turks are in full retreat in the west so the Turks in the east will soon have to vacate their new found territories.
In western Russia, the Russians have all their cities intact, have taken Konigsberg, Danzig and Posen, and are threatening Lemburg.
I have just got a message to say the Russians have surrendered....
Its 1916 for goodness sake!!!
Please, please, please, there must be a relatively easy fix to stop this happening - even if temporary (that would be better than unplayable). I love this game, but this is just beyond silly.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Is this really working as designed??
I prefer the 1.0 incarnation to the current 1.3.
I' think I will reinstall and not patch to continue my solo games, and hope for better things ahead.
I' think I will reinstall and not patch to continue my solo games, and hope for better things ahead.

- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: Is this really working as designed??
Since the biggest problem with the game at the moment, appears to be that Countries are surrendering far to early & easily,the way I see it the solution to the problem, is pretty straight forward to fix, I have taken a look at the game files, and all Nations as far as I can see, are set to surrender when the country morale reaches 30%, so I have changed that too 10% so that now they won't even think about surrendering until their country has a -90% Morale drop!
Also while reading the comments in this thread, the biggest problem for gamers is the fact that its Russia that is surrendering in 1916,so again I have explored the data files, and the fault lies in the fact that the Russians, get crippled morale wise, if their morale is at 80% in February 1916 ("FebruaryRevolution") they take a massive -30 morale hit, and it gets worse if their morale is 40% in October 1916 ("OctoberRevolution") then they take a massive -35 morale hit, no wonder Russia surrenders, game designers these penalties are far to severe please fix as soon as possible, by means of a hot fix !!
See below for proof! ( Info comes from GAME EVENTS FOLDER )
-- Februari revolution
function FebruaryRevolution()
if GetEvent("FebruaryRevolution") == 0 and GetEvent("OctoberRevolution") ~= 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale < 80 then
SetEvent("FebruaryRevolution", game.turn)
ChangeFactionMorale(russia, -30)
end
end
end
end
-- October revolution
function OctoberRevolution()
if GetEvent("OctoberRevolution") == 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale <= 40 then
SetEvent("OctoberRevolution", game.turn)
ChangeFactionMorale(russia, -35)
end
end
end
end
Also while reading the comments in this thread, the biggest problem for gamers is the fact that its Russia that is surrendering in 1916,so again I have explored the data files, and the fault lies in the fact that the Russians, get crippled morale wise, if their morale is at 80% in February 1916 ("FebruaryRevolution") they take a massive -30 morale hit, and it gets worse if their morale is 40% in October 1916 ("OctoberRevolution") then they take a massive -35 morale hit, no wonder Russia surrenders, game designers these penalties are far to severe please fix as soon as possible, by means of a hot fix !!
See below for proof! ( Info comes from GAME EVENTS FOLDER )
-- Februari revolution
function FebruaryRevolution()
if GetEvent("FebruaryRevolution") == 0 and GetEvent("OctoberRevolution") ~= 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale < 80 then
SetEvent("FebruaryRevolution", game.turn)
ChangeFactionMorale(russia, -30)
end
end
end
end
-- October revolution
function OctoberRevolution()
if GetEvent("OctoberRevolution") == 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale <= 40 then
SetEvent("OctoberRevolution", game.turn)
ChangeFactionMorale(russia, -35)
end
end
end
end
Make it so!
- battlevonwar
- Posts: 1233
- Joined: Thu Dec 22, 2011 3:17 am
RE: Is this really working as designed??
Kirk has it correct. If you know how many % points to take off the Russian Morale for 1916 Feb. Surrender Date, game over. It's a little bit sad as it ties the Romanian/Portugal entry as well out of the game(they go red in the diplomacy category) PLUS!!! Unless the CP really doesn't know how to play, she cannot lose as stated by other players.
I offer a challenge to anyone to beat me as CP with the rules as are, it's impossible. CP is Unbeatable! Fix?
I offer a challenge to anyone to beat me as CP with the rules as are, it's impossible. CP is Unbeatable! Fix?
RE: Is this really working as designed??
ORIGINAL: kirk23
Since the biggest problem with the game at the moment, appears to be that Countries are surrendering far to early & easily,the way I see it the solution to the problem, is pretty straight forward to fix, I have taken a look at the game files, and all Nations as far as I can see, are set to surrender when the country morale reaches 30%, so I have changed that too 10% so that now they won't even think about surrendering until their country has a -90% Morale drop!
Also while reading the comments in this thread, the biggest problem for gamers is the fact that its Russia that is surrendering in 1916,so again I have explored the data files, and the fault lies in the fact that the Russians, get crippled morale wise, if their morale is at 80% in February 1916 ("FebruaryRevolution") they take a massive -30 morale hit, and it gets worse if their morale is 40% in October 1916 ("OctoberRevolution") then they take a massive -35 morale hit, no wonder Russia surrenders, game designers these penalties are far to severe please fix as soon as possible, by means of a hot fix !!
See below for proof! ( Info comes from GAME EVENTS FOLDER )
-- Februari revolution
function FebruaryRevolution()
if GetEvent("FebruaryRevolution") == 0 and GetEvent("OctoberRevolution") ~= 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale < 80 then
SetEvent("FebruaryRevolution", game.turn)
ChangeFactionMorale(russia, -30)
end
end
end
end
-- October revolution
function OctoberRevolution()
if GetEvent("OctoberRevolution") == 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale <= 40 then
SetEvent("OctoberRevolution", game.turn)
ChangeFactionMorale(russia, -35)
end
end
end
end
Are these facts the same for PBEM as well against the AI? For I just finished an 1917 an a 1916 Entente games, against the AI, can't say my side showed those windows. Russian morale stayed 90 to 100% the entire games. Could it be that if a player maintains a high morale, that those revolt events don't kick in?
and one flew over the Cuckoos nest
- Hellfirejet
- Posts: 3038
- Joined: Fri Oct 15, 2010 1:19 pm
- Location: Fife Scotland
- Contact:
RE: Is this really working as designed??
How come the game has the Russian Revolution starting in February 1916 ? When it did not begin until February 1917 in history, in my eyes that's a full year before the historical event!
The Russian Revolution is the collective term for a series of revolutions in Russia in 1917, which dismantled the Tsarist autocracy and led to the creation of the Russian SFSR. The Emperor was forced to abdicate and the old regime was replaced by a provisional government during the first revolution of February 1917 (March in the Gregorian calendar; the older Julian calendar was in use in Russia at the time). In the second revolution, during October, the Provisional Government was removed and replaced with a Bolshevik (Communist) government.
The February Revolution (March 1917) was a revolution focused around Petrograd (now Saint Petersburg). In the chaos, members of the Imperial parliament or Duma assumed control of the country, forming the Russian Provisional Government. The army leadership felt they did not have the means to suppress the revolution and Nicholas II, the last Emperor of Russia, abdicated. The Soviets (workers' councils), which were led by more radical socialist factions, initially permitted the Provisional Government to rule, but insisted on a prerogative to influence the government and control various militias. The February Revolution took place in the context of heavy military setbacks during the First World War (1914–18), which left much of the Russian army in a state of mutiny.
A period of dual power ensued, during which the Provisional Government held state power while the national network of Soviets, led by socialists, had the allegiance of the lower classes and the political left. During this chaotic period there were frequent mutinies, protests and many strikes. When the Provisional Government chose to continue fighting the war with Germany, the Bolsheviks and other socialist factions campaigned for stopping the conflict. The Bolsheviks turned workers militias under their control into the Red Guards (later the Red Army) over which they exerted substantial control.[1]
In the October Revolution (November in the Gregorian calendar), the Bolshevik party, led by Vladimir Lenin, and the workers' Soviets, overthrew the Provisional Government in Petrograd. The Bolsheviks appointed themselves as leaders of various government ministries and seized control of the countryside, establishing the Cheka to quash dissent. To end Russia’s participation in the First World War, the Bolshevik leaders signed the Treaty of Brest-Litovsk with Germany in March 1918.
Civil war erupted between the "Red" (Bolshevik) and "White" (anti-Bolshevik) factions, which was to continue for several years, with the Bolsheviks ultimately victorious. In this way, the Revolution paved the way for the creation of the Union of Soviet Socialist Republics (USSR) in 1922. While many notable historical events occurred in Moscow and Petrograd, there was also a visible movement in cities throughout the state, among national minorities throughout the empire and in the rural areas, where peasants took over and redistributed land.
The Russian Revolution is the collective term for a series of revolutions in Russia in 1917, which dismantled the Tsarist autocracy and led to the creation of the Russian SFSR. The Emperor was forced to abdicate and the old regime was replaced by a provisional government during the first revolution of February 1917 (March in the Gregorian calendar; the older Julian calendar was in use in Russia at the time). In the second revolution, during October, the Provisional Government was removed and replaced with a Bolshevik (Communist) government.
The February Revolution (March 1917) was a revolution focused around Petrograd (now Saint Petersburg). In the chaos, members of the Imperial parliament or Duma assumed control of the country, forming the Russian Provisional Government. The army leadership felt they did not have the means to suppress the revolution and Nicholas II, the last Emperor of Russia, abdicated. The Soviets (workers' councils), which were led by more radical socialist factions, initially permitted the Provisional Government to rule, but insisted on a prerogative to influence the government and control various militias. The February Revolution took place in the context of heavy military setbacks during the First World War (1914–18), which left much of the Russian army in a state of mutiny.
A period of dual power ensued, during which the Provisional Government held state power while the national network of Soviets, led by socialists, had the allegiance of the lower classes and the political left. During this chaotic period there were frequent mutinies, protests and many strikes. When the Provisional Government chose to continue fighting the war with Germany, the Bolsheviks and other socialist factions campaigned for stopping the conflict. The Bolsheviks turned workers militias under their control into the Red Guards (later the Red Army) over which they exerted substantial control.[1]
In the October Revolution (November in the Gregorian calendar), the Bolshevik party, led by Vladimir Lenin, and the workers' Soviets, overthrew the Provisional Government in Petrograd. The Bolsheviks appointed themselves as leaders of various government ministries and seized control of the countryside, establishing the Cheka to quash dissent. To end Russia’s participation in the First World War, the Bolshevik leaders signed the Treaty of Brest-Litovsk with Germany in March 1918.
Civil war erupted between the "Red" (Bolshevik) and "White" (anti-Bolshevik) factions, which was to continue for several years, with the Bolsheviks ultimately victorious. In this way, the Revolution paved the way for the creation of the Union of Soviet Socialist Republics (USSR) in 1922. While many notable historical events occurred in Moscow and Petrograd, there was also a visible movement in cities throughout the state, among national minorities throughout the empire and in the rural areas, where peasants took over and redistributed land.
Make it so!
RE: Is this really working as designed??
To be fair, I'm not that interested in replicating actual events as this is just a strategic game based on WWI. Russian revolution could be earlier or later dependent upon various factors - and that is fine with me.
However, what I am interested in is the fact that this game is unplayable. In another game I am playing (as the Entente) my opponent stopped attacking the Russians after an initial foray into the Ukraine. So the Russians lost Warsaw and that is pretty much it.
What happened? January 1916 and Russia surrenders out of the blue. The CP wasn't even bothering to attack any more.....
LZ please, you need a quick fix to stop this happening - without it the game is completely broken.
However, what I am interested in is the fact that this game is unplayable. In another game I am playing (as the Entente) my opponent stopped attacking the Russians after an initial foray into the Ukraine. So the Russians lost Warsaw and that is pretty much it.
What happened? January 1916 and Russia surrenders out of the blue. The CP wasn't even bothering to attack any more.....
LZ please, you need a quick fix to stop this happening - without it the game is completely broken.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Is this really working as designed??
Yes. I can confirm that. There is very easy to predict when you have to stop attacking Russia and Her will surrender. Mayby to split impact on NM at the start of the years- 1916- 15 or 20 NM and in 1917 another 15 NM loss. And remove BB to Petrograd to avoid quick destruction that can't be stooped by Russians.
P.S. Warspite do you remember your NM level at the end of 1915?
P.S. Warspite do you remember your NM level at the end of 1915?
RE: Is this really working as designed??
warspite1ORIGINAL: suprass81
Yes. I can confirm that. There is very easy to predict when you have to stop attacking Russia and Her will surrender. Mayby to split impact on NM at the start of the years- 1916- 15 or 20 NM and in 1917 another 15 NM loss. And remove BB to Petrograd to avoid quick destruction that can't be stooped by Russians.
P.S. Warspite do you remember your NM level at the end of 1915?
I don't I'm afraid, but to be honest its not important in terms of finding a quick fix. Russia cannot be allowed to go into revolution because she loses a couple of cities and a fleet - that's just cobblers. The game we are in, the one I am playing with Raver, and the one with battlevonwar are the worst examples I have seen.
No sense and no fun. I repeat: at the time Russia surrendered
against bvw, they were holding a solid line in the west and had started to push back the Turks, against Raver, the Russians were actually on top and pushing the CP back, having taken a large portion of Germany!!! Against Suprass, the CP had stopped attacking.
I am really disappointed.... I don't expect perfection but this needs an immediate fix.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Is this really working as designed??
And what about US entry? What do you think... is that only I'm missing those troops on battlefields? Or only I can't trigger their entry?
I can't see a reason why they don't enter at begining of 1917... Every country envolved in history has it's own entry date and US no? Why?
I can't see a reason why they don't enter at begining of 1917... Every country envolved in history has it's own entry date and US no? Why?
RE: Is this really working as designed??
warspite1ORIGINAL: suprass81
And what about US entry? What do you think... is that only I'm missing those troops on battlefields? Or only I can't trigger their entry?
I can't see a reason why they don't enter at begining of 1917... Every country envolved in history has it's own entry date and US no? Why?
The US is only involved if the CP starts sinking merchant shipping (or maybe attacking neutral countries too). There is no need for them to do either - so the US do not enter the war...... I've seen it once in about 50+ games against a human player.
Now Maitland, now's your time!
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
RE: Is this really working as designed??
CP can sink convoys till the message pops up "warning against sinking more convoys" by the Americans, it's their RED LINE, unlike todays' presidents' blustering.
and one flew over the Cuckoos nest
- battlevonwar
- Posts: 1233
- Joined: Thu Dec 22, 2011 3:17 am
RE: Is this really working as designed??
I noticed there is no real reason for the Germans to pursue a U-boat campaign either which would help lessen the over strength British Forces. U-boats should be brought down in cost 1, Bombers should be reduced in attack on ground units 2, Russian and USA entry should be randomized but these are things we've all been discussing for ages!
Without these fixes after 5-10 games the game is predictable. Russians cannot defend. USA never enters. The only way to win as the Entente is to go on an offensive in 1915 that wins the war if it's possible? I doubt it! It would require in an inept CP that leaves all it's important strategic points open...
Anyone can check the SCRIPTS! Russians surrender in 1916 every time if you beat down their Morale. EVERY SINGLE TIME
Without these fixes after 5-10 games the game is predictable. Russians cannot defend. USA never enters. The only way to win as the Entente is to go on an offensive in 1915 that wins the war if it's possible? I doubt it! It would require in an inept CP that leaves all it's important strategic points open...
Anyone can check the SCRIPTS! Russians surrender in 1916 every time if you beat down their Morale. EVERY SINGLE TIME